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Character guide · 5-Star Fusion Broadblade Resonator

Jingran

Jingran is a 5-star Fusion Broadblade Resonator introduced in Version 3.6.

This starter guide includes Jingran's Level 90 stats, full Talent descriptions, multipliers, and all six Sequence descriptions.

Element: Fusion Weapon: Broadblade Rarity: 5★ Version: 3.6
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Jingran character artwork

Overview

Base stats

HP 15375
ATK 313
DEF 0
Max Energy 125
Crit Rate 5
Crit DMG 150
Healing Bonus 0
Fusion DMG Bonus 0
Tune Break Boost 0
Off-Tune Buildup Rate 100%

Talents

Talent descriptions & multipliers

Talent priority

Normal Attack Recommended levelLv. 8
Resonance Skill Recommended levelLv. 6
Forte Circuit Recommended levelLv. 10
Resonance Liberation Recommended levelLv. 10
Intro Skill Recommended levelLv. 6

Normal Attack

Edge of Life and Death

Basic Attack - Drink Soul

While in the state, perform up to 4 consecutive attacks, dealing Fusion DMG.

Casting Stage 3 restores 50 points of , dealing Heavy Attack DMG.

Casting Stage 4 restores 50 points of , dealing Heavy Attack DMG.

Basic Attack - Devil's Bane

While in the state, perform up to 4 consecutive attacks, dealing Fusion DMG.

Casting Stage 3 restores 50 points of , dealing Heavy Attack DMG.

Casting Stage 4 restores 50 points of , dealing Heavy Attack DMG.

Mid-air Attack

Consume STA to perform a Plunging Attack in the air, dealing Fusion DMG.

While in the state, press or hold Normal Attack shortly after casting this skill to cast Stage 2.

While in the state, press or hold Normal Attack shortly after casting this skill to cast Stage 2.

Dodge Counter - Nether Dive

While in the state, press or hold Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.

Casting restores 100 points of , dealing Heavy Attack DMG.

Press or hold Normal Attack shortly after casting this skill to cast Stage 4.

Dodge Counter - Light Watch

While in the state, press or hold Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG.

Casting restores 100 points of , dealing Heavy Attack DMG.

Press or hold Normal Attack shortly after casting this skill to cast Stage 4.

Shadow Step

While in combat and on the ground, press Dodge with directional input to cast , dealing a fixed amount of Fusion DMG, considered Basic Attack DMG. This instance of damage is not affected by any DMG Bonus effects. A successful Dodge may be triggered within a certain time during the action of this skill.

While in the state, press or hold Normal Attack shortly after casting this skill to cast Stage 2.

While in the state, press or hold Normal Attack shortly after casting this skill to cast Stage 2.

Multipliers Lv. 10

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Resonance Skill

Malevolent Encounter

Resonance Skill - Encroaching Yin

While in the state, is available, which deals Fusion DMG.

can be cast in mid-air.

Resonance Skill - Scorching Yang

While in the state, is available, which deals Fusion DMG.

can be cast in mid-air.

Cleanse of Impurity

Casting or grants for 4s or until one of the following conditions is met:

- Switching to another Resonator.

- Switching to the or state.

- Casting or .

Resonance Skill - Netherworld Traverse

While in the state with , press or hold Normal Attack in mid-air to cast , dealing Fusion DMG, considered Heavy Attack DMG.

Casting restores 100 points of .

Press or hold Normal Attack shortly after casting this skill to cast Stage 2.

Resonance Skill - Afterlife's Guide

While in the state with , press or hold Normal Attack in mid-air to cast , dealing Fusion DMG, considered Heavy Attack DMG.

Casting restores 100 points of .

Press or hold Normal Attack shortly after casting this skill to cast Stage 2.

Multipliers Lv. 10

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Forte Circuit

Upstream Along Santu

Qi Modulation

Jingran switches between the and states by casting or . Jingran is in the state by default.

Heavy Attack - Soul Raid

When Jingran holds 300 points of while in the state, hold Normal Attack to consume 300 points of to cast , dealing Fusion DMG.

After casting , Jingran switches to the state.

Press or hold Normal Attack shortly after casting this skill to cast Stage 2.

Heavy Attack - Stardome Meander

When Jingran holds 300 points of while in the state, hold Normal Attack to consume 300 points of to cast , dealing Fusion DMG.

After casting , Jingran switches to the state.

Press or hold Normal Attack shortly after casting this skill to cast Stage 2.

can be cast in mid-air.

Qi

Max 300 points.

- Casting Stage 3, Stage 4, Stage 3, or Stage 4 restores 50 points of .

- Casting , , , , or Intro Skill - Question the Tombs restores 100 points of .

- Casting Resonance Liberation - or casting or with restores 200 points of .

Fire of Life

Max 100 points.

- Casting Resonance Liberation - grants 100 points of .

- All is cleared when ends.

While in , if is not at 0 points, casting or consumes 25 points of , and the DMG Multiplier of this or is increased based on Jingran's Max HP: The DMG Multiplier of this or is increased for every 1000 points of Jingran's Max HP over 25000. Up to 25000 points of Jingran's Max HP count towards this effect.

Nether to Light

- Jingran's DEF is fixed at 0.

- Jingran gains Incoming Healing Bonus based on Max HP: For every 1000 points of Max HP, Jingran receives 6.2% Incoming Healing Bonus, up to 310%.

- Jingran gains Fusion DMG Bonus based on Max HP: For every 1000 points of Max HP, Jingran receives 1.5% Fusion DMG Bonus, up to 75%.

Yang Changes, Yin Unites

Jingran gains additional ATK based on Max HP: For every 1000 points of Max HP, Jingran gains 36 additional ATK, up to 1800.

Multipliers Lv. 10

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Resonance Liberation

Burial of Thousand Souls

Resonance Liberation - can be cast in mid-air close to the ground.

Attack the target, dealing Fusion DMG, considered Heavy Attack DMG, and granting 100 points of .

Gain the following effects after casting this skill:

- If Jingran's current HP is above 50% of the Max HP, reduce his current HP to 50% of the Max HP.

- Gain 200 points of .

- Gain 3 stacks of .

- Enter the state for 15s.

Wayfarer's Mark

Max 3 stacks.

Casting or restores 200 points of and reduces 1 stack of . This effect lasts for 15s.

Yinghuo

- Dealing damage with or summons to attack the targets, which deals Fusion DMG, considered Heavy Attack DMG. This effect can be triggered once per or .

- All will be removed as ends.

Multipliers Lv. 10

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Intro Skill

Question the Tombs

Attack the target, dealing Fusion DMG. Consume and convert all to equal stacks of .

Casting Question the Tombs restores 100 points of .

While in the state, press or hold Normal Attack shortly after casting this skill to cast Stage 2.

While in the state, press or hold Normal Attack shortly after casting this skill to cast Stage 2.

Fortune in Disguise

Max 50 stacks. Each stack of grants additional Fusion DMG Bonus based on Jingran's Max HP: For every 1000 points of Max HP, Jingran gains 0.05% additional Fusion DMG Bonus for 15s, up to 2.5% for each stack of .

Switching to another Resonator ends the effect.

Ghost Shroud

- Max 50 points.

- When Jingran gains a Shield, he gains 1 point of . This effect can be triggered once every 0.5s.

Multipliers Lv. 10

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Outro Skill

Rising Fortune and Ebbing Evil

Deal Fusion DMG equal to 795% of Jingran's ATK.

Multipliers Lv. 10

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Tune Break

Tune Break: Broadblade

When the target's is full, the Resonator may cast on the target.

While in , press or hold Normal Attack shortly after casting this skill to Stage 2.

While in , press or hold Normal Attack shortly after casting this skill to Stage 2.

Inherent Skill I

Hark the Dust

Casting Intro Skill - Question the Tombs, , or grants .

Earth Charm

For 15s, if Jingran is the active Resonator in the team, gain an unstackable Shield equal to 1.6% of Max HP + 700 that lasts for 5s when dealing damage. This effect can be triggered once every 0.5s. This Shield will not be passed on to the incoming Resonator.

While Jingran is in the state, if he is the active Resonator in the team, he gains an unstackable Shield equal to 0.8% of Max HP + 350 that lasts for 5s when dealing damage. This effect can be triggered once every 0.5s. This Shield will not be passed on to the incoming Resonator.

Multipliers Lv. 10

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Inherent Skill II

Trace the Vestige

Upon entering combat, if Jingran's is below 25 points, restore it to 25 points. This effect can be triggered once every 4s.

When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains 2 points of . This effect can be triggered once every 0.5s.

Fixation

- Upon entering combat, Jingran gains . This effect can be triggered once every 4s.

- Casting Outro Skill - Rising Fortune and Ebbing Evil grants .

- When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains 15 points of and removes .

Sequences

Sequence value

S1

Yin and Yang in Harmony, the Ultimate Law of Being

★★★★★

The DMG Multipliers of , , , and are increased by 80%.
, , , and are now immune to interruption.

Why it matters

S1 gives the four listed Resonance Skills 80% additional DMG Multiplier and makes those casts immune to interruption. It does not add a new action, so the full benefit applies automatically once S1 is active.

The current result is 2,106,215 damage per rotation, equal to 110.38% of S0.

S1 is rated 3/5 because it is a useful damage and comfort upgrade, but it affects only four Skill attacks and has less impact on Jingran's full damage than his major damage Sequences.

S2

A Solitary Lantern, Across Lands Shade-Trodden

★★★★★

The DMG Multipliers of and are increased by 46%. While in the state, the DMG Multiplier increase effect via on and is increased by 46%.

Upon entering combat, Jingran gains the following effects, triggered once every 4s:
- Gains 300 points of .
- Gains Netherworld's Boon.

Netherworld's Boon
Casting or restores 25% of Max Resonance Energy and grants and 180% DMG Amplification for 4s.

Why it matters

S2 has permanent upgrades and a separate combat-entry effect. It increases the DMG Multipliers of Soul Raid and Stardome Meander by 46%. While in , it also increases the DMG Multiplier increase effect on those attacks by 46%. These upgrades apply in every rotation.

Upon entering combat, Jingran gains 300 and Netherworld's Boon, but the 180% DMG Amplification has only a 4-second window. A normal team rotation starts with Shorekeeper or another support, then Iuno or another sub-DPS. This setup takes roughly 15 seconds, so the buff has already expired by the time Jingran takes the field. It is not included in the first rotation or later rotations.

The combat-entry package is useful for map farming: enter combat with Jingran and immediately use Soul Raid or Stardome Meander with 300 ready and the 180% DMG Amplification available. Netherworld's Boon also restores 25% of Max Resonance Energy when he uses either Heavy Attack. This is an immediate farming opener, not a bonus for a full team rotation.

The current result is 2,600,840 damage per rotation, equal to 136.30% of S0.

S2 is rated 5/5 because its permanent multiplier upgrades make it a strong early stopping point, increasing damage in every rotation without additional player input. Its map-farming benefits are separate from the team-rotation damage comparison.

S3

World's Course Shifts, Each to Their Rightful Paths

★★★★★

When Jingran casts or , gain 5 points of .

When Jingran casts Resonance Liberation - , is replaced by Yin-Yang Everflow for 15s.

Yin-Yang Everflow
Jingran gains additional ATK based on Max HP: For every 1000 points of Jingran's Max HP, gain 50 additional ATK, up to 2500.

Why it matters

S3 upgrades Jingran's Max-HP-to-ATK conversion after Liberation. The base effect gives up to 1,800 ATK, while Yin-Yang Everflow gives up to 2,500 ATK for 15 seconds. At the cap, S3 provides 700 additional ATK over the base effect.

Soul Raid and Stardome Meander also grant 5 each, improving Jingran's Shield and cycle.

The current result is 3,165,717 damage per rotation, equal to 165.91% of S0.

S3 is rated 4/5 because it gives a large and consistent personal damage increase in every rotation, but it is less impactful than S2 and S6.

S4

Where Reality Meets Illusion, Where Living Meet Dead

★★★★★

When a Resonator in the team gains a Shield, all Resonators in the team gain 20% All-Attribute DMG Bonus for 30s.

Why it matters

S4 gives the whole team 20% All-Attribute DMG Bonus for 30 seconds whenever any team member gains a Shield. Jingran creates Shields repeatedly through his own kit, so the effect is easy to activate without an additional action.

The chart measures Jingran's personal damage only. The additional damage gained by Iuno and Shorekeeper is not included, so S4's full team value is higher than the chart shows.

The current result is 3,336,852 damage per rotation, equal to 174.87% of S0.

S4 is rated 3/5 because its personal damage increase is modest, but its long team-wide bonus gives it additional value.

S5

Ends Return to Beginnings, Truth of Life Laid Bare

★★★★★

When Jingran takes a fatal blow, he will not fall and will instead gain a Shield equal to 50% of Max HP for 15s. This effect can be triggered once every 10 min. This Shield will not be passed on to the incoming Resonator.

Why it matters

S5 is a survival effect. A fatal hit does not defeat Jingran and instead grants him a Shield equal to 50% of Max HP for 15 seconds, once every 10 minutes. The Shield stays on Jingran and is not passed to the incoming character.

S5 does not add damage. The current result is 3,336,852 damage per rotation, equal to 174.87% of S0.

S5 is rated 1/5 because it improves survival only and provides no reliable damage increase in normal play.

S6

As Favors and Feuds Fade, New Stories Await

★★★★★

Targets take 40% more Heavy Attack DMG from Jingran.

The DMG Multiplier of is increased by 80%.

Upon entering the state, Jingran gains the Parade of Thousand Souls effect for 15s. During this effect, if Jingran is the active Resonator in the team, upon dealing damage, Jingran summons to attack the targets, dealing Fusion DMG, considered Heavy Attack DMG.

can be summoned this way at an interval of 1s for up to 8 times. Parade of Thousand Souls ends and the available summon charges of reset when either of the following conditions is met:
- Cast Resonance Liberation - .
- ends or is removed.

Why it matters

S6 combines three major upgrades: targets take 40% more Heavy Attack damage from Jingran, gains 80% DMG Multiplier, and Parade of Thousand Souls adds up to eight automatic summons while Jingran is active.

Parade is granted when Jingran enters . All eight automatic summons are included in the damage result for each rotation. They do not require additional player input.

The current result is 5,565,876 damage per rotation, equal to 291.69% of S0.

S6 is rated 5/5 because it strengthens Jingran's main Heavy Attack damage, upgrades , and adds eight automatic attacks in each rotation.

Multipliers Lv. 10

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Sequence Damage

S0
100%1,908,138
S1
110%2,106,215
S2
136%2,600,840
S3
166%3,165,717
S4
175%3,336,852
S5
175%3,336,852
S6
292%5,565,876

Build

Build targets

Sub-stat priority

  1. 1Crit Rate
  2. 2Crit DMG
  3. 3HP%
  4. 4Energy Regen
  5. 5Heavy Attack DMG Bonus

With Shorekeeper

HP50,000
Crit Rate73.5%2× Cost 4 Crit DMG
Crit DMG320%2× Cost 4 Crit DMG
Energy Regen120-125%
Heavy Attack DMG Bonus25.8%

Without Shorekeeper

HP50,000
Crit Rate95.5%Cost 4 Crit Rate / Crit DMG
Crit DMG276%Cost 4 Crit Rate / Crit DMG
Energy Regen120-125%
Heavy Attack DMG Bonus25.8%

Max HP bonuses

These bonuses scale with Max HP and stop increasing at 50,000 Max HP. Yang Changes, Yin Unites and Nether to Light apply automatically; Fortune in Disguise requires Intro to convert Ghost Shroud into stacks.

Yang Changes, Yin Unites

36 additional ATK per 1,000 Max HP, up to 1,800 ATK.

Max HPAdditional ATK
51,0001,800
50,0001,800
49,0001,764
48,0001,728
47,0001,692
46,0001,656
45,0001,620
44,0001,584
43,0001,548
42,0001,512
41,0001,476
40,0001,440

Nether to Light

1.5% Fusion DMG Bonus per 1,000 Max HP, up to 75%.

Max HPFusion DMG Bonus
51,00075%
50,00075%
49,00073.5%
48,00072%
47,00070.5%
46,00069%
45,00067.5%
44,00066%
43,00064.5%
42,00063%
41,00061.5%
40,00060%

Fortune in Disguise

Each stack grants 0.05% Fusion DMG Bonus per 1,000 Max HP, up to 2.5% per stack. Intro converts Ghost Shroud into an equal number of Fortune stacks, up to 50. The bonus lasts 15 seconds and ends when Jingran switches out.

Max HPFusion DMG Bonus per stackFusion DMG Bonus at 50 stacks
51,0002.5%125%
50,0002.5%125%
49,0002.45%122.5%
48,0002.4%120%
47,0002.35%117.5%
46,0002.3%115%
45,0002.25%112.5%
44,0002.2%110%
43,0002.15%107.5%
42,0002.1%105%
41,0002.05%102.5%
40,0002%100%

At 50 stacks and 50,000 Max HP, Fortune grants 125% Fusion DMG Bonus. Sequences do not raise its stack limit or bonus per stack. S3 helps generate Ghost Shroud for a later Intro; S4 grants a separate 20% All-Attribute DMG Bonus when a Resonator in the team gains a Shield.

The ATK table shows the normal passive. At S3, Liberation replaces it for 15 seconds with Yin-Yang Everflow: 50 ATK per 1,000 Max HP, up to 2,500 ATK.

Weapon comparison

Relative damage

Relative damage uses Thousandfold Deliverance R1 as 100%. Each weapon uses two Cost 4 Echoes with the main stat shown on its card. All comparisons include Shorekeeper's buff.

1

Thousandfold Deliverance R5

ATK 413HP 72.2%

120.57%2× Cost 4 Crit DMG

Average DMG: 2,455,980

Weapon effect
Grants 24% All-Attribute DMG Bonus. Casting Intro Skill or gaining a Shield as the active Resonator grants 1 stack of Nature's Order and 1 stack of Cradle of Life. This effect can be triggered via gaining a Shield once every 0.5s, stacking up to 6 times, lasting for 7s. Switching to another Resonator ends both Nature's Order and Cradle of Life immediately. Nature's Order: Crit. DMG is increased by 8%, up to 48%. When Nature's Order reaches 6 stacks, the Crit. Rate of Heavy Attack DMG is increased by 24%. Cradle of Life: Casting Heavy Attack consumes up to 2 stacks of Cradle of Life. For every 1 stack consumed, Heavy Attack DMG ignores 25% of the target's DEF, up to 50%. The effect lasts for 2s.
2

Thousandfold Deliverance R1

ATK 413HP 72.2%

100%2× Cost 4 Crit DMG

Average DMG: 2,036,984

Weapon effect
Grants 12% All-Attribute DMG Bonus. Casting Intro Skill or gaining a Shield as the active Resonator grants 1 stack of Nature's Order and 1 stack of Cradle of Life. This effect can be triggered via gaining a Shield once every 0.5s, stacking up to 6 times, lasting for 7s. Switching to another Resonator ends both Nature's Order and Cradle of Life immediately. Nature's Order: Crit. DMG is increased by 4%, up to 24%. When Nature's Order reaches 6 stacks, the Crit. Rate of Heavy Attack DMG is increased by 12%. Cradle of Life: Casting Heavy Attack consumes up to 2 stacks of Cradle of Life. For every 1 stack consumed, Heavy Attack DMG ignores 15% of the target's DEF, up to 30%. The effect lasts for 2s.
3

Thunderflare Dominion R1

ATK 675Crit Rate 12.1%

88.79%2× Cost 4 HP

Average DMG: 1,808,558

Weapon effect
Increases ATK by 12%. Casting Intro Skill or Resonance Skill increases Heavy Attack DMG by 20% for 15s. Obtaining Shield allows Heavy Attack DMG to ignore 7.2% of the target's DEF for 7s, stacking up to 5 times. This effect is triggered once every 0.5s

Echoes

Main stats

Echoes 1

Lamp of Nether Road Main-Stat Comparison

Lamp of Nether Road
Sonata effect
Lamp of Nether Road · 5 pieces

2 SetHP +10%.

5 SetUpon gaining a Shield, gain 5% increase in Crit. Rate for 5s, max 4 stacks. This effect can be triggered every 0.5s. At max stacks, gain 15% Fusion DMG Bonus.

Main Echo
Myriad Snare: Rustfire Chassis

Summon Myriad Snare: Rustfire Chassis, dealing Fusion DMG equal to 10.20% of Max HP on initial impact. During its duration, it repeatedly crushes enemies along its path up to 19 times, dealing Fusion DMG equal to 0.37% of Max HP each time. Resonators with this Echo equipped in the main slot gain 12.00% Fusion DMG Bonus and 12.00% Heavy Attack DMG Bonus.

Cost 4Crit DMG
Cost 4Crit DMG
Cost 1HP
Cost 1HP
Cost 1HP
Echo stat comparisons

Jingran uses the weapon shown in each row and five-piece Lamp of Nether Road. Every result uses R1 Moongazer’s Sigil and Crown of Valor on Iuno. Rows with Shorekeeper use R1 Stellar Symphony and Rejuvenating Glow.

Shorekeeper rows show Jingran's Crit Rate before her buff first and after her buff second. Mornye and Verina rows show a single total Crit Rate value. Mornye's S0 or S1 tag identifies her sequence. Total HP is listed separately for every setup.

4 DMG4 DMG1 HP1 HP1 HPCrit Rate73.5%86%Total HP 50,000Average DMG2,036,195100%
4 DMG4 DMG1 HP1 HP1 HPTotal Crit Rate 73.5%Total HP 50,000Average DMG2,020,46299.23%
4 DMG3 Fusion3 HP1 HP1 HPCrit Rate73.5%86%Total HP 50,000Average DMG1,976,72497.08%
4 DMG4 DMG1 HP1 HP1 HPCrit Rate73.5%86%Total HP 49,000Average DMG1,960,02496.26%
4 DMG3 Fusion1 HP1 HP1 HPCrit Rate73.5%86%Total HP 50,000Average DMG1,918,43794.22%
4 DMG4 DMG1 HP1 HP1 HPCrit Rate65.4%77.9%Total HP 50,000Average DMG1,913,70593.98%
4 DMG4 Rate1 HP1 HP1 HPCrit Rate95.5%108%Total HP 50,000Average DMG1,903,72493.49%
4 DMG4 DMG1 HP1 HP1 HPCrit Rate73.5%86%Total HP 48,000Average DMG1,886,11892.63%
4 DMG4 DMG1 HP1 HP1 HPTotal Crit Rate 73.5%Total HP 50,000Average DMG1,870,78491.88%
4 DMG4 DMG1 HP1 HP1 HPCrit Rate73.5%86%Total HP 47,000Average DMG1,814,10189.09%
4 HP4 HP1 HP1 HP1 HPCrit Rate85.5%98%Total HP 50,000Average DMG1,808,55888.82%
4 DMG4 DMG1 HP1 HP1 HPTotal Crit Rate 73.5%Total HP 50,000Average DMG1,765,24986.69%
4 DMG3 Fusion3 Fusion1 HP1 HPCrit Rate73.5%86%Total HP 45,000Average DMG1,763,04386.59%
4 DMG4 HP1 HP1 HP1 HPCrit Rate85.5%98%Total HP 45,000Average DMG1,750,84085.99%
4 DMG4 DMG1 HP1 HP1 HPCrit Rate85.5%98%Total HP 40,000Average DMG1,638,27580.46%

Teams

Current Team DPS teams

Teams

Teams are loaded from the current validated Team DPS projection. The DPS shown is the average across three rotations, and future Team DPS updates appear here automatically.

Current teams load only when this section is reached.

Calculations

Damage breakdown

Heavy Attack DMG90.49%
Skill DMG2.29%
Tune Break DMG2.17%
Outro DMG2.10%
Echo Skill DMG1.57%
Basic Attack DMG0.87%
Intro DMG0.51%

This chart shows how Jingran's total damage is divided by damage type.

Character synergies

Review

Jingran review

Review updated:

Coming soon.

Materials

Exact totals come from the canonical material data.

Character materials

170,000Shell Credit
4×LF Whisperin Core
12×MF Whisperin Core
12×HF Whisperin Core
4×FF Whisperin Core
46×Forged Empyrean's Sigh
60×Cloudperch Seed

Important skills

1,400,000Shell Credit
25×LF Whisperin Core
25×MF Whisperin Core
25×HF Whisperin Core
45×FF Whisperin Core
20×Skyward Glazed Heart
25×LF Carved Crystal
25×MF Carved Crystal
40×HF Carved Crystal
55×FF Carved Crystal

Max character and skills

2,235,100Shell Credit
29×LF Whisperin Core
67×MF Whisperin Core
52×HF Whisperin Core
61×FF Whisperin Core
46×Forged Empyrean's Sigh
26×Skyward Glazed Heart
60×Cloudperch Seed
25×LF Carved Crystal
46×MF Carved Crystal
55×HF Carved Crystal
67×FF Carved Crystal