Character guide · Aero Pistols DPS - Sub-DPS
Aalto
Aero Pistols guide - Best weapons, Echoes, stats, teams, and damage notes.
Aalto is a 4-star Aero Pistols DPS and sub-DPS in Wuthering Waves. Passing through Mist or the Gate of Quandary activates Mistcloak Dash, which consumes Mist Drops to fire Mist Missiles. His Gate increases ATK for bullets that pass through it, while his Outro grants the next character 23% Aero DMG Deepen for 14 seconds. This guide preserves his verified stats, talents, sequences, build, comparisons, teams, synergies, damage breakdown, and materials.
Overview
Base stats
Talents
Talent descriptions & multipliers
Talent priority
Normal Attack
Recommended levelLv. 10
Resonance Skill
Recommended levelLv. 6
Forte Circuit
Recommended levelLv. 10
Resonance Liberation
Recommended levelLv. 10
Intro Skill
Recommended levelLv. 6

Normal Attack
Half Truths
Basic Attack
Aalto fires up to 5 consecutive shots, dealing . 4 will spread the "" forward, which lasts for 1.5s.
Heavy Attack
Aalto enters the aiming state for a more powerful shot. The fired after charging finishes deals .
Mid-air Attack
Aalto consumes to perform consecutive shots at the target in mid-air, dealing .
Dodge Counter
Use after a successful Dodge to attack the target, dealing .
Multipliers Lv.
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Resonance Skill
Shift Trick
Mist Avatar
Casts "" and 1 "(s)" to taunt the surrounding targets. The avatars inherit a portion of Aalto's HP and generate 6 around them, dealing .
Mist Missiles
Deals , considered as damage.
Multipliers Lv.
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Forte Circuit
Misty Cover
When Aalto passes through "" or "", he enters "".
Mistcloak Dash
Movement speed increased; During this period, "" are continuously consumed, and for each 1 " Drop" consumed, 1 Missile is generated.
Mist Drops
Aalto can hold up to 6 . When or passes through "" and hits the target, 1 " Drop" is recovered.
Multipliers Lv.
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Resonance Liberation
Flower in the Mist
Generate a "" in front of you dealing . When bullets pass through the "", ATK is increased. "" lasts for 10s.
Multipliers Lv.
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Intro Skill
Feint Shot
Aalto suddenly appears and performs rapid continuous shooting, dealing .
Multipliers Lv.
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Outro Skill
Dissolving Mist
The next character (or other characters on a nearby team that activates an Outro Skill) gains 23% for 14 seconds or until the Character is switched.

Tune Break
Tune Break: Pistols
When the target's is full, the Resonators may cast on the target.

Inherent Skill I
Perfect Performance
Aalto's will always critically hit, triggered once every 30 seconds.

Inherent Skill II
Mid-game Break
Aalto will continuously recover when he is in the Miscloak Dash state.
Sequences
Sequence value

S1
Trickster's Opening Show
The cooldown of is reduced by 4s.
Why it matters
Not Available

S2
Mistweaver's Debut
"" inherits 100% more HP from Aalto. When Aalto attacks targets taunted by the "(s)", his ATK is increased by 15%.
Why it matters
Not Available

S3
Hazey Transition
When Aalto's or passes through the , 2 more bullets will be generated, dealing 50% of the DMG of or .
Why it matters
Not Available

S4
Blake Bloom for Finale
The damage of is increased by 30%; Aalto receives 30% less DMG in his state.
Why it matters
Not Available

S5
Applause of the Lost
In the state, Aalto's Bonus is increased by 25% for 6s.
Why it matters
Not Available

S6
Broker's Secrets
now additionally increases Crit. Rate by 8%. When Aalto's passes through the , the damage dealt is additionally increased by 50%.
Why it matters
Not Available
Multipliers Lv.
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Sequence damage comparison
Build
Build targets
Sub-stat priority
- 1
Crit Rate - 2
Crit DMG - 3
ATK% - 4
Basic Attack DMG Bonus - 5
Energy Regen
Build targets
Weapon comparison
Relative damage
Cost 4 Crit Rate is used when the weapon provides Crit DMG, Cost 4 Crit DMG is used when the weapon provides Crit Rate, and Cost 4 Crit Rate is used when the weapon provides neither.

The Last Dance R1
ATK 500Crit DMG 72%
The Last Dance has the highest raw damage in this comparison, but its lead is small. Using it requires a Cost 4 Crit Rate Echo, while Static Mist provides Crit Rate and Energy Regen that are especially useful in fast-rotation teams such as teams with Sanhua. That utility gives Static Mist the overall edge even though The Last Dance reaches a slightly higher damage result.
Weapon effect

Static Mist R1
ATK 587Crit Rate 24.3%
Static Mist is slightly behind The Last Dance in raw damage, but the practical difference is small. Its Crit Rate and Energy Regen help fast-rotation teams such as teams with Sanhua, and using an Outro Skill grants the next character a 10% ATK buff. Its consistency and team utility make it the stronger overall option in most cases.
Weapon effect

Novaburst R5
ATK 412ATK 30.3%
Novaburst provides a solid ATK bonus, but reaching its full effect requires three dodges at the start and regular dodges to maintain the buff. That setup is less practical in fast rotations. Its damage is decent at full stacks, but it demands more commitment than the higher-ranked options.
Weapon effect

Relativistic Jet R5
ATK 462ATK 18.2%
Relativistic Jet grants 20% ATK for 16 seconds after using a Resonance Skill, giving it dependable uptime in most rotations. It also provides a small amount of Resonance Energy, making it one of the more reliable free-to-play options.
Weapon effect

Pistols#26 R5
ATK 387ATK 36.4%
Pistols#26 has a high ATK substat, but building and maintaining its stacks requires avoiding damage. It needs time to ramp up, and taking a hit removes a stack and heals instead. The weapon is usable, but it is unstable unless you can consistently avoid every hit.
Weapon effect

Thunderbolt R5
ATK 387ATK 36.4%
Thunderbolt grants a large Resonance Skill DMG Bonus at full stacks, which must be built and maintained with Basic or Heavy Attacks. Aalto needs Basic Attack DMG rather than Skill DMG, so the passive does not match his main damage focus.
Weapon effect

Undying Flame R5
ATK 412ATK 30.3%
Undying Flame is simple and reliable for Resonance Skill damage. Using an Intro Skill activates a 40% Resonance Skill DMG Bonus for 15 seconds without stacks or upkeep. It is easy to use, although its raw output remains below the higher-ranked options.
Weapon effect
Echoes
Main stats
Echoes 1
Sierra Gale Set


Sonata effect
2 SetAero DMG +10%.
5 SetUpon using Intro Skill, Aero DMG increases by 30% for 15s.
Main Echo
Summon a Nightmare: Feilian Beringal to attack enemies, dealing 164.16% Aero DMG. The remaining Whirlwind Beam will continuously attack surrounding enemies up to 5 times, each dealing 21.89% Aero DMG. The Resonator with this Echo equipped in their main slot gains 12.00% Aero DMG Bonus and 12.00% Heavy Attack DMG Bonus.
Echo stat comparisons
Teams
Current Team DPS teams
Teams are loaded from the current validated Team DPS projection. The DPS shown is the average across three rotations, and future validated Team DPS updates appear here automatically.
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Calculations
Damage breakdown
Not available.
Character synergies
Review
Aalto review
Review updated:
Coming soon.
Materials














