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Rotation-Tested Rankings

Wuthering Waves Team DPS Rankings

Compare tested rotations under shared assumptions, including character builds, weapons, Echoes, Sonata Sets, timing, and rotation difficulty.

Total Teams
145
Unique Lineups
98
Most-Used Character
Shorekeeper
Highest-Damage Character
Hiyuki

Personal Damage

Top 5 Characters by Rotation Damage

    Browse the data

    Choose teams, filters, and sort

    Filters and sorting

    Filter by multiple characters

    Dataset

    Rotation-tested results

    Team rankings

    132 results

    Ranking data is ready.

    Team page
    DPS
    105,964.00
    Average Damage
    2,679,485
    Average Time
    25.32s
    Average Wasted Time0.11s
    Difficulty
    0 · Easy
    • Azure OathSong of Feathered Trace
    • KumokiriRejuvenating Glow
    • Firstlight's HeraldSong of Feathered Trace
    Team page
    DPS
    105,003.00
    Average Damage
    2,654,850
    Average Time
    25.32s
    Average Wasted Time0.11s
    Difficulty
    0 · Easy
    • Azure OathSong of Feathered Trace
    • KumokiriThread of Severed Fate & Havoc Eclipse
    • Firstlight's HeraldSong of Feathered Trace
    Team page
    DPS
    97,097.00
    Average Damage
    2,610,015
    Average Time
    26.90s
    Average Wasted Time0.00s
    Difficulty
    0 · Easy
    • Thousandfold DeliveranceLamp of Nether Road
    • Moongazer’s SigilCrown of Valor
    • Stellar SymphonyRejuvenating Glow
    Team page
    DPS
    101,029.00
    Average Damage
    2,606,913
    Average Time
    25.81s
    Average Wasted Time0.00s
    Difficulty
    2 · Easy
    • FrostburnWishes of Quiet Snowfall
    • Freeze FrameWishes of Quiet Snowfall
    • Firstlight's HeraldSong of Feathered Trace
    Team page
    DPS
    100,085.00
    Average Damage
    2,526,828
    Average Time
    25.31s
    Average Wasted Time0.00s
    Difficulty
    0.83 · Easy
    • Glint of CloudsHeart of Evil's Purge
    • Forged Dwarf StarReel of Spliced Memories
    • Starfield CalibratorHalo of Starry Radiance
    Team page
    DPS
    99,423.00
    Average Damage
    2,514,131
    Average Time
    25.32s
    Average Wasted Time0.11s
    Difficulty
    0 · Easy
    • Azure OathSong of Feathered Trace
    • KumokiriRejuvenating Glow
    • VariationSong of Feathered Trace
    Team page
    DPS
    96,787.00
    Average Damage
    2,497,460
    Average Time
    25.81s
    Average Wasted Time0.00s
    Difficulty
    2 · Easy
    • FrostburnWishes of Quiet Snowfall
    • Freeze FrameWishes of Quiet Snowfall
    • VariationSong of Feathered Trace
    Team page
    DPS
    96,604.00
    Average Damage
    2,490,088
    Average Time
    25.77s
    Average Wasted Time0.00s
    Difficulty
    0 · Easy
    • FrostburnWishes of Quiet Snowfall
    • Spectrum BlasterPact of Neonlight Leap
    • Firstlight's HeraldSong of Feathered Trace
    Team page
    DPS
    92,176.00
    Average Damage
    2,451,377
    Average Time
    26.61s
    Average Wasted Time0.00s
    Difficulty
    2 · Easy
    • FrostburnWishes of Quiet Snowfall
    • Freeze FrameWishes of Quiet Snowfall
    • KumokiriRejuvenating Glow

    11

    Team page
    DPS
    92,127.00
    Average Damage
    2,436,186
    Average Time
    26.55s
    Average Wasted Time0.00s
    Difficulty
    0.5 · Easy
    • Glint of CloudsHeart of Evil's Purge
    • Spectrum BlasterPact of Neonlight Leap
    • Starfield CalibratorHalo of Starry Radiance

    12

    Team page
    DPS
    89,621.00
    Average Damage
    2,374,082
    Average Time
    26.58s
    Average Wasted Time0.00s
    Difficulty
    0 · Easy
    • Azure OathSong of Feathered Trace
    • Skull ThrasherShadow of Shattered Dreams & Void Thunder & Reel of Spliced Memories
    • Firstlight's HeraldSong of Feathered Trace

    13

    Team page
    DPS
    93,988.00
    Average Damage
    2,373,079
    Average Time
    25.31s
    Average Wasted Time0.00s
    Difficulty
    0.83 · Easy
    • Glint of CloudsSierra Gale
    • Forged Dwarf StarReel of Spliced Memories
    • Starfield CalibratorHalo of Starry Radiance

    14

    Team page
    DPS
    93,893.00
    Average Damage
    2,367,895
    Average Time
    25.27s
    Average Wasted Time0.08s
    Difficulty
    0 · Easy
    • Glint of CloudsHeart of Evil's Purge
    • Spectrum BlasterPact of Neonlight Leap
    • Stellar SymphonyRejuvenating Glow

    15

    Team page
    DPS
    88,860.00
    Average Damage
    2,360,671
    Average Time
    26.57s
    Average Wasted Time0.00s
    Difficulty
    0 · Easy
    • FrostburnWishes of Quiet Snowfall
    • Spectrum BlasterPact of Neonlight Leap
    • KumokiriRejuvenating Glow

    117 teams remain.

    Full ranking disclaimer

    Why rank 1 is not always the strongest team for you

    A team ranked number 1 is not automatically the strongest team in every real scenario. These results use theorycrafting, standard rotations, perfect execution, no dodges, no interruptions, and no boss-specific delay. Quick swaps, alternate rotations, builds, weapons, timings, sequences, immunity, and interruption resistance can make a team stronger or weaker than shown.

    Even 0.1 seconds matters when teams are close, and one second can move a team to a very different rank. A timing may be missed, a small Aero Erosion hit may be absent, Fusion Burst may be attributed differently, or a buff may be counted when it should not be active. Treat this page as a knowledge base and source of context, not final truth.

    Every team uses the same standardized Echo-stat system, which will not match every account. The top team here could be fifth or tenth for your builds. Other theorycrafters may also reach different results because their stats, rotations, timings, and assumptions differ.

    Page guide

    How to use Team DPS

    Dataset options

    Dataset selection changes which teams are included. Filters and sorting carry across compatible dataset switches.

    Datasets

    • All Teams: Every canonical team. The page starts with 15 teams; use Show More for the next 30.
    • Unique Teams: Teams whose first rotation contains the same unordered set of canonical character IDs share one lineup identity, regardless of position or order. Only the representative with the highest published DPS is shown.
    • Favorites: A signed-in account loads and syncs saved teams across devices. Any authenticated user can view existing favorites; verified email is required only to add or remove teams. Filters and all 13 sort modes remain available.
    Filtering and all 13 sort modes

    Filtering decides which teams appear; sorting decides their order. Exact Team ID, difficulty, and sort update immediately. Multi-character selections remain visibly pending until Apply, and use ANY/OR logic: at least one applied character must be present. Reset clears its images, search, suggestions, and applied state.

    • Exact Team ID: Jumps to one stable team and temporarily takes priority over other content filters.
    • Character: Shows teams containing one selected character.
    • Difficulty: Filters Easy, Mid, Hard, or Extreme rotations.
    • Multiple characters: Finds teams that include any applied character.

    The 13 sorts are: highest DPS across three rotations; highest DPS in the first, second, or third rotation; highest character damage; highest or lowest average damage; difficulty low-to-high or high-to-low; and fastest or slowest first or second rotation. A rotation-specific sort receives a visible “Used for current sort” label as well as visual highlighting. Sort and filter state persists across compatible dataset switches.

    Reference

    Understanding team data

    Each team article combines identity, performance, build, note, and rotation information.

    Team summary

    Team ID
    A stable site reference used for lookup and links. It has no gameplay or ranking effect.
    DPS
    Total damage divided by time, averaged across all three rotations.
    Average Damage
    Mean total damage across the three rotations.
    Average Time
    Mean duration across the three rotations.
    Average Difficulty
    The numeric mean of rotation difficulty.
    Difficulty badge
    Easy, Mid, Hard, or Extreme, always shown with text rather than color alone.

    Composition and builds

    Character card
    Portrait, character name, and link to the character page.
    Sequence
    The character's S0–S6 level.
    Weapon
    The weapon used for that rotation.
    Weapon refinement
    The exact R0–R5 refinement, including R0.
    Sonata Set
    The equipped Echo Sonata Set.
    Team Note
    Complete conditions, adjustments, or practical clarifications for the team.
    Rotation Guide
    Step-by-step actions and section notes for all three rotations.

    Rotation breakdown

    Rotation number
    First, second, or third rotation, shown in numeric order.
    Rotation label
    A protected source label retained for accuracy even when it is not displayed.
    Rotation type/action
    The action performed by each character.
    Time
    That character's active rotation time.
    Time Wasted
    Recorded non-damaging or waiting time.
    Difficulty
    The character-row and total-rotation execution rating.
    Damage
    The character's damage in that rotation.
    Damage Share
    The character's percentage of total rotation damage.
    Total Rotation Damage
    The sum of every character row in that rotation.

    Calculation contract

    How the data is calculated

    Playable rotations and Energy

    Rotations are designed to work in real fights, not only in theory. Energy requirements are checked; if needed, the second or third rotation is optimized or an alternate solution is used, and relevant adjustments are explained in the Team Note. Liberation-dependent characters receive enough Energy and Energy Regen in the calculation to use their Liberation as intended. A real build with less Energy Regen can lose Liberation uptime, DPS, and ranking position.

    Timing and execution

    Timing comes from actual gameplay testing, not frame-count-only math. The goal is fast execution while retaining optimal damage. Clean runs assume no dodges, boss interruption, or execution mistakes, so real interruption, dodging, and errors can materially change performance. Longer field time can be intentional when its extra damage improves team DPS. Faster rotations may use animation cancels; Concerto and Energy Regen requirements are considered when those cancels are used.

    Equal testing conditions

    Tests use a level 100 boss with 20% resistance and no Tower buffs. Every character receives the same standardized stat budget. Calculations use the best applicable Cost-4, Cost-3, and Cost-1 Echo assumptions. Three Echoes each receive 8.1% Crit Rate, 16.2% Crit DMG, 8.6% in the relevant scaling stat, and 8.6% in the relevant damage bonus. The other two Echoes each receive 8.1% Crit Rate and 16.2% Crit DMG. Performance differences therefore come from composition, rotation, and kit synergy rather than unequal calculation gear.

    Updates and accuracy

    Teams can change when better rotations or strategies are found, and reviewed data can still contain mistakes. The calculation data is maintained in a large spreadsheet and imported into the website format to avoid impractical manual entry. If anything looks wrong, report it through Arab Wuwa Discord.

    Version 3.0 mechanic

    Tune Break and Tune Rupture attribution

    Starting from Version 3.0, any character on a team can trigger Tune Break; it is not limited to the main damage dealer.

    • Tune Break DMG: Counted for the active character who triggers Tune Break. If the order is Phrolova, then Qiuyuan, then Cantarella, Cantarella receives the Tune Break damage in the calculation, not Phrolova.
    • Tune Rupture DMG: Happens when Tune Break is activated, but belongs to the character whose kit supplies the Rupture damage. In Augusta / Iuno / Lynae, Augusta receives Tune Break damage when she triggers it, while Tune Rupture is Lynae's personal damage because it comes from Lynae's kit.