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Character guide · Aero Pistols DPS - Sub-DPS

Aalto

Aero Pistols guide - Best weapons, Echoes, stats, teams, and damage notes.

Aalto is a 4-star Aero Pistols DPS and sub-DPS in Wuthering Waves. Passing through Mist or the Gate of Quandary activates Mistcloak Dash, which consumes Mist Drops to fire Mist Missiles. His Gate increases ATK for bullets that pass through it, while his Outro grants the next character 23% Aero DMG Deepen for 14 seconds. This guide preserves his verified stats, talents, sequences, build, comparisons, teams, synergies, damage breakdown, and materials.

Element: Aero Weapon: Pistols Rarity: 4★ Version: 1.0
Aalto character artwork

Overview

Base stats

HP 9850
ATK 263
DEF 1076
Max Energy 100
Crit Rate 5%
Crit DMG 150%
Healing Bonus 0%
Aero DMG Bonus 0%
Tune Break Boost 0
Off-Tune Buildup Rate 100%

Talents

Talent descriptions & multipliers

Talent priority

Normal Attack Recommended levelLv. 10
Resonance Skill Recommended levelLv. 6
Forte Circuit Recommended levelLv. 10
Resonance Liberation Recommended levelLv. 10
Intro Skill Recommended levelLv. 6

Normal Attack

Half Truths

Basic Attack

Aalto fires up to 5 consecutive shots, dealing . 4 will spread the "" forward, which lasts for 1.5s.

Heavy Attack

Aalto enters the aiming state for a more powerful shot. The fired after charging finishes deals .

Mid-air Attack

Aalto consumes to perform consecutive shots at the target in mid-air, dealing .

Dodge Counter

Use after a successful Dodge to attack the target, dealing .

Multipliers Lv. 10

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Resonance Skill

Shift Trick

Mist Avatar

Casts "" and 1 "(s)" to taunt the surrounding targets. The avatars inherit a portion of Aalto's HP and generate 6 around them, dealing .

Mist Missiles

Deals , considered as damage.

Multipliers Lv. 10

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Forte Circuit

Misty Cover

When Aalto passes through "" or "", he enters "".

Mistcloak Dash

Movement speed increased; During this period, "" are continuously consumed, and for each 1 " Drop" consumed, 1 Missile is generated.

Mist Drops

Aalto can hold up to 6 . When or passes through "" and hits the target, 1 " Drop" is recovered.

Multipliers Lv. 10

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Resonance Liberation

Flower in the Mist

Generate a "" in front of you dealing . When bullets pass through the "", ATK is increased. "" lasts for 10s.

Multipliers Lv. 10

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Intro Skill

Feint Shot

Aalto suddenly appears and performs rapid continuous shooting, dealing .

Multipliers Lv. 10

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Outro Skill

Dissolving Mist

The next character (or other characters on a nearby team that activates an Outro Skill) gains 23% for 14 seconds or until the Character is switched.

Tune Break

Tune Break: Pistols

When the target's is full, the Resonators may cast on the target.

Inherent Skill I

Perfect Performance

Aalto's will always critically hit, triggered once every 30 seconds.

Inherent Skill II

Mid-game Break

Aalto will continuously recover when he is in the Miscloak Dash state.

Sequences

Sequence value

S1

Trickster's Opening Show

The cooldown of is reduced by 4s.

Why it matters

Not Available

S2

Mistweaver's Debut

"" inherits 100% more HP from Aalto. When Aalto attacks targets taunted by the "(s)", his ATK is increased by 15%.

Why it matters

Not Available

S3

Hazey Transition

When Aalto's or passes through the , 2 more bullets will be generated, dealing 50% of the DMG of or .

Why it matters

Not Available

S4

Blake Bloom for Finale

The damage of is increased by 30%; Aalto receives 30% less DMG in his state.

Why it matters

Not Available

S5

Applause of the Lost

In the state, Aalto's Bonus is increased by 25% for 6s.

Why it matters

Not Available

S6

Broker's Secrets

now additionally increases Crit. Rate by 8%. When Aalto's passes through the , the damage dealt is additionally increased by 50%.

Why it matters

Not Available

Multipliers Lv. 10

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Sequence damage comparison

S0
100%
S1
100%
S2
103%
S3
138%
S4
142%
S5
142%
S6
148%

Build

Build targets

Sub-stat priority

  1. 1Crit Rate
  2. 2Crit DMG
  3. 3ATK%
  4. 4Basic Attack DMG Bonus
  5. 5Energy Regen

Build targets

ATK2,050
Crit Rate77.8%
Crit DMG275%
Energy145%
Basic Attack DMG43%

Weapon comparison

Relative damage

Cost 4 Crit Rate is used when the weapon provides Crit DMG, Cost 4 Crit DMG is used when the weapon provides Crit Rate, and Cost 4 Crit Rate is used when the weapon provides neither.

1

The Last Dance R1

ATK 500Crit DMG 72%

100%Cost 4 Crit Rate

The Last Dance has the highest raw damage in this comparison, but its lead is small. Using it requires a Cost 4 Crit Rate Echo, while Static Mist provides Crit Rate and Energy Regen that are especially useful in fast-rotation teams such as teams with Sanhua. That utility gives Static Mist the overall edge even though The Last Dance reaches a slightly higher damage result.

Weapon effect
Increases ATK by 12%. Every time Intro Skill or Resonance Liberation is cast, Resonance Skill DMG Bonus increases by 48% for 5s.
2

Static Mist R1

ATK 587Crit Rate 24.3%

97.32%Cost 4 Crit DMG

Static Mist is slightly behind The Last Dance in raw damage, but the practical difference is small. Its Crit Rate and Energy Regen help fast-rotation teams such as teams with Sanhua, and using an Outro Skill grants the next character a 10% ATK buff. Its consistency and team utility make it the stronger overall option in most cases.

Weapon effect
Increases Energy Regen by 12.8%. When Outro Skill is released, increases the switched-in Resonator's ATK by 10%, stacking up to 1 time(s). This effect lasts for 14s.
3

Novaburst R5

ATK 412ATK 30.3%

79.81%Cost 4 Crit Rate

Novaburst provides a solid ATK bonus, but reaching its full effect requires three dodges at the start and regular dodges to maintain the buff. That setup is less practical in fast rotations. Its damage is decent at full stacks, but it demands more commitment than the higher-ranked options.

Weapon effect
When the Resonator dashes or dodges, increases ATK by 8%, stacking up to 3 time(s). This effect lasts for 8s.
4

Relativistic Jet R5

ATK 462ATK 18.2%

79.63%Cost 4 Crit Rate

Relativistic Jet grants 20% ATK for 16 seconds after using a Resonance Skill, giving it dependable uptime in most rotations. It also provides a small amount of Resonance Energy, making it one of the more reliable free-to-play options.

Weapon effect
Casting the Resonance Skill grants 10 Resonance Energy and increases ATK by 20%, lasting for 16s. This effect can be triggered once every 20s.
5

Pistols#26 R5

ATK 387ATK 36.4%

79.17%Cost 4 Crit Rate

Pistols#26 has a high ATK substat, but building and maintaining its stacks requires avoiding damage. It needs time to ramp up, and taking a hit removes a stack and heals instead. The weapon is usable, but it is unstable unless you can consistently avoid every hit.

Weapon effect
When the Resonator takes no damage, increases ATK by 12% every 5s, stacking up to 2 time(s). This effect lasts for 8s. When the Resonator takes damage, reduces the number of stacks by 1 and restores their HP by 10%.
6

Thunderbolt R5

ATK 387ATK 36.4%

76.85%Cost 4 Crit Rate

Thunderbolt grants a large Resonance Skill DMG Bonus at full stacks, which must be built and maintained with Basic or Heavy Attacks. Aalto needs Basic Attack DMG rather than Skill DMG, so the passive does not match his main damage focus.

Weapon effect
When hitting a target with Basic Attacks or Heavy Attacks, increases Resonance Skill DMG Bonus by 23%, stacking up to 3 time(s). This effect lasts for 10s and can be triggered 1 time(s) every 1s.
7

Undying Flame R5

ATK 412ATK 30.3%

76.85%Cost 4 Crit Rate

Undying Flame is simple and reliable for Resonance Skill damage. Using an Intro Skill activates a 40% Resonance Skill DMG Bonus for 15 seconds without stacks or upkeep. It is easy to use, although its raw output remains below the higher-ranked options.

Weapon effect
When Intro Skill is released, increases Resonance Skill DMG Bonus by 40% for 15s.

Echoes

Main stats

Echoes 1

Sierra Gale Set

Sierra Gale
Sonata effect
Sierra Gale · 5 pieces

2 SetAero DMG +10%.

5 SetUpon using Intro Skill, Aero DMG increases by 30% for 15s.

Main Echo
Nightmare: Feilian Beringal

Summon a Nightmare: Feilian Beringal to attack enemies, dealing 164.16% Aero DMG. The remaining Whirlwind Beam will continuously attack surrounding enemies up to 5 times, each dealing 21.89% Aero DMG. The Resonator with this Echo equipped in their main slot gains 12.00% Aero DMG Bonus and 12.00% Heavy Attack DMG Bonus.

Cost 4Crit DMG / Crit Rate
Cost 3Aero / ATK
Cost 3Aero / ATK
Cost 1ATK
Cost 1ATK
Echo stat comparisons
1× Cost 4 Crit DMG · 1× Cost 3 Aero · 1× Cost 3 ATK · 2× Cost 1 ATK100%
1× Cost 4 Crit DMG · 2× Cost 3 Aero · 2× Cost 1 ATK99.31%
1× Cost 4 Crit DMG · 2× Cost 3 ATK · 2× Cost 1 ATK98.22%
1× Cost 4 Crit DMG · 1× Cost 4 Crit Rate · 3× Cost 1 ATK77.16%

Teams

Current Team DPS teams

Teams

Teams are loaded from the current validated Team DPS projection. The DPS shown is the average across three rotations, and future validated Team DPS updates appear here automatically.

Current teams load only when this section is reached.

Calculations

Damage breakdown

Basic Attack60.00%
Skill20.00%
Liberation10.00%
Echo5.00%
Intro5.00%

Not available.

Character synergies

Review

Aalto review

Review updated:

Coming soon.

Materials

Exact totals come from the canonical material data.

Character materials

170,000Shell Credit
LF Howler Core
12×MF Howler Core
12×HF Howler Core
FF Howler Core
46×Roaring Rock Fist
60×Wintry Bell

Important skills

1,400,000Shell Credit
25×LF Howler Core
25×MF Howler Core
25×HF Howler Core
45×FF Howler Core
20×Monument Bell
25×Impure Phlogiston
25×Extracted Phlogiston
40×Refined Phlogiston
55×Flawless Phlogiston

Max character and skills

2,235,100Shell Credit
29×LF Howler Core
67×MF Howler Core
52×HF Howler Core
61×FF Howler Core
46×Roaring Rock Fist
26×Monument Bell
60×Wintry Bell
25×Impure Phlogiston
46×Extracted Phlogiston
55×Refined Phlogiston
67×Flawless Phlogiston