Character guide · Glacio Chafe DPS
Hiyuki
Glacio Sword DPS - Best weapons, echoes, teams, and damage notes.
Hiyuki is a 5-star Glacio Sword damage dealer built around Glacio Chafe, Glacio Bite, and Resonance Liberation damage. This guide covers Hiyuki's recommended weapons, Echo sets, main stats, sub-stats, sequence value, and rotation notes.
Overview
Base stats
Talents
Talent descriptions & multipliers
Talent priority
Normal Attack
Recommended levelLv. 10
Resonance Skill
Recommended levelLv. 6
Forte Circuit
Recommended levelLv. 10
Resonance Liberation
Recommended levelLv. 10
Intro Skill
Recommended levelLv. 6

Normal Attack
Flaming Sakura Blade Art
Basic Attack - Present Self
Press Normal Attack consecutively or hold it down to perform up to 3 consecutive attacks, dealing Glacio DMG.
Basic Attack - Stage 3 applies 1 stack of on hit.
Heavy Attack - Frost Splinter: Present Self
When reaches 300 points, Heavy Attack - Frost Splinter: becomes available.
Hold Normal Attack to shoot out 3 arrows one by one at the cost of STA, dealing Glacio DMG, considered Resonance Liberation DMG. Hiyuki is immune to interruptions and incoming DMG in the duration.
When the last arrow is shot, 300 points of is consumed and Foreclaiming: Inward Vision becomes available. The arrow applies 1 time on hit.
Mid-air Attack - Present Self
Consume STA to perform a Plunging Attack from Mid-air, dealing Glacio DMG.
Dodge Counter - Present Self
Press Normal Attack within a certain period after a successful Dodge to attack the target, dealing Glacio DMG.
Press Normal Attack within a certain period after casting this skill to perform Basic Attack - Stage 3.
Basic Attack - Foreclaimed Self
While in , Basic Attack - is replaced by Basic Attack - .
Perform up to 5 consecutive attacks, dealing Glacio DMG, considered Resonance Liberation DMG.
Basic Attack - Stage 3, 4, and 5 each applies 1 time on hit.
Heavy Attack - Foreclaimed Self
In , hold Normal Attack to enter Hold Breath, continuously consuming STA. When Normal Attack is released or STA is depleted, Hiyuki leaves the Hold Breath state and thrusts forward, dealing Glacio DMG, considered Resonance Liberation DMG. Press Normal Attack within a certain period after casting this skill to perform Basic Attack - Stage 2.
If Hiyuki is attacked by an enemy within a certain period during the thrust, neutralize that instance of damage, Stagnate nearby targets, and become immune to interruptions for a certain period afterward while reducing all incoming DMG by 100%. Press Normal Attack within a certain period after triggering this effect to chain into Basic Attack - Stage 4 instead.
Heavy Attack - Bitterfrost: Foreclaimed Self
When is full, Heavy Attack - is replaced with Heavy Attack - Bitterfrost: .
Hold Normal Attack and consume STA and 3 stacks of to gain 1 point of , dealing Glacio DMG, considered Resonance Liberation DMG.
Heavy Attack - Bitterfrost: applies 1 time on hit.
If Hiyuki is airborne while casting this skill, she'll land on the ground first.
Mid-air Attack - Foreclaimed Self
Consume STA to perform up to 3 consecutive attacks in Mid-air, dealing Glacio DMG, considered Resonance Liberation DMG. Stage 3 is a Plunging Attack.
Mid-air Attack - Stage 2 & 3 apply 1 time on hit.
The Mid-air Attack - cycle will not be reset by casting skills other than Basic Attack - Iai within a short period.
Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA.
Dodge Counter - Foreclaimed Self
Press Normal Attack within a certain period after a successful Dodge to attack the target, dealing Glacio DMG, considered Resonance Liberation DMG.
Press Normal Attack within a certain period after casting this skill to perform Basic Attack - Stage 3.
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Resonance Skill
Frostblight
Resonance Skill - Present Self
Deal Glacio DMG.
Casting this skill enhances the next Basic Attack - Stage 3, which now restores 100 points of when cast. Switching to another Resonator ends this effect.
Press or hold Normal Attack within a certain period after casting this skill to perform Basic Attack - Stage 3.
Frostblight: Jade Cleave
While on the ground, press Resonance Skill to pull in nearby targets and deal Glacio DMG, removing the targets' .
This skill shares a Cooldown with Frostblight: Petalfall.
Frostblight: Petalfall
While in mid-air, press Resonance Skill to pull in nearby targets and deal Glacio DMG, removing the targets' .
This skill shares a Cooldown with Frostblight: Jade Cleave.
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Forte Circuit
Everfrost Dominion
Glacio Bite
While Hiyuki is in the team, inflicted by nearby Resonators in the team is converted to . Every time a new stack of is inflicted on a target, an instance of DMG is triggered based on that enemy's current stack limit. can be inflicted on frozen targets. is also considered and DMG is also considered DMG.
When Foreclaiming: Inward Vision or Basic Attack - Iai hits a target, if the target has no fewer than 10 stacks of , consume 10 stacks and trigger once.
When Hiyuki joins the team, remove all stacks of from the targets. When Hiyuki leaves the team, if there is no other Resonator in the team who can convert into , all enemies' stacks are cleared.
Present Self
Hiyuki starts in . While in , casting certain skills restores .
Foreclaimed Self
Hiyuki enters after casting Foreclaiming: Inward Vision. While in , Hiyuki unlocks a new form and restores by casting certain skills.
Iai Stance
If Hiyuki has at least 100 points of , performing any of the following actions causes her to flash backward at the cost of STA and enter :
- Press Dodge after casting any Normal Attacks - other than Heavy Attack - Bitterfrost: , Frostblight: Jade Cleave, Frostblight: Petalfall, Basic Attack - Iai, or Intro Skill - Frostedge.
- Hold Resonance Skill within a certain period after casting Frostblight: Jade Cleave or Frostblight: Petalfall.
While performing the actions above, if there is a valid target within the range and the forward input is held down, Hiyuki instead flashes behind the enemy at the cost of STA and enters .
Hiyuki may enter while airborne.
Upon entering the , Hiyuki's mid-air Dodge charges are reset. ends if Hiyuki is switched out.
Basic Attack - Iai
Within a certain period after entering , press Normal Attack and consume 100 points of to cast Basic Attack - Iai, dealing Glacio DMG, considered Resonance Liberation DMG.
If remains at 100 points or above after casting this skill, press Normal Attack within a certain period to cast Basic Attack - Iai again.
If Hiyuki is attacked by an enemy within a certain period during Basic Attack - Iai, neutralize this instance of damage and become immune to interruptions for a certain duration afterwards while reducing all incoming DMG by 100%.
Each time Basic Attack - Iai is cast, if Hiyuki has , consume 1 point of to inflict 3 stacks of on hit, and gain 1 stack of .
Dedication
Hiyuki holds up to 300 points of .
While in , may be restored via the following ways:
- Casting Basic Attack - Stage 3 restores 100 points of .
- Casting Intro Skill - Frostedge restores 200 points of .
Casting Resonance Skill - enhances the next Basic Attack - Stage 3, which now additionally restores 100 points of . This effect ends when Hiyuki is switched out.
Frostheart
Hiyuki holds up to 300 points of .
is restored while casting Frostblight: Jade Cleave and Frostblight: Petalfall, or when Normal Attacks - other than Heavy Attack - Bitterfrost: hits the target.
Frostharden Iai
has a maximum of 3 points.
Casting Foreclaiming: Inward Vision grants 3 points of .
Whiteout Bitterfrost
stacks up to 3 times.
Each time is consumed through Basic Attack - Iai, gain 1 stack of .
Snowforged Blade
stacks up to 3 times.
Each time Heavy Attack - Bitterfrost: is cast, gain 1 stack of .
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Status multipliers Lv.
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Resonance Liberation
Foreclaiming
Foreclaiming: Inward Vision
Foreclaiming: Inward Vision becomes available after casting Heavy Attack - Frost Splinter: .
While in , press Resonance Liberation to cast this skill, dealing Glacio DMG. Upon casting this skill, gain 3 points of , remove 300 points of and . Then, enter and restore 50 points of .
Foreclaiming: Inward Vision applies 4 stacks of on hit.
Casting Foreclaiming: Inward Vision does not consume Resonance Energy.
Foreclaiming: Blade Liberation
While in , Foreclaiming: Blade Liberation can be cast via the following ways:
- Press Resonance Liberation and release to cast Foreclaiming: Blade Liberation. If Hiyuki has 3 points of , consume all . Otherwise, this cast does not consume .
- Hold Resonance Liberation to enter a charging state. During this state, consume 1 point of periodically. Release Resonance Liberation to cast Foreclaiming: Blade Liberation. If no is consumed when Resonance Liberation is released, Hiyuki will continue to charge the attack and cast the skill automatically after certain time.
Foreclaiming: Blade Liberation will also be cast automatically when depletes.
Hiyuki deals Glacio DMG. Each point of consumed increases the DMG Multiplier of this attack.
Casting the skill consumes 300 points of and , and ends .
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Intro Skill
Frostedge
Deal Glacio DMG, considered Resonance Liberation DMG, and apply 1 time on hit.
In , casting this skill restores 200 points of . Press or hold Normal Attack within a certain period after casting this skill to cast Basic Attack - Stage 3.
In , press Normal Attack within a certain period after casting this skill to cast Basic Attack - Stage 2.
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Outro Skill
Snowlight Blessing
Glacio DMG dealt by nearby Resonators other than Hiyuki in the team is Amplified by 20% against targets affected by for 20s.

Tune Break
Tune Break: Sword
When the target's Off-Tune Level is full, Hiyuki can cast Tune Break on the target.
While in , press or hold Normal Attack shortly after casting Tune Break to cast Basic Attack - Stage 3.
While in , press Normal Attack shortly after casting Tune Break to cast Basic Attack - Stage 3.

Inherent Skill I
Fine Snow
When a Resonator in the team applies or Havoc Bane, Hiyuki gains 1 stack of . stacks up to 3 times. Each Resonator can trigger this effect only once in this way.
Based on Hiyuki's current stacks of , the following bonuses are unlocked:
1 stack of : When Hiyuki is the active Resonator in the team, DMG is Amplified by 30% against targets within a certain range. Hiyuki's Crit. DMG is increased by 40%.
2 stacks of : When Hiyuki is the active Resonator in the team, each time she applies , she additionally deals an instance of DMG with a fixed DMG Multiplier of 102%.
3 stacks of : When Hiyuki is the active Resonator in the team, DMG is additionally Amplified by 30% against targets within a certain range.
This effect resets when new Resonators are added to the team.

Inherent Skill II
Ephemeral Realm
Once Hiyuki leaves the combat state or recovers after being knocked out, when she stays out of combat for 4s with fewer than 1 point of , restore 1 point.
Sequences
Sequence value

S1
Springless
The DMG Multipliers of Basic Attack - , Heavy Attack - , Mid-air Attack - , and Dodge Counter - are increased by 120%.
Basic Attack - Stage 3 now has an increased range and pulls enemies within range toward the center. Hiyuki is immune to interruptions while casting Basic Attack - Stage 4 & 5.
Casting Foreclaiming: Inward Vision enhances the next Basic Attack - Stage 1 & 2, which now inflict 1 time on hit.
Why it matters
Increases the DMG of Basic Attack hits and Mid-air Attack hits during her Liberation state by 120%.
Basic Attacks 4 and 5 during her Liberation state will be immune to interruption.
Basic Attacks 3, 4, and 5 during her Liberation state inflict . However, with S1, she will also inflict when using Basic Attacks 1 and 2.

S2
To Burn Cold in Silence
Basic Attack - Iai's DMG Multiplier is increased by 125%.
Inherent Skill Ephemeral Realm's effect becomes the following one:
Once Hiyuki leaves the combat state or recovers from being knocked out, after staying out of combat for 4s, restore 3 points of .
Once Hiyuki leaves the combat state or recovers from being knocked out, after staying out of combat for 4s, the following effects are triggered once:
- While in , restore 3 points of .
- Reset the Cooldown of 2 charges of Frostblight: Jade Cleave.
- Restore an additional 50 points of for the next 2 casts of Frostblight: Jade Cleave or Frostblight: Petalfall.
Why it matters
Iai DMG will increase by 125%. Iai refers to the three dashes you perform when you fill the Liberation Forte.
When you start the fight, Hiyuki gains 1 Snowforged stack, which is the stack that increases the final Liberation DMG. With S2, she will gain 3 stacks instead, which is the maximum, but this only applies to the first rotation.
Her skills will provide more Forte during Liberation mode, which will lead to more Iai attacks.

S3
No Self, No Bound
Inherent Skill Fine Snow gains the following effect:
2s after a Resonator joins the team or Hiyuki is revived, Hiyuki gains 1 stack of . Hiyuki can obtain up to 1 stack of in this way.
The DMG Multipliers of Heavy Attack - Frost Splinter: and Heavy Attack - Bitterfrost: are increased by 160%.
At 2 stacks of , while Hiyuki is the active Resonator in the team, the DMG Multiplier of the additionally applied DMG each time she inflicts is increased by 488%.
Why it matters
Hiyuki will now gain 1 additional stack, which is the stack Chisa provides. If Chisa is the only teammate on the team, Hiyuki will gain 1 stack from Chisa and 1 stack from herself. However, with this upgrade, she will gain 2 stacks from herself instead of only 1, which means she can activate the full passive from her Inherent Skill without needing a third character on the team who can apply .
The DMG of the Heavy Attack used to block hits and the final Enhanced Heavy Attack will increase by 160%.
The DMG multiplier for the additional hits from her second stack, which used to be 102%, will now increase to 488%.

S4
Like Reeds on Tides
Casting Resonance Skill: , Frostblight: Jade Cleave, or Frostblight: Petalfall increases the damage dealt by all nearby Resonators in the team by 20% for 30s.
Restore 18% of Max HP while casting Frostblight: Jade Cleave or Frostblight: Petalfall.
Why it matters
DMG dealt by all characters on the team will increase by 20% when Hiyuki uses her skills.
She will also restore 18% of her Max Health when she uses her skills.

S5
Vessel of Thousand Wishes
The DMG Multipliers of Resonance Skill - , Frostblight: Jade Cleave, and Frostblight: Petalfall are increased by 80%.
Why it matters
Skill DMG will increase by 80%.

S6
Into a Night Without End
The Crit. DMG of Foreclaiming: Inward Vision and Foreclaiming: Blade Liberation is increased by 500%.
At 2 stacks of , the effect "While Hiyuki is the active Resonator in the team, each time she applies , she additionally deals an instance of DMG with a fixed DMG Multiplier" changes to "While Hiyuki is the active Resonator in the team, each time a Resonator in the team applies , she additionally deals an instance of DMG with a fixed DMG Multiplier."
At 2 stacks of , Hiyuki's Crit. DMG is increased by 40%.
At 3 stacks of , the total DMG taken by targets within a certain range of the active Resonator in the team is increased by 25%.
Why it matters
The first Liberation, which does not require Energy, will have 500% CRIT DMG, and the final Liberation will also have 500% CRIT DMG.
When Hiyuki has 2 stacks, she deals an additional hit when she applies . However, now she will also deal this additional hit when anyone on the team applies .
She will also gain 40% CRIT DMG from having 2 stacks.
The third stack provides DMG Amplification, but now these hits will receive more buffs.
Sequence damage comparison
Build
Build targets
Sub-stat priority
- 1
Crit Rate - 2
Crit DMG - 3
ATK% - 4
Liberation DMG Bonus - 5
Energy Regen
Build targets
Weapon comparison
Relative damage
Cost 4 Crit DMG or Crit Rate is selected for each weapon based on Hiyuki's best-performing scenario, unless noted otherwise in the weapon entry.

Frostburn R5
ATK 588Crit Rate 24.3%
Weapon effect

Frostburn R1
ATK 588Crit Rate 24.3%
Weapon effect

Blazing Brilliance R1
ATK 587Crit DMG 48.6%
Weapon effect

Emerald of Genesis R5
ATK 587Crit Rate 24.3%
Weapon effect

Everbright Polestar R1
ATK 587Crit Rate 24.3%
Weapon effect

Red Spring R1
ATK 587Crit Rate 24.3%
Weapon effect

Emerald of Genesis R1
ATK 587Crit Rate 24.3%
Weapon effect
Echoes
Main stats
Echoes 1
Wishes of Quiet Snowfall


Sonata effect
2 SetGlacio DMG +10%.
5 SetInflicting Glacio Chafe on enemies increases Glacio DMG dealt by 10% for 15s. The Resonator gains the Snowfall effect for 15s, which can be triggered once every 25s. While Snowfall is active: dealing Resonance Liberation DMG removes Snowfall and increases the Resonator's Crit. Rate by 25% for 6s (extendable up to 30s via Liberation DMG); or casting Outro Skill removes Snowfall and grants 25% Glacio DMG Bonus to the incoming Resonator for 15s. Only one of these effects can be triggered when Snowfall is removed.
Main Echo
Summon Aleph-1's Creation to deal 21.88% Glacio DMG 5 times and 164.16% Glacio DMG 1 time to enemies. The Resonator with this Echo equipped in the main slot gains 12.00% Glacio DMG Bonus and 12.00% Resonance Liberation DMG Bonus.
Echo stat comparisons
Teams
Current Team DPS teams
Teams are loaded from the current validated Team DPS projection. The DPS shown is the average across three rotations, and future Team DPS updates appear here automatically.
Current teams load only when this section is reached.
Calculations
Damage breakdown
Review
Hiyuki review
Review updated:
Hiyuki is a 5-Star Glacio Sword main DPS built around Glacio Chafe, Glacio Bite, and Resonance Liberation damage. Most of her real output comes from her Liberation-state actions, Basic Attack - Iai, Glacio Chafe/Bite setup, and Foreclaiming: Blade Liberation, not from normal Basic Attack damage.
The live Team DPS section is the authority for Hiyuki's current tested compositions, ordering, DPS values, and rotations. It updates from the validated Team DPS projection instead of freezing those values in this review.
Quick Verdict
Build Hiyuki if you like her and you are ready to build her team. She is a DPS, so personal preference matters more here than it would for a universal support. If Hiyuki is a character you want to play, she is worth pulling.
Hiyuki is team-dependent. She needs a supporting core that matches her Liberation and Glacio Chafe/Bite game plan. Her number 1 team right now is Hiyuki with Lucilla and Suisui — more on this in Team Fit & Account Value.
At S0, Hiyuki is already a complete main DPS. She does not need sequences to function. For low spenders, S0 is enough. If you want vertical investment, S2 is the first realistic stopping point because it is both a damage spike and a comfort spike. S6 is a whale ceiling, and its expanded Glacio Bite trigger has direct synergy with a teammate — Lucilla or Suisui — applying Glacio Chafe.
How Hiyuki Works
Hiyuki is a Glacio Liberation main DPS. She wants field time, proper buffs, and a clean rotation. Her Outro can amplify Glacio damage for other nearby Resonators against targets affected by Glacio Chafe, but her current value is still mainly as the team's primary damage dealer.
Her kit moves between Present Self and Foreclaimed Self. In Present Self, she builds Dedication and prepares her stronger form. Heavy Frost Splinter consumes 300 Dedication and enables Foreclaiming: Inward Vision, which moves her into Foreclaimed Self. In Foreclaimed Self, her Basic Attacks are treated as Resonance Liberation damage, her Skill changes into Jade Cleave and Petalfall, and the rotation builds toward Iai attacks, Bitterfrost, and Blade Liberation.
Standard rotation, about 11.67 seconds of Hiyuki field time:
Intro > Basic 3 > Arrows > Liberation > Basic 1, 2, 3, 4, 5 > Skill > Skill > Dash > Iai > Iai > Iai > Heavy > Echo > Liberation
Cleaner way to understand it:
Intro > Basic 3 > Heavy Frost Splinter > Inward Vision > Foreclaimed combo > double Skill > Dash > Iai x3 > Heavy Bitterfrost > Echo > Blade Liberation
The exact input timing can change slightly depending on team swaps and the fight, but the goal stays the same: enter Foreclaimed Self smoothly, land the Iai sequence, convert the resources through Bitterfrost, and finish with Blade Liberation under the right buffs. Her rotation is not extremely hard after practice, but it is structured. If the resource flow is interrupted, her real damage drops.
Blade Liberation stack management:
Hiyuki's final Liberation is Foreclaiming: Blade Liberation. The stack that increases its damage is Snowforged Blade, and Heavy Attack - Bitterfrost: Foreclaimed Self (the Forte heavy) gives 1 Snowforged Blade. At S0, Hiyuki usually reaches the first final Liberation with 2 Snowforged Blade stacks: 1 from starting the fight through Ephemeral Realm, and 1 from the Forte heavy.
You can tap the final Liberation without holding it, and if Hiyuki has fewer than 3 Snowforged Blade stacks, she will not consume them. This lets you carry 2 stacks into the second rotation, then gain the third from the next Forte heavy. That can create a bigger single Blade Liberation number, but it is mostly for testing or seeing high numbers, not the best practical Team DPS route. Remember that using the Liberation with 3 stacks consumes all 3, even without holding the input.
For real rotations, it is usually better to divide Snowforged Blade across two rotations instead of forcing a 3-stack Blade Liberation in one rotation. Even if Hiyuki has sequences that let her start the first rotation with 3 stacks, holding Blade Liberation long enough to consume 2 out of 3 is usually better than consuming all 3. The next Forte heavy gives 1 more stack, so the second rotation can reach 2 stacks again. This is generally better than using 3 stacks in the first rotation and leaving the second rotation with only 1.
4 Iai rotation, long fun route:
Skill > Basic 3 > Swap > Hold Basic (For Basic 3 to Fill the Forte) > Arrows > Echo > Liberation > Swap > Intro > Basic 1, 2, 3 > Dash > Basic 1, 2, 3 > Tune Break > Basic 3 > Hold Skill > Basic Iai > Skill > Basic 1, 2, 3 > Heavy Attack (parry) > Dodge > Basic Iai > Basic Iai > Basic Iai > Final Heavy Attack (Forte) > Liberation > Outro
Credit goes to Kennzor for this rotation.
This route is harder and longer. If you count the opening quick swaps and the extra hits after Intro, it can go past 15 seconds and even reach around 17 seconds. Chisa quick swaps can help cover part of that time, but this rotation is mostly a fun route, not the normal Team DPS route.
It also depends more on the fight. The Tune Break hit can change the flow: if the boss's ready Tune Break window disappears before Hiyuki reaches it, the route can break or force a different hit pattern. If it lines up well, you can fit the extra hit, but that is not consistent enough to treat it as the main recommendation.
The fourth Iai does not mean a fourth strong damage chunk. Hiyuki has a maximum of 3 Frostharden Iai points. Each Basic Attack - Iai can consume 1 point to apply 3 stacks of Glacio Chafe and build Whiteout Bitterfrost; after those 3 points are spent, the extra Iai is mostly a weaker hit without the same Glacio Chafe and Glacio Bite value behind it.
Build Priorities
Hiyuki's tested damage profile is heavily Liberation-focused:
- Resonance Liberation: 81.77%
- Glacio Bite: 7.00%
- Glacio Chafe: 4.76%
- Resonance Skill: 3.77%
- Tune Break: 1.28%
- Echo Skill: 0.98%
- Basic Attack: 0.44%
Do not build or judge Hiyuki like a Basic Attack carry. Even though she performs Basic strings during the rotation, most of her meaningful damage is treated as Resonance Liberation damage or Glacio Chafe/Bite damage.
Sub-stat priority: Crit Rate, Crit DMG, ATK%, Resonance Liberation DMG Bonus, and enough Energy Regen to keep the rotation stable.
Build targets:
Her best weapon is Frostburn, her signature Sword. At R1, it gives Crit Rate, ATK, Glacio damage amplification after applying Glacio Chafe, Resonance Liberation DEF Ignore, and Glacio Chafe damage amplification while the wielder is active. The gap is large: current page comparisons put Frostburn R1 at 100%, with Blazing Brilliance at 80.12%, Everbright Polestar at 78.35%, Red Spring at 78.24%, and Emerald of Genesis R1 at 77.83% behind it.
Mid alternatives include Blazing Brilliance, Everbright Polestar, Red Spring, and Emerald of Genesis. However, solve Hiyuki's team core before rushing Frostburn if your account cannot support her properly. Frostburn is strong, and I generally recommend a DPS character's signature weapon. The main exceptions are accounts that already have a strong compatible alternative, such as Stringmaster for a DPS Phoebe or Verdant Summit on Augusta while Iuno uses her signature weapon.
Her best Echo set is Wishes of Quiet Snowfall, with Reminiscence: Threnodian - Voidborne Construct as the main Echo. Use Crit DMG or Crit Rate on Cost 4, Glacio DMG or ATK on both Cost 3 slots, and ATK on both Cost 1 slots.
The page's echo comparison is calculated with Lucilla and Suisui in the team — her number 1 team — and it puts Glacio/Glacio at 100%, Glacio/ATK at 98.09%, and ATK/ATK at 94.92%. The reason 2 Glacio Cost 3 wins in that team is the buff profile: with Lucilla and Suisui alongside, Hiyuki receives so much ATK — Suisui's Undulating Mist and Song of Feathered Trace buffs above all — that ATK becomes saturated and elemental damage is what she lacks, so Glacio Cost 3 echoes outscale ATK Cost 3 echoes. In teams without that wall of ATK buffs, the ATK/Glacio mix stays the practical default, and sub-stat quality can decide the better build either way.
At S6, Cost 4 ATK becomes worth considering. The sequence damage chart shows regular S6 at 296 and S6 with Cost 4 ATK at 297, so ATK is slightly better because S6 already gives Hiyuki a huge amount of Crit DMG. The gain is real, but it is small. If you already have a strong Crit DMG Cost 4, do not force yourself to build another ATK Cost 4 unless it is easy for you or the ATK piece has clearly better sub-stats.
The set matters in two different ways:
- When Hiyuki uses it: the 2-piece gives 10% Glacio DMG. The 5-piece gives another 10% Glacio DMG after inflicting Glacio Chafe and grants Snowfall. If Hiyuki deals Resonance Liberation damage while Snowfall is active, Snowfall is removed and she gains 25% Crit Rate for 6 seconds, extendable up to 30 seconds through Liberation damage.
- When Lucilla uses it for Hiyuki: if Lucilla triggers Snowfall and then uses Outro, the 5-piece removes Snowfall and gives the incoming Resonator 25% Glacio DMG Bonus for 15 seconds. This is an active support route for Hiyuki, not a future-only assumption. Only one Snowfall removal route can trigger each time, so the set is used either for the wearer's Crit Rate route or for the incoming Glacio buff route.
Team Fit & Account Value
Hiyuki is team-dependent, and her best team is now clear: her number 1 team is Hiyuki with Lucilla and Suisui. Lucilla is her best sub-DPS — she deals real damage of her own, applies Glacio Chafe for Hiyuki's Snow Rust and Glacio Bite needs, and can run Wishes of Quiet Snowfall in the support route described in Build Priorities. Lynae comes after Lucilla as the second-best sub-DPS option, tested in the same structures with Suisui or Chisa. Suisui is the premium support: her Undulating Mist ATK buff works with Hiyuki at S0 because Hiyuki consumes Glacio Chafe through Glacio Bite, her Ceaseless Landscape raises the Negative Status stack cap, and her ATK buffs are exactly why Hiyuki moves to 2 Glacio Cost 3 echoes in these teams (see Build Priorities for the numbers).
Use the live Team DPS section for the current tested compositions, ordering, DPS values, equipment, and rotations. Those cards update from the validated Team DPS projection and are the only source for mutable team results on this page.
Chisa is the tested alternative for the support slot — with either her damage build or the Rejuvenating Glow healing build — and she brings a specific bonus here: the team notes show that a teammate applying Glacio Chafe or Havoc Bane gives Hiyuki a second Snow Rust stack for the first rotation, something Mornye and Shorekeeper cannot provide. Mornye and Shorekeeper remain the budget tested supports — they work, but the team cards are honest about what is lost without a Chafe or Bane applier.
Opportunity cost matters more than it used to. Lucilla, Suisui, and Chisa are all wanted by other Negative Status teams — Xuanling's number 1 team uses Chisa and Suisui as well — so if they are already committed elsewhere, compare the value of moving them before investing further. The practical rule stays the same: pull the DPS you enjoy, then build that character's team properly.
Sequence Value
Hiyuki is complete at S0. Her base kit already gives her Present Self, Foreclaimed Self, Glacio Chafe application, Glacio Bite value, Iai attacks, Bitterfrost, and Blade Liberation. The page's sequence damage chart: S0 100% → S1 110% → S2 141% → S3 175% → S4 185% → S5 189% → S6 296% (297% with Cost 4 ATK).
- S1: Comfort and damage. It increases her Liberation-state Basic and Mid-air Attack damage by 120%. More importantly, Basic Attack - Foreclaimed Self Stage 3 gets increased range and a pull effect, while Stage 4 and Stage 5 become immune to interruption. It would be much better if Basic Attacks 1, 2, and 3 were also immune, because they are key hits in her sequence. Stage 3, 4, and 5 already apply Glacio Chafe after Inward Vision, and S1 makes Stage 1 and Stage 2 apply Glacio Chafe as well. Useful for smoother combos and more consistent Chafe, but not required.
- S2: The first major stopping point. It increases Iai damage by 125% and upgrades Ephemeral Realm. Instead of starting with only 1 Snowforged Blade after the out-of-combat setup, Hiyuki can start with 3 Snowforged Blade, which is the maximum, but this mainly matters for the first rotation. It also restores 3 Frostharden Iai while in Foreclaimed Self, resets 2 charges of Jade Cleave, and adds 50 Frostheart to the next 2 Jade Cleave or Petalfall casts. In practice, this is why the first rotation can reach the full Forte flow from the two Skills without needing extra filler hits. Later rotations still need the normal hit flow, depending on the rotation.
- S3: A major personal damage upgrade. Hiyuki gains an extra Snow Rust stack after a Resonator joins the team or Hiyuki is revived, up to 1 stack from this source. This makes her Snow Rust passive easier to activate without needing as many teammates who apply Glacio Chafe. It also increases Heavy Attack - Frost Splinter: Present Self and Heavy Attack - Bitterfrost: Foreclaimed Self by 160%, and raises the extra Glacio Bite hit from the second Snow Rust stack from 102% to 488%.
- S4: A team luxury node. After Hiyuki uses Resonance Skill - Present Self, Jade Cleave, or Petalfall, all nearby teammates deal 20% more damage for 30 seconds. Jade Cleave and Petalfall also restore 18% of Hiyuki's Max HP. Good, but not a main stopping point by itself.
- S5: A personal Skill damage node. It increases Resonance Skill - Present Self, Jade Cleave, and Petalfall damage by 80%. Useful, but less important than S2, S3, or S6.
- S6: Her whale ceiling. It gives 500% Crit DMG to Foreclaiming: Inward Vision and Foreclaiming: Blade Liberation. At 2 Snow Rust stacks, the extra Glacio Bite hit can trigger when any teammate applies Glacio Chafe, not only Hiyuki, and she gains another 40% Crit DMG. At 3 Snow Rust stacks, targets take 25% more Glacio Bite damage. This has direct synergy with Lucilla's or Suisui's Glacio Chafe application, but it is not needed for normal players.
Pull Value
Pull Hiyuki if:
- You like Hiyuki and want her as a main DPS.
- You can build one of the supporting cores shown in the live Teams section.
- You own or plan to pull Suisui and Lucilla — her number 1 team runs through them, and Suisui upgrades the whole Glacio core.
- You want a high-ceiling Glacio main DPS with strong AoE and Liberation damage.
- You are willing to check the live team cards for the rotation that fits your account.
- You are comfortable with a structured rotation.
Skip or delay Hiyuki if:
- You do not enjoy Hiyuki's playstyle or rotation. I honestly do not know why you would not, but if her gameplay does not click with you, that is a fair reason to skip or delay her.
- You dislike rotations with resource management such as holding or using stacks.
- You already clear Glacio content comfortably and need wider account coverage more than another premium DPS.
Materials
Exact totals come from the canonical material data.
Character materials
Important skills
Max character and skills
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