Character guide · Spectro Rupture and Strain Sub-DPS
Lynae
Spectro Pistols guide - Best weapons, Echoes, stats, teams, and damage notes.
Lynae is a 5-star Spectro Pistols character in Wuthering Waves. This guide preserves her talents, sequences, tested weapon ranking, Echo setup, weapon-value study, teams, and damage breakdown.
Overview
Base stats
Talents
Talent descriptions & multipliers
Talent priority
Normal Attack
Recommended levelLv. 10
Resonance Skill
Recommended levelLv. 6
Forte Circuit
Recommended levelLv. 10
Resonance Liberation
Recommended levelLv. 10
Intro Skill
Recommended levelLv. 6

Normal Attack
Chroma Drift
Basic Attack
Press or hold Normal Attack to perform up to 3 consecutive attacks, dealing Spectro DMG.
Mid-air Attack
Consume STA to perform Plunging Attack, dealing Spectro DMG.
Dodge Counter
Press Normal Attack right after a successful Dodge to attack the target, dealing Spectro DMG.
Spark Collision
With full in the , hold Normal Attack to enter a charging state.
During this state, 15 points of will be converted to 12.5% of every 0.2s. Lynae is immune to interruption and takes 50% less DMG.
Upon releasing Normal Attack or when is full, Lynae casts Spark Collision of varying strengths based on the ratio of , dealing Spectro DMG:
- Spark Collision Lv. 1: <50%
- Spark Collision Lv. 2: 50% ≤ < 100%
- Spark Collision Lv. 3: =100%
Kaleidoscopic Parade – Basic Attack
While in , Basic Attack is replaced with – Basic Attack.
Perform up to 5 consecutive attacks, dealing Spectro DMG.
With 120 points of , – Basic Attack Stage 1 & 4 track enemies at a greater distance.
Kaleidoscopic Parade – Ground Heavy Attack
While in , hold Normal Attack on the ground to cast this skill. Consume STA to continuously attack the target, dealing Spectro DMG, considered Basic Attack DMG.
Release to cast – Graffiti Blast, dealing Spectro DMG, considered Basic Attack DMG.
Kaleidoscopic Parade – Mid-air Heavy Attack
While in , hold Normal Attack in mid-air to cast this skill. Consume STA to attack the target, dealing Spectro DMG, considered Basic Attack DMG.
Cannot gain new charges while in the air. The available charges reset when Lynae is the active Resonator and is on the ground.
Kaleidoscopic Parade – Mid-air Attack
While in , Mid-air Attack is replaced with – Mid-air Attack.
Consume STA to perform Plunging Attack, dealing Spectro DMG.
Kaleidoscopic Parade – Dodge Counter
While in , Dodge Counter is replaced with – Dodge Counter.
Press Normal Attack right after a successful Dodge to attack the target, dealing Spectro DMG.
While in , press Normal Attack shortly after casting this skill to cast – Basic Attack Stage 2.
Multipliers Lv.
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Resonance Skill
Lynae-Style Palettes
Lynae-Style Palettes
Press Resonance Skill to deal Spectro DMG.
While in , hold Resonance Skill to attack the target, dealing Spectro DMG and exiting the .
Press Normal Attack within a certain time after this skill to cast Basic Attack Stage 2.
Lynae-Style Palettes and share a cooldown.
Additive Color
During , press Resonance Skill on the ground to attack the target, dealing Spectro DMG.
Within a certain time after this skill is cast, press Normal Attack to cast – Basic Attack Stage 2.
Lynae-Style Palettes and share a cooldown.
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Forte Circuit
Chromaticity Modeling
Optical Sampling Stage
Lynae is in by default. While in this state, recovers during certain skills.
Kaleidoscopic Parade
Casting Basic Attack - Spark Collision sends Lynae into . In this state, Lynae continuously recovers while moving on the ground or casting certain skills. Lynae will not Walk during this state, and her Running and Sprinting will be replaced by the faster Free Skating and Speed Skating.
Basic Attack - Polychrome Leap
While in , with at least 1/3 of the max , Jump is replaced by Basic Attack - .
Consume 1/3 of the max to deal Spectro DMG. Inflict on targets hit. Successful Dodges can be triggered within a certain time after casting this skill.
While airborne, Basic Attack - chains up to 3 stages. Switching to another Resonator resets the combo.
While in combat, each stage of Basic Attack - cast recovers 1 point of .
Within a certain time after Basic Attack - Stage 1, press Normal Attack on the ground to cast - Basic Attack Stage 2.
Casting Basic Attack - Stage 2 also pulls in nearby targets.
Basic Attack - Iridescent Splash
During , when Lynae is in mid-air, holding 3 points of , if Basic Attack - is on cooldown, press Normal Attack or Resonance Skill to deal Spectro DMG, and inflict on targets hit.
This skill consumes 3 points of .
Press Normal Attack within a certain time after this skill to cast - Basic Attack Stage 2.
Basic Attack - Visual Impact
During , when Lynae is in mid-air, holding 3 points of , if this skill is not on cooldown, press Normal Attack or Resonance Skill to deal Spectro DMG, inflicting on targets hit.
This skill consumes 3 points of and grants all nearby Resonators in the team 40 points of Tune Break Boost for 30s.
Press Normal Attack within a certain time after this skill to cast - Basic Attack Stage 2.
Resonance Mode
Inflict when hitting a target with Basic Attack - , Basic Attack - , Basic Attack - and Intro Skill - Time to Show Some Colors!.
Lynae can switch between Resonance Mode - Tune Rupture and Resonance Mode - Tune Strain:
- When in Resonance Mode - Tune Rupture, inflicts on targets for 25s.
- When in Resonance Mode - Tune Strain, inflicts on targets for 25s.
Tune Rupture Response - Spectral Analysis
Deal an instance of Spectro DMG, considered Tune Rupture DMG, to targets within range affected by .
Overflow
Lynae can hold up to 120 points of .
While in , recovers during Basic Attack, Lynae-Style Palettes, Mid-air Attack, and Dodge Counter.
When is full, Basic Attack - Spark Collision becomes available.
Exiting removes all .
Lumiflow
Lynae can hold up to 120 points of .
During :
- Restore 20% of per second when Lynae is moving on the ground/climbing, performs a successful Dodge on the ground, or casts - Basic Attack, - Ground Heavy Attack, - Mid-air Heavy Attack, - Dodge Counter, , ground Dodge, Intro Skill, or Basic Attack - To a Vivid Tomorrow!
- starts to deplete by 20% per second while Lynae is staying still on the ground/climbing/swimming or off the field, or after a certain time after the skills listed above are cast.
- does not change while Lynae is not in any of the states described above.
Exiting removes all .
With 120 points of , Lynae's roller skating speed further increases at the cost of STA over time.
True Color
Lynae can hold up to 3 points of .
During combat, each time Basic Attack - is cast, gain 1 point of .
With 3 points of , Basic Attack - and Basic Attack - become available.
Exiting removes all .
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Resonance Liberation
Prismatic Overblast
Deal Spectro DMG. Casting this skill grants all nearby Resonators in the team 24% All DMG Bonus that lasts for 30s.
Basic Attack – To a Vivid Tomorrow!
Press Normal Attack within a certain time after casting Resonance Liberation – Prismatic Overblast to cast Basic Attack – To a Vivid Tomorrow!, dealing Spectro DMG.
While in , press Normal Attack within a certain time after the skill is cast to cast – Basic Attack Stage 2.
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Intro Skill
Time to Show Some Colors!
Deal Spectro DMG, inflicting on targets hit.
While in , casting this skill recovers 100 points of .
Multipliers Lv.
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Outro Skill
Let's Hit the Road!
Attack the target and deal 100% Spectro DMG.
The next incoming Resonator gains 15% All DMG Amplification and 25% Resonance Liberation DMG Amplification for 14s or until they are switched out.
Lynae leaves the state upon casting Outro Skill.
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Tune Break
Spectral Analysis
Lynae can inflict or on targets.
Lynae can respond to and .
Responding to : When any Resonator in the team deals Tune Break DMG and inflicts the state, Lynae casts Tune Rupture Response - Spectral Analysis. Each target can be damaged by this skill up to once every 8s.
Responding to : For each stack of on the target, each point of Lynae's Tune Break Boost increases her total DMG against that target by 0.12%. When Lynae is in the team, the target's max stack limit of is increased by 1.
When the target's Off-Tune Level is full, Lynae can cast Tune Break on the target.

Inherent Skill I
Colors Never Fade!
After casting Basic Attack - , Lynae leaves on the ground and continuously inflicts on targets within the for 5s, triggered once every 2s. When is on the ground, switching to another Resonance Mode doesn't affect the effects inflicted by the .
With Lynae in the team, the expedition motorbike's Energy Tank expands by 600 points. Lynae enters automatically while on the expedition motorbike and restores 20% of .

Inherent Skill II
"Adaptive Optics: Everyday Applications"
Casting Intro Skill - Time to Show Some Colors! increases Lynae's Spectro DMG by 25% for 9s.
During , if Lynae isn't in combat, dodging without directional input grants her Optic Camo for 15s, which will be removed when Lynae casts any skill other than dodging or is switched off the field.
Performing environmental, gameplay or functional interactions, or entering combat, removes the Optic Camo. With Optic Camo, Lynae may enter an enemy's aggro range without triggering combat.
Sequences
Sequence value

S1
Days to be Painted Like a Canvas
The DMG Multiplier of Basic Attack - is increased by 120%.
The duration of is increased by 100%. Targets within the range of are pulled in towards the center every 6s.
Lynae is now immune to interruptions during Basic Attack - and Basic Attack - .
During , after staying in a non-combat state for 2s, restore 120 points of every 2s.
Why it matters
Not Available

S2
Into Lights' Vanishing Point
Gain 25% All DMG Amplification.
Outro Skill gains the following effect:
Casting Outro Skill now additionally grants the incoming Resonator 25% All DMG Amplification for 14s or until the Resonator is switched out.
Why it matters
Not Available

S3
For One Brilliant Moment
The DMG Multiplier of Basic Attack - and Basic Attack - is increased by 90%.
While Lynae is in combat, when is at least 120 points, gain 1 stack of Premixed Hue every 1s, up to 25 stacks. Each stack of Premixed Hue increases the Spectro DMG Bonus of by 55%. No Premixed Hue is gained while casting . When ends, remove all stacks of Premixed Hue. Lynae loses a stack of Premixed Hue every 0.5s when is below 120 points.
While Lynae is out of combat, with at least 120 points of , gain 1 stack of Premixed Hue every 0.5s; when is below 120 points, lose 1 stack of Premixed Hue every 1s.
Why it matters
Not Available

S4
Shadows of a Wind Racer
ATK is increased by 20%.
Why it matters
Not Available

S5
Visions of a Future Unbound
The DMG Multiplier of Resonance Liberation - Prismatic Overblast is increased by 70%.
Why it matters
Not Available

S6
Painted in My True Color
Each time - Graffiti Blast or - Mid-air Heavy Attack is cast, Lynae gains 1 stack of Color of Soul, up to 3 stacks. Each stack of Color of Soul increases the DMG the target takes from Basic Attack - and Basic Attack - by 30%. After casting Basic Attack - or Basic Attack - , all stacks of Color of Soul are removed.
Casting Basic Attack - resets the charges of - Mid-air Heavy Attack.
Lynae is immune to interruptions, and DMG taken is reduced by 30% during - Mid-air Heavy Attack.
Lynae now stays in after casting Outro Skill - Let's Hit the Road!.
The upper limit is increased from 120 to 360. At the max limit, Lynae's roller skating speed further increases.
If Intro Skill is cast during , restore 120 points of .
Why it matters
Not Available
Sequence damage comparison
Build
Build targets
Sub-stat priority
- 1
Crit Rate - 2
Crit DMG - 3
ATK% - 4
Basic Attack DMG Bonus - 5
Energy Regen
Build targets
Weapon comparison
Relative damage
For each weapon, Cost 4 Crit Rate is selected when the weapon provides Crit DMG, Cost 4 Crit DMG is selected when it provides Crit Rate, and Cost 4 Crit Rate is selected when it provides neither.

Spectrum Blaster R5
ATK 587Crit Rate 24.3%
Weapon effect

Spectrum Blaster R1
ATK 587Crit Rate 24.3%
Weapon effect

Phasic Homogenizer R5
ATK 587Crit DMG 48.6%
Weapon effect

Phasic Homogenizer R1
ATK 587Crit DMG 48.6%
Weapon effect

The Last Dance R1
ATK 500Crit DMG 72%
Weapon effect

Lux & Umber R1
ATK 587Crit DMG 48.6%
Weapon effect

Woodland Aria R1
ATK 500Crit Rate 36%
Weapon effect

Static Mist R5
ATK 587Crit Rate 24.3%
Weapon effect
Echoes
Main stats
Echoes 1
Recommended Echo Set


Sonata effect
2 SetSpectro DMG +10%.
5 SetCasting Outro Skill increases the ATK of the incoming Resonator by 15%, with each point of Tune Break Boost additionally increasing ATK by 0.3%, up to 15%. This effect lasts for 15s, or until the Resonator is switched out.
Main Echo
Summon Hyvatia to fire lasers at enemies from mid-air, dealing 27.36% Spectro DMG 10 times. Casting Outro Skill within 15s after summoning Hyvatia grants 10.00% All-Attribute DMG Bonus to the next Resonator using Intro Skill for 15s. CD: 20s.
Echo stat comparisons
Teams
Current Team DPS teams
Teams load from the current validated Team DPS projection. Lynae's Tune Rupture and Tune Strain setups remain distinct, and future validated Team DPS updates appear here automatically.
Current teams load only when this section is reached.
Calculations
Damage breakdown
This breakdown is based on the damage distribution when Lynae is played solo without any buffs from other characters.
Character synergies
Review
Lynae review
Review updated:
Lynae is a 5-star Spectro Pistols sub-DPS who works as a hybrid: she deals real damage of her own, and she carries one of the largest buff packages on the roster. Her kit runs on two states, Optical Sampling Stage and Kaleidoscopic Parade, on three resources called Overflow, Lumiflow and True Color, and on a status called Photochromic Flux that she stamps onto enemies with almost every action she performs inside Parade. That status becomes either Tune Rupture - Shifting or Tune Strain - Shifting, depending on which Resonance Mode she is set to.
Her real output is not support-level. In the tested teams her damage share runs from about 16% up to about 30%, in only 7.3 seconds of field time. The share moves that much for one reason worth understanding early: her own damage barely changes from team to team (it sits near the same figure in almost every composition), so the percentage rises when the carry beside her is weaker and falls when the carry is stronger. Judge her by what she adds, not by the share alone. Part of that damage is also landed off the field: her Tune Rupture Response - Spectral Analysis fires when a teammate performs a Tune Break, long after Lynae has swapped out.
The live Team DPS section is the authority for Lynae's current tested compositions, ordering, DPS values, and rotations. It updates from the validated Team DPS projection instead of freezing those values in this review.
Quick Verdict
Pull Lynae. She is one of the easiest recommendations on the site: a 7.3-second sub-DPS with one rotation to learn and a single reordering of it to know about, who raises almost any carry you put behind her, and who has been tested successfully next to nine different damage dealers. If you are short on premium sub-DPS units, she is the pull that widens the most teams at once.
She is not team-dependent in the usual sense, but she does have one condition: her ceiling needs a partner who can cast Tune Break. Her Tune Rupture Response only fires when a Resonator in the team breaks the target's Off-Tune Level. Without a Tune Break caster on the team, you keep the buffs and lose a meaningful slice of her personal damage.
At S0 Lynae is complete. Nothing in her base kit is missing a piece, and the buff package she delivers is already the full package. S2 is the realistic stopping point, and it is the strongest single node she has for a team, more than the page's damage chart alone suggests. S6 is the whale ceiling.
Best teams is 9/10 because she is the tested partner in the strongest structures for several carries at once, and her whole package lands inside 7.3 seconds. General teams is 8/10 rather than higher because two parts of her kit are conditional: the 25% Resonance Liberation DMG Amplification on her Outro is wasted on carries whose big hits are not counted as Liberation damage, and the 40 Tune Break Boost she hands the team only pays off for kits that actually read that stat.
How Lynae Works
The two states and the resource chain. Lynae starts every fight in Optical Sampling Stage. In this state she builds Overflow, up to 120 points, through Basic Attacks, her Skill (Lynae-Style Palettes), Mid-air Attacks, and Dodge Counters. Her Intro Skill - Time to Show Some Colors! also restores 100 points of Overflow on its own while she is in this state, which is why her rotation always opens with the Intro.
When Overflow is full, holding Normal Attack starts Basic Attack - Spark Collision. This is a charging state, and the math behind it is clean:
- Every 0.2 seconds, 15 points of Overflow convert into 12.5% of Lumiflow.
- A full bar of 120 Overflow is exactly 8 conversions, which is exactly 100% of Lumiflow.
- Eight conversions take 1.6 seconds, and during the whole charge Lynae is immune to interruption and takes 50% less damage.
Because a full Overflow bar produces a full Lumiflow bar, the release is always Spark Collision Lv. 3, the strongest of the three tiers. Casting Spark Collision is also what sends her into Kaleidoscopic Parade.
In Kaleidoscopic Parade, Lynae puts on roller skates. She cannot walk, her run and sprint become Free Skating and Speed Skating, and her Lumiflow keeps refilling while she is moving on the ground or casting Parade actions. Standing still, swimming, or being off the field drains Lumiflow at 20% per second, and leaving Parade removes all of it.
Inside Parade her Jump input is replaced by Basic Attack - Polychrome Leap, and the numbers line up again:
- Each Polychrome Leap consumes 1/3 of maximum Lumiflow, so a full bar is exactly three leaps.
- Each leap grants 1 point of True Color, and the maximum is 3.
- Three leaps therefore produce exactly the 3 True Color needed for Basic Attack - Visual Impact.
- Every leap inflicts Photochromic Flux on the targets it hits.
That is the whole engine: one Intro fills Overflow, one charge turns Overflow into Lumiflow, Lumiflow pays for three jumps, and three jumps pay for Visual Impact.
The tested rotation.
Intro > Liberation > Skill > Heavy (Spark Collision) > Jump > Jump > Jump > Visual Impact > Echo > Outro
That is 7.3 seconds of field time, and it is the string used in the large majority of her tested teams, across Hiyuki, Aemeath, Carlotta, Luuk Herssen, Sigrika, Xuanling and Xiangli Yao alike. Her 7.3-second field time is identical in every tested team and every rotation, with one exception noted below. For a sub-DPS that is a real selling point: you learn one rotation and one timing, and it stays correct as you move her between carries.
The one documented variation moves her Liberation to the end, and it appears in two of the Iuno-based teams:
Intro > Skill > Hold Heavy while performing the Skill > Heavy (Spark Collision) > Jump > Jump > Jump > Visual Impact > Echo > Liberation > Outro
The reason is the buff's duration. Her Liberation grants the whole team 24% All DMG Bonus for 30 seconds, which is longer than a rotation, so casting it last carries the buff cleanly into the following cycle instead of letting it start expiring on the current one. This is the string in the Iuno-as-damage-dealer team, where she still plays the second slot at the usual 7.3 seconds, and it is also the string from the second rotation onward in the Augusta with Iuno core, where she plays the third slot.
That Augusta core is also the exception on field time. There she opens the fight rather than following a carry, so her first rotation is longer, and it has been tested two ways: a shorter opener that leads with Basic attacks and a jump before the Skill, and a longer one that leads with the Skill. The jump-attack opener is both faster and slightly higher scoring, at a small cost in difficulty. From the second rotation onward she returns to 7.3 seconds in both versions.
What each button is actually doing.
- Intro Skill - Time to Show Some Colors! deals Spectro damage, inflicts Photochromic Flux, and restores 100 Overflow. Her second Inherent Skill also gives her 25% Spectro DMG for 9 seconds from this cast, and since her whole window is 7.3 seconds, that self-buff covers the entire rotation. This is why the Intro is not optional.
- Resonance Liberation - Prismatic Overblast grants all nearby Resonators in the team 24% All DMG Bonus for 30 seconds. Read that carefully: it is a genuine team buff, not an Outro rider, so it reaches teammates who are off the field and it survives every swap for its full 30 seconds.
- Resonance Skill - Lynae-Style Palettes is a small hit that tops up the Overflow bar. It is only about 3% of her damage.
- Basic Attack - Spark Collision is the charge described above and the doorway into Parade.
- Basic Attack - Polychrome Leap, three times, is her Basic Attack damage and her status application. Stage 2 also pulls nearby targets in, which is useful for grouping.
- Basic Attack - Visual Impact consumes the 3 True Color, and grants all nearby Resonators in the team 40 points of Tune Break Boost for 30 seconds. It also leaves Spray Paint on the ground, which keeps inflicting Photochromic Flux on anything standing in it every 2 seconds for 5 seconds. One detail from her first Inherent Skill is worth knowing: while Spray Paint is on the ground, switching Resonance Mode does not change the status the Spray Paint keeps applying.
- Echo (Hyvatia) fires 10 laser hits, and if she casts her Outro within 15 seconds of summoning it, the next Resonator who uses an Intro Skill gains 10% All-Attribute DMG Bonus for 15 seconds. That is why the Echo always sits immediately before the Outro.
- Outro Skill - Let's Hit the Road! gives the next incoming Resonator 15% All DMG Amplification and 25% Resonance Liberation DMG Amplification for 14 seconds, or until that Resonator is switched out. Casting it also drops her out of Kaleidoscopic Parade.
Which buffs reach whom. This is the part most worth getting right, because Lynae's buffs do not all travel the same way.
Buffs that reach the whole team and survive swaps:
- Liberation: 24% All DMG Bonus, 30 seconds, all nearby Resonators.
- Visual Impact: 40 Tune Break Boost, 30 seconds, all nearby Resonators.
- Her signature weapon's team stacks (covered in Build Priorities), 30 seconds, all Resonators in the team.
Buffs that go to exactly one character and die on swap:
- Outro: 15% All DMG Amplification + 25% Resonance Liberation DMG Amplification, 14 seconds, the incoming Resonator only.
- Pact of Neonlight Leap 5-piece: up to 30% ATK, 15 seconds, the incoming Resonator only.
- Hyvatia's bonus: 10% All-Attribute DMG Bonus, 15 seconds, to the next Resonator who casts an Intro Skill.
The practical consequence is that whoever you swap into after Lynae collects the second group, and they collect it only while they stay on the field. Check the swap order before you credit that package to anyone: in most tested rotations Lynae swaps directly into the team's main damage dealer, but in the Augusta and Iuno core she plays first and her Outro lands on Iuno, not on Augusta. It also means one thing about Lynae herself: her own Outro amplification and her own set's ATK bonus never reach her own off-field Tune Rupture Response hits, because both were handed to the character who replaced her. Only the persistent team-wide buffs cover those hits.
Resonance Modes: Rupture or Strain. Lynae can switch between two modes, and the choice changes what Photochromic Flux becomes and what she does with it.
Resonance Mode - Tune Rupture makes Photochromic Flux inflict Tune Rupture - Shifting for 25 seconds. When any Resonator in the team deals Tune Break damage and puts the target into Tune Rupture - Interfered, Lynae automatically casts Tune Rupture Response - Spectral Analysis, an instance of Spectro damage counted as Tune Rupture damage, limited to once every 8 seconds per target.
Two things follow from that. First, this hit is Lynae's own damage, not an automatic status tick: she is the one landing it, her Spectro damage bonus applies to it, and the tested team notes credit that damage to her rotation even when a teammate triggered the Tune Break. Second, it fires while she is off the field, so it is damage she keeps earning after her 7.3 seconds are over. Tune Break damage is the largest single category in her profile, and in a team a good part of it arrives this way.
Resonance Mode - Tune Strain makes Photochromic Flux inflict Tune Strain - Shifting instead. Here she gets no response hit. What she gets is a multiplier: for each stack of Tune Strain - Interfered on the target, every point of her Tune Break Boost raises her total damage against that target by 0.12%. With her base 10 plus the 40 from Visual Impact she sits at 50 points, so each stack is worth 6% to her (50 × 0.12%), and two stacks are worth 12%. On top of that, her presence raises the target's maximum Tune Strain - Interfered stacks by 1, which is a team benefit rather than a personal one.
The honest comparison from the tested data: Rupture is her damage mode, Strain is her service mode. Her personal damage in the tested Strain teams sits clearly below her Rupture figure, because the response hit is worth more to her than the Strain multiplier. Run Rupture unless the carry's own kit is built on Tune Strain.
Where the rotation can fail.
- The three jumps have two different triggers, and it is worth knowing which is which. Casting Polychrome Leap is what grants the True Color point, so a jump that misses still builds toward Visual Impact. What a miss costs is the Photochromic Flux, because that only lands on targets hit, and with it goes the Tune Rupture or Tune Strain status and a stack of her signature weapon's team buff. An interruption is worse than a miss: if the cast never happens you lose the True Color point too, and losing two of them takes Visual Impact off the table along with the team's 40 Tune Break Boost.
- The Tune Rupture Response needs someone to break the target. No Tune Break in the team means no Interfered state, which means no response hit. Her buffs still land in full, but the damage half of her value shrinks.
- The 8-second limit is per target. Against a single boss you get one response per window, not one per teammate hit.
- Lumiflow drains when she is not doing anything. Standing still or being off the field burns 20% per second, so the rotation wants to be played continuously rather than paused mid-Parade.
- She leaves Kaleidoscopic Parade the moment she casts her Outro (until S6 changes this), so there is no carrying the state over between rotations at S0.
Build Priorities
Played solo with no teammate buffs, the page breaks her damage down as Tune Break 46.78%, Basic Attack 37.31%, Resonance Liberation 9.27%, Resonance Skill 2.95%, Intro 2.38%, Outro 1.31%. That distribution explains the build. Almost everything she does inside Kaleidoscopic Parade is counted as Basic Attack damage, including the ground and mid-air Heavy Attacks, but her single largest category is Tune Break damage, which Basic Attack bonuses do not touch. This is why Basic Attack DMG Bonus is a real stat for her without being her first priority.
- Sub-stat priority: Crit Rate, Crit DMG, ATK%, Basic Attack DMG Bonus, Energy Regen.
- Build targets: ATK 2,050–2,130 with Spectro/Spectro Cost 3 (2,300–2,420 with ATK/Spectro), Crit Rate 73–78%, Crit DMG 270–275%, Energy Regen 130%, Basic Attack DMG 20–35%. One practical note on that Energy Regen target: get it from sub-stats and the rest of the build, not from a Cost 3 Energy main stat. The page's own echo comparison shows a build that spends a Cost 3 slot on Energy dropping to 94.34%, so that piece costs almost 6% of her damage.
- Talent priority: Normal Attack Lv. 10, Forte Circuit Lv. 10, Resonance Liberation Lv. 10, Resonance Skill Lv. 6, Intro Skill Lv. 6. Forte Circuit is a maximum-priority talent for a reason that is easy to miss: Polychrome Leap, Iridescent Splash, Visual Impact and the Tune Rupture Response all live inside the Forte Circuit, so that one talent covers both her jump chain and her off-field hits.
Her set is the 5-piece Pact of Neonlight Leap with Hyvatia as the main Echo. Main stats: Cost 4 Crit DMG (or Crit Rate), Cost 3 Spectro or ATK on both, and ATK on both Cost 1 slots. The set's second half is where the design shows: casting the Outro gives the incoming Resonator 15% ATK, plus 0.3% ATK per point of Tune Break Boost, capped at another 15%. That cap is reached at exactly 50 points of Tune Break Boost, and Lynae's own base 10 plus Visual Impact's 40 is exactly 50. That is the real reason Visual Impact always comes before the Outro in the tested rotation: it is not just her own damage, it is the button that fills the second half of the set and turns it into a flat 30% ATK for the carry.
The page's echo comparison, calculated with her signature weapon, reads:
- Pact of Neonlight Leap, Crit DMG Cost 4 with 2 Spectro Cost 3: 100%
- Pact of Neonlight Leap, Crit DMG Cost 4 with 2 ATK Cost 3: 99.07%
- Pact of Neonlight Leap, Crit DMG Cost 4 with 1 Energy + 1 Spectro Cost 3: 94.34%
- Moonlit Clouds, Crit DMG Cost 4 with 1 Spectro + 1 ATK Cost 3: 94.02%
- Moonlit Clouds, Crit DMG Cost 4 with 2 Spectro Cost 3: 93.95%
Two readings. First, the Spectro and ATK Cost 3 choices are within 1% of each other, so build whichever pieces have the better sub-stats and do not reroll a good ATK piece chasing a Spectro one. Second, the roughly 6% gap to Moonlit Clouds comes from both halves of the set at once: Neonlight's 2-piece gives 10% Spectro DMG, which raises her own hits including the Tune Rupture Response, while Moonlit Clouds' 2-piece gives Energy Regen, which does not; and Neonlight's capped 30% ATK for the carry is larger than Moonlit Clouds' 22.5%.
Her signature is Spectrum Blaster, and it is not a close call. At R1 it gives ATK and Crit Rate, and it raises her Basic Attack damage by 36% for 4 seconds on an Intro cast or a Basic Attack hit. The part that decides the argument is the last line: each time she inflicts Tune Rupture - Shifting or Tune Strain - Shifting during a Basic Attack, all damage dealt by Resonators in the team increases by 8% for 30 seconds, up to 3 stacks. Her three Polychrome Leaps are Basic Attacks that inflict Shifting, so the tested rotation builds all 3 stacks every cycle, and the team runs at 24% All DMG for the next 30 seconds.
That is why the weapon comparison is not really about Lynae. The page's own weapon study, run in the Iuno, Lynae and Shorekeeper team, shows what happens to the carry's damage when Lynae's weapon changes. At R1 the team totals land at Spectrum Blaster 100%, Static Mist 93.07%, and Phasic Homogenizer 92.15%. Phasic Homogenizer is the interesting alternative because it gives Lynae herself more personal damage than Static Mist does, and still loses on the total: it gives the carry nothing, while Static Mist at least passes an ATK buff along with the Outro. That is the whole lesson of her weapon slot in one comparison. The separate Aemeath, Lynae and Mornye weapon study produces the same ordering with the same reason behind it, so this is not a quirk of one team.
The standing advice for sub-DPS characters on this site is that the signature can often be skipped when a tested alternative performs. Lynae is an exception worth naming. Her signature is not a personal damage stick, it is a third team buff, and losing it costs the whole team roughly 7% rather than costing her alone. She still works without it, and Static Mist is a perfectly playable stand-in, but if you are choosing one signature weapon to chase for a support-side character, this is the one that pays the most.
Team Fit & Account Value
Her number 1 team is Hiyuki, Lynae and Suisui. It is her highest-tested structure by a clear margin, and every other composition below is an alternative rather than a rival.
The condition a partner has to meet is simple, and it comes in two parts. First, the carry should be able to cast Tune Break, so Lynae's Tune Rupture Response fires. Second, the more of the carry's damage that is counted as Resonance Liberation damage, the more of Lynae's Outro they actually collect, because the 25% amplification half only reads Liberation damage.
What she brings to each tested carry:
- Hiyuki. Hiyuki's damage is overwhelmingly Liberation damage, so both halves of Lynae's Outro land on her. Lynae is her second-best sub-DPS option, behind Lucilla, and the difference is not about buffs: Lucilla applies Glacio Chafe, which Hiyuki's Snow Rust and Glacio Bite mechanics feed on, and Lynae cannot provide that. If you already own Lucilla, she keeps the slot. If you do not, Lynae is a strong replacement and a far more flexible one, because she has been tested with a much wider spread of carries than Lucilla has.
- Aemeath in Tune Rupture mode. This is the deepest synergy in her tested data and it runs in both directions. Every Resonator who responds to Tune Rupture - Interfered applies 10 stacks of Rupturous Trail to the target, up to 30, and Aemeath's Seraphic Duet then consumes them for +4% Tune Rupture multiplier per stack. Aemeath and Lynae together reach 20 stacks; adding Mornye, who is the other Tune Rupture responder, reaches the full 30. Separately, Aemeath's Between the Stars gives her 20% Crit DMG for each distinct Resonator who inflicts Tune Rupture - Shifting or deals Tune Rupture damage, up to 3, once per Resonator, and at 3 stacks her Heavenfall Edict: Finale gains another 25% amplification. Aemeath counts as one, Lynae as the second, Mornye as the third. Finally, Aemeath's Outro pays Lynae back: it gives teammates 10% All DMG Amplification, raised to 20% for Resonators who inflict Tune Rupture - Shifting, which Lynae does. This is where her personal damage is highest in the whole tested set. One caveat carried over from the team notes: this structure is timing-sensitive, and delays in the rotation cost real damage because Lynae's Outro window does not wait.
- Iuno, and the Augusta with Iuno core. Iuno's damage profile is almost entirely Liberation damage, so Lynae's Outro is close to a perfect fit, and the tested note records a build consequence that is easy to miss: with Lynae in the team, 130% Energy Regen is enough for Iuno, so Iuno can cancel her Skill animation in later rotations instead of spending the Skill on energy generation. In the Augusta version Lynae takes the third slot and keeps the team's damage spread healthy rather than leaving Augusta carrying roughly 70% of it alone.
- Carlotta. Lynae is her best tested partner, and she wins here mostly on her own numbers. Worth being precise about the fit: Carlotta's Liberation sequence is counted as Resonance Skill damage, so only the 15% All DMG Amplification half of Lynae's Outro reaches her and the 25% Liberation half does nothing. This is the clearest example of a partial fit still being the best available option.
- Luuk Herssen, in Tune Strain mode. Mechanically the fit is real: Lynae's 40 Tune Break Boost pushes him from 10 points to 50, and his passive amplifies his damage against Strain-Interfered targets by 5% per 10 points, up to 30%, so she moves him from 5% to 25%. She also raises the Tune Strain - Interfered stack cap by 1, and her Shifting application triggers his 25% ATK for 20 seconds. Even so, his tested Denia structures still come out ahead, and Lynae's own damage drops in Strain mode. She is a good partner for him, not his best one.
- Xiangli Yao and Sigrika. Both are tested, both work, and both are honest cases where Lynae is the strongest partner available to a carry whose own ceiling is the limiting factor. Her damage share reads highest of all in the Xiangli Yao team, which is a reminder that a high share can mean the carry is contributing less rather than that Lynae is contributing more.
- Xuanling. Tested and functional, but this is a slot Xuanling fills better with Chisa and Suisui. Lynae is not an upgrade to that team.
- Mornye deserves a mention as a partner rather than a competitor. She is the other Tune Rupture responder, and the two stack: two responders mean more Rupturous Trail, more of Aemeath's passive, and a second Interfered-based team buff. Where both fit, run both.
Use the live Team DPS section for the current tested compositions, ordering, DPS values, equipment, and rotations.
Her honest limits. The 25% Resonance Liberation amplification on her Outro is dead weight on carries whose big hits are counted as Skill or Basic Attack damage, and that is a quarter of her Outro gone. The 40 Tune Break Boost is only read by kits built around Tune Rupture or Tune Strain, so on most teams it is a spare stat rather than a buff. Without a Tune Break caster she loses her response hits, which is a real fraction of her damage. She applies no Negative Status of the older kind, so she does not switch on game-mode buffs keyed to those. And she competes for her own slot in one specific place: in Hiyuki's best structure, Lucilla's Glacio Chafe application is something Lynae simply cannot offer.
Sequence Value
Lynae is complete at S0. The full engine, the full buff package, and the Tune Rupture Response are all base-kit. Nothing in her sequence tree fixes a broken piece. The page's sequence damage chart: S0 100% → S1 111% → S2 127% → S3 152% → S4 161% → S5 172% → S6 224%.
Read that chart with one correction in mind: it measures Lynae's own damage. Two of her nodes hand their value to her teammates instead, so the chart understates them.
- S1 — Days to be Painted Like a Canvas (1/5): Polychrome Leap's multiplier goes up by 120%, Spray Paint lasts twice as long and pulls targets in every 6 seconds, and she becomes immune to interruption during Polychrome Leap and Visual Impact. The interruption immunity is the useful part, since an interrupted jump costs the cast itself, and with it the True Color point that a simple miss would still have given her. An 11% personal gain. Nice, not a target.
- S2 — Into Lights’ Vanishing Point (5/5): This is the node to aim for. She gains 25% All DMG Amplification herself, and her Outro additionally grants the incoming Resonator another 25% All DMG Amplification for 14 seconds. That second half is what matters: her Outro goes from 15% All DMG Amplification to 40%, aimed at whichever carry follows her. The chart shows S2 as a 16-point step over S1 because it only counts her own half. The half that lands on your main damage dealer is not in that number at all, which makes S2 considerably better for a team than the chart admits. If you spend anything on Lynae, spend it here and stop.
- S3 — For One Brilliant Moment (3/5): Visual Impact and Iridescent Splash gain 90% multiplier, and she starts stacking Premixed Hue while she holds 120 Lumiflow in combat, up to 25 stacks at 55% Spectro DMG Bonus each for Additive Color. The headline number is enormous, but be realistic about it: stacks build at 1 per second, they drain when Lumiflow drops below 120, and Lumiflow drains whenever she is off the field, which for a 7.3-second sub-DPS is most of the fight. This node also changes her rotation, since it gives her a reason to cast Additive Color that the S0 route does not have. A genuine 25-point personal jump, but the least predictable node on the list.
- S4 — Shadows of a Wind Racer (1/5): 20% ATK. A flat statline, worth 9 points on the chart.
- S5 — Visions of a Future Unbound (1/5): 70% more Liberation multiplier, on a skill that is 9.27% of her damage. Worth 11 points, and the least interesting node she has.
- S6 — Painted in My True Color (5/5): Her ceiling, and a large one. Color of Soul stacks make the target take 30% more damage per stack from Iridescent Splash and Visual Impact, up to 3 stacks; Polychrome Leap resets her mid-air Heavy charges; her Lumiflow cap goes from 120 to 360; her Intro restores 120 Lumiflow if cast inside Parade; and, notably, she stays in Kaleidoscopic Parade after casting her Outro. That last line rewrites her opener, because she no longer has to rebuild Overflow and re-enter Parade every cycle. 224% on the chart, and it changes how she plays rather than just how hard she hits.
The realistic stopping points: S0 for almost everyone, S2 if you want one meaningful investment, S6 if you are going all the way. S3 through S5 are the stretch between them and are not worth targeting on their own.
Pull Value
Pull Lynae if:
- You want one unit that improves the largest number of teams on your account. She has been tested next to nine different carries, and what you learn on one of them transfers to the rest.
- You own or plan to build Aemeath, Iuno, Augusta, Hiyuki, or Carlotta. She is the tested partner in the strongest structure for several of them.
- You want a sub-DPS with a short, fixed, low-difficulty window. 7.3 seconds in every tested team from her second rotation onward, one rotation to learn, and one reordering to remember for the Iuno teams.
- You have a carry whose damage is mostly Resonance Liberation damage, which collects both halves of her Outro.
- You have a Tune Break caster in the team, so her off-field response hits fire.
- You like the character. She is expressive to play, the skating is genuinely fun, and her out-of-combat Optic Camo makes overworld movement pleasant.
Skip or delay Lynae if:
- Your account already has a premium sub-DPS in every team you actually run, and you need a main damage dealer or a healer more than another second slot.
- Your carries are built on Skill or Basic Attack damage rather than Liberation damage, which leaves a quarter of her Outro unused.
- You have no Tune Break caster to pair her with and no plans to get one.
- You are saving specifically for Hiyuki's best team and already own Lucilla, in which case Lynae is an addition rather than an upgrade to that particular structure.
- You are a low spender who would feel obliged to chase her signature. She works without it, but her signature does more for a team than most, and that pull can be hard to ignore.
Materials
Exact totals come from the canonical material data.
Character materials
Important skills
Max character and skills
Videos
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Iuno
Lynae
Shorekeeper





















