Skip to content
Jiyan Guide العربية Donate

Character guide · Aero Broadblade DPS

Jiyan

Aero Broadblade DPS - Exact talents, sequences, build, teams, and damage notes.

Jiyan is a 5-star Aero Broadblade DPS in Wuthering Waves. This guide preserves his verified stats, complete talents and multipliers, sequence comparison, build targets, weapons, Echo setups, live teams, synergies, damage breakdown, materials, and videos.

Element: Aero Weapon: Broadblade Rarity: 5★ Version: 1.0
Watch guide
Jiyan character artwork

Overview

Base stats

HP 10488
ATK 437
DEF 1186
Max Energy 100
Crit Rate 5%
Crit DMG 150%
Healing Bonus 0%
Aero DMG Bonus 0%
Tune Break Boost 0
Off-Tune Buildup Rate 100%

Talents

Talent descriptions & multipliers

Talent priority

Normal Attack Recommended levelLv. 6
Resonance Skill Recommended levelLv. 8
Forte Circuit Recommended levelLv. 10
Resonance Liberation Recommended levelLv. 10
Intro Skill Recommended levelLv. 6

Normal Attack

Lone Lance

Basic Attack

Perform up to 5 consecutive attacks, dealing .

Heavy Attack

Consume Stamina to perform a thrust attack, dealing .

Heavy Attack: Windborne Strike

Hold the during to cast after the ends, dealing .

Heavy Attack: Abyssal Slash

Release the during the to cast after the ends, dealing .

Mid-air Attack

Consume Stamina to perform a Mid-Air Plunging Attack, dealing . After the Plunging Attack, use to perform a following attack, dealing .

Mid-air Attack: Banner of Triumph

After casting the or the Resonance Skill in the air, Jiyan can perform an aerial attack, dealing .

Dodge Counter

Use a after a successful Dodge to attack the target with, dealing .

Multipliers Lv. 10

Open this panel to load exact values.

Resonance Skill

Windqueller

Dash forward a certain distance, dealing . Can be cast in the air.

Multipliers Lv. 10

Open this panel to load exact values.

Forte Circuit

Qingloong at War

When casting Resonance Skill , if Jiyan has 30 or more "", he consumes 30 "" to increase the damage of this Resonance Skill by 20%. When Jiyan is in , DMG of Resonance Skill is increased by 20% and no longer consumes "".

Resonance Liberation: Emerald Storm: Finale

When casting Resonance Liberation , if Jiyan has 30 "" or more, he will consume 30 "" to cast , dealing , considered as damage. can be cast in mid-air at low altitude.

Resolve

Jiyan can hold up to 60 . Jiyan gains "" when his Normal Attack Lone Lance hits the target. Jiyan gains "" when the hits the target. If Jiyan does not hit a target within 15 seconds, his "" will gradually decrease.

Multipliers Lv. 10

Open this panel to load exact values.

Resonance Liberation

Emerald Storm - Prelude

After releasing , Jiyan enters .

Qingloong Mode

Jiyan has increased Anti-interruption; , and Dodge Counter are replaced with .

Heavy Attack: Lance of Qingloong

Perform up to 3 continuous attacks, dealing , considered as damage.

Multipliers Lv. 10

Open this panel to load exact values.

Intro Skill

Tactical Strike

Jiyan stabs the target from the air, dealing .

Multipliers Lv. 10

Open this panel to load exact values.

Outro Skill

Discipline

When the next Character's (or other Characters on a nearby team that activates an ) hits the target, Jiyan will summon Qingloong to launch a , dealing equal to 313.40% of Jiyan's ATK. This attack lasts for 8s, and can be triggered once every 1s, up to 2 times.

Multipliers Lv. 10

Open this panel to load exact values.

Tune Break

Tune Break: Broadblade

When the target's is full, the Resonators may cast Tune Break on the target.

Inherent Skill I

Heavenly Balance

After casting the , Jiyan's ATK is increased by 10% for 15s.

Inherent Skill II

Tempest Taming

When attacks hit a target, Jiyan's is increased by 12% for 8s.

Sequences

Sequence value

S1

Benevolence

Resonance Skill can be used 1 more time.

When casting Resonance Skill , the cost is decreased by 15.

Why it matters

Not Available

S2

Versatility

After casting , Jiyan gains 30 and his ATK is increased by 28% for 15s. This can be triggered once every 15s.

Why it matters

Not Available

S3

Spectation

When casting Resonance Skill , Resonance Liberation , Resonance Skill or , Jiyan's Crit. Rate is increased by 16% and is increased by 32% for 8s.

Why it matters

Not Available

S4

Prudence

When casting Resonance Liberation or Resonance Liberation , the DMG Bonus of all team members is increased by 25% for 30s.

Why it matters

Not Available

S5

Resolution

gains an additional DMG Multiplier of 120%.
When Jiyan's attacks hit a target, his ATK is increased by 3% for 8s, stacking up to 15 times; this effect is immediately maxed after he casts .

Why it matters

Not Available

S6

Fortitude

Every time , or Resonance Skill is used, Jiyan gains 1 stack(s) of "", stacking up to 2 times.
Resonance Liberation will consume all "", and each stack consumed increases the DMG multiplier of Resonance Liberation by 120%.

Why it matters

Not Available

Sequence damage comparison

S0
100%
S1
100%
S2
109%
S3
131%
S4
138%
S5
162%
S6
213%

Build

Build targets

Sub-stat priority

  1. 1Crit Rate
  2. 2Crit DMG
  3. 3ATK%
  4. 4Heavy Attack DMG Bonus
  5. 5Energy Regen

Build targets

ATK2,300
Crit Rate75%
Crit DMG290.0%
Energy130.0%
Heavy Attack DMG43.0%

Weapon comparison

Relative damage

Cost 4 Crit Rate is used when the weapon provides Crit DMG, Cost 4 Crit DMG is used when the weapon provides Crit Rate, and Cost 4 Crit Rate is used when the weapon provides neither.

1

Verdant Summit R5

ATK 587Crit DMG 48.6%

116.94%Cost 4 Crit Rate
Weapon effect
Increases the DMG Bonus of all Resonance Attributes by 24%. Every time Intro Skill or Resonance Liberation is cast, increases Heavy Attack DMG Bonus by 48%, stacking up to 2 time(s). This effect lasts for 14s.
2

Verdant Summit R1

ATK 587Crit DMG 48.6%

100%Cost 4 Crit Rate

Jiyan's best weapon. It provides Heavy Attack DMG Bonus, which benefits roughly 80% of his damage output, together with Crit DMG, high base ATK, and Attribute DMG Bonus.

Weapon effect
Increases the DMG Bonus of all Resonance Attributes by 12%. Every time Intro Skill or Resonance Liberation is cast, increases Heavy Attack DMG Bonus by 24%, stacking up to 2 time(s). This effect lasts for 14s.
3

Thunderflare Dominion R1

ATK 675Crit Rate 12.1%

91.37%Cost 4 Crit Rate

A strong option for its Heavy Attack DMG and extremely high base ATK. Jiyan cannot activate the second passive because it requires repeatedly gaining a Shield, so he only benefits from the first passive. Cost 4 Crit Rate is used to compensate for the weapon's low Crit Rate.

Weapon effect
Increases ATK by 12%. Casting Intro Skill or Resonance Skill increases Heavy Attack DMG by 20% for 15s. Obtaining Shield allows Heavy Attack DMG to ignore 7.2% of the target's DEF for 7s, stacking up to 5 times. This effect is triggered once every 0.5s
4

Ages of Harvest R1

ATK 587Crit Rate 24.3%

90.28%Cost 4 Crit DMG

A strong option because it provides Crit Rate and high base ATK.

Weapon effect
Grants 12% Attribute DMG Bonus. Casting Intro Skill gives the equipper Ageless Marking, which grants 24% Resonance Skill DMG Bonus for 12s. Casting Resonance Skill gives the equipper Ethereal Endowment, which grants 24% Resonance Skill DMG Bonus for 12s.
5

Autumntrace R5

ATK 412Crit Rate 20.2%

85.03%Cost 4 Crit DMG

Usable in some parts of the game, but it does not perform well in difficult endgame content.

Weapon effect
Increases ATK by 12.8% upon dealing Basic Attack DMG or Heavy Attack DMG, stacking up to 5 time(s). This effect lasts for 7s and can be triggered 1 time(s) every 1s.
6

Aureate Zenith R5

ATK 412Crit DMG 40.5%

82.92%Cost 4 Crit Rate

Not recommended for difficult endgame content.

Weapon effect
Casting Resonance Liberation increases ATK by 23% and grants 34.5% Heavy Attack DMG Bonus for 15s.
7

Lustrous Razor R1

ATK 587ATK 36.4%

80.38%Cost 4 Crit Rate
Weapon effect
Increases Energy Regen by 12.8%. When Resonance Skill is released, increases Resonance Liberation DMG by 7%, stacking up to 3 times. This effect lasts for 12s.

Echoes

Main stats

Echoes 1

Sierra Gale & Windward Pilgrimage Sets

Sierra Gale
Windward Pilgrimage
Nightmare: Feilian Beringal
Nightmare: Kelpie
Sonata effect
Sierra Gale · 5 pieces

2 SetAero DMG +10%.

5 SetUpon using Intro Skill, Aero DMG increases by 30% for 15s.

Windward Pilgrimage · 5 pieces

2 SetAero DMG +10%.

5 SetHitting a target with Aero Erosion increases Crit. Rate by 10% and grants 30% Aero DMG Bonus, lasting for 10s.

Main Echo
Feilian Beringal

Transform into Feilian Beringal to perform a powerful kick. If the kick lands on an enemy, immediately perform a follow-up strike. The kick deals 231.84% Aero DMG, and the follow-up strike deals 283.36% Aero DMG. After the follow-up strike hits, the current character's Aero DMG increases by 12.00%, and the Heavy Attack DMG increases by 12.00% for 15s.

Nightmare: Feilian Beringal

Summon a Nightmare: Feilian Beringal to attack enemies, dealing 164.16% Aero DMG. The remaining Whirlwind Beam will continuously attack surrounding enemies up to 5 times, each dealing 21.89% Aero DMG. The Resonator with this Echo equipped in their main slot gains 12.00% Aero DMG Bonus and 12.00% Heavy Attack DMG Bonus.

Nightmare: Kelpie

Transform into Nightmare: Kelpie to attack nearby targets, dealing 405% Glacio DMG. The Resonator with this Echo equipped in the main slot gains 12.00% Glacio DMG Bonus and 12.00% Aero DMG Bonus. Switching out the Resonator with Outro Skill summons Nightmares: Kelpie to deal 405.00% Aero DMG.

Cost 4Crit DMG / Crit Rate
Cost 3Aero / ATK
Cost 3Aero / ATK
Cost 1ATK
Cost 1ATK
Echo stat comparisons
1× Cost 4 Crit Rate · 2× Cost 3 Aero · 2× Cost 1 ATK| Note: With100%
1× Cost 4 Crit Rate · 1× Cost 3 Aero · 1× Cost 3 ATK · 2× Cost 1 ATK| Note: With99.14%
1× Cost 4 Crit Rate · 2× Cost 3 ATK · 2× Cost 1 ATK| Note: With96.46%
1× Cost 4 Crit Rate · 1× Cost 3 Aero · 1× Cost 3 ATK · 2× Cost 1 ATK| Note: With83.15%
1× Cost 4 Crit Rate · 2× Cost 3 ATK · 2× Cost 1 ATK| Note: With82.37%
1× Cost 4 Crit Rate · 2× Cost 3 Aero · 2× Cost 1 ATK| Note: With82.31%

Teams

Current Team DPS teams

Teams

Teams are loaded from the current validated Team DPS projection. The DPS shown is the average across three rotations, and future validated Team DPS updates appear here automatically.

Current teams load only when this section is reached.

Calculations

Damage breakdown

Resonance Skill9.01%
Heavy Attack80.96%
Echo5.03%
Intro1.94%
Outro3.06%

This breakdown is based on Jiyan's damage distribution when he is played solo without buffs from other characters.

Character synergies

Review

Jiyan review

Review updated:

Jiyan is a 5-Star Aero Broadblade main DPS who has been with the game since Version 1.0 — the game's first limited damage dealer. He is a Heavy Attack hypercarry: his kit funnels everything into Qingloong Mode, where his Lance of Qingloong chains deal Heavy Attack damage — 80.96% of his tested solo damage is Heavy Attack, with Resonance Skill at 9.01% and the rest split between Echo, Outro, and Intro. In his tested teams he is the carry, dealing anywhere from about 86% of the team's damage in his classic Mortefi structure down to roughly half when Iuno and Ciaccona share the stage.

The live Team DPS section is the authority for Jiyan's current tested compositions, ordering, DPS values, and rotations. It updates from the validated Team DPS projection instead of freezing those values in this review.

Quick Verdict

Jiyan is a complete, functional main DPS: at S0 his whole Qingloong Mode loop works, his best partner is a 4-star most accounts own, and his rotation is one of the game's classics. The pulling advice, however, is simple: he is not worth pulling right now. He is the oldest limited carry in the game, and his tested teams sit in the bottom half of the validated projection — the same investment goes further on a newer damage dealer. The rest of this review is for owners and returning players who want to build and play him correctly.

Best teams2/10 — his tested structures sit in the bottom half of the validated projection
General teams2/10 — a pure carry with no off-field or support value; his partner slot is fixed to Heavy Attack buffers
F2P valueComplete at S0 with a strong 4-star partner, but skip — the cost is better spent on a newer carry
Whale valueLow — his personal chart tops out at 213% at S6

How Jiyan Works

Jiyan's game plan is one of the simplest among main DPS characters: build Resolve, cast his Liberation, and spend Qingloong Mode swinging the Lance.

Resolve is his Forte gauge (60 points maximum), gained when his Normal Attack or his Intro Skill hits — and it decays if he goes 15 seconds without hitting anything. With 30 or more Resolve, his next Resonance Skill deals 20% more damage, and his Liberation upgrades from Emerald Storm: Prelude into Emerald Storm: Finale, a stronger opening hit counted as Heavy Attack damage.

Qingloong Mode is where he lives. Casting the Liberation puts him in the state with increased interruption resistance, and his Basic Attack, Heavy Attack, and Dodge Counter are all replaced with Heavy Attack: Lance of Qingloong — a 3-stage chain, all counted as Heavy Attack damage. That is why his entire build and team are Heavy-typed: 8 out of every 10 points of his damage comes from these swings.

His Outro, Discipline, is a small off-field trick rather than a buff: when the next character's Heavy Attack hits, Jiyan summons Qingloong for a Coordinated Attack (up to 2 triggers). It adds a little off-field damage for a Heavy Attack teammate, but it gives no buff — Jiyan is a pure carry. His Inherent Skills are likewise selfish: +10% ATK for 15s after his Intro, and +12% Crit DMG for 8s whenever his attacks hit.

Standard tested rotation — about 12.31 seconds of field time, difficulty 0:

Intro > Echo > Liberation > Basic 1 > Skill > Basic 1, 2, 3 > Basic 1, 2, 3 > Skill > Outro

"Double Dragon" — the ceiling technique, same 12.31 seconds on paper, difficulty 3–4:

Intro > Nightmare Echo > Liberation > Basic 1 > Skill > Basic 1, then cancel with Dodge (7 times) > Skill > Outro

The Double Dragon replaces the full Lance chains with repeated Lance Stage 1 hits canceled by dodges, packing far more Stage 1 swings into the same Qingloong Mode window. In the tested data it lifts the same Mortefi structure by a solid single-digit team margin over the normal usage — real, but it triples the execution demand, and the tested normal rotation remains the difficulty-0 baseline. Learn the standard loop first; add the dodge cancels once the Lance rhythm is muscle memory.

Build Priorities

His tested solo damage profile is Heavy Attack 80.96%, Resonance Skill 9.01%, Echo 5.03%, Outro 3.06%, and Intro 1.94%. Every build decision follows from that Heavy Attack wall.

Sub-stat priority: Crit Rate > Crit DMG > ATK% > Heavy Attack DMG Bonus > Energy Regen.

ATKaround 2,300
Crit Rate75%
Crit DMG290%
Energy Regen130%
Heavy Attack DMG43%

Talent priority: Forte Circuit and Resonance Liberation to Lv. 10, Resonance Skill to Lv. 8, Normal Attack and Intro Skill to Lv. 6.

His best weapon is Verdant Summit, his signature Broadblade — Crit DMG, Attribute DMG Bonus, and up to 48% Heavy Attack DMG Bonus across its Intro and Liberation triggers, aimed exactly at his 81% Heavy profile. The page puts it at 100%, and as a main DPS his signature is the standing recommendation for anyone who plays him. Behind it: Thunderflare Dominion R1 at 91.37% (only its first passive works for him — the DEF-ignore half needs repeated shielding, which Jiyan never does), Ages of Harvest R1 at 90.28%, then the 4-star Autumntrace R5 at 85.03%.

His Echo set is 5-piece Sierra Gale with Feilian Beringal (or its Nightmare version) as the main Echo — 12% Aero DMG and 12% Heavy Attack DMG in the main slot. The page's comparison is calculated with specific teammates, and the context matters: the Sierra Gale rows (with Mortefi and Shorekeeper in the team) top out at 100% for double Aero Cost 3, with Aero/ATK at 99.14% and ATK/ATK at 96.46%, while the Windward Pilgrimage rows (calculated with Ciaccona and Shorekeeper) sit around 82–83%. Read that correctly: it is not "Windward is a bad set" — its 5-piece only works when the target suffers Aero Erosion, which Jiyan never applies himself, and the Mortefi structure simply buffs his personal damage harder than the Ciaccona one. The practical rule: Sierra Gale by default, Windward Pilgrimage only in a Ciaccona team — her Erosion switches its 5-piece on, and his single best tested team does exactly that.

Team Fit & Account Value

His number 1 tested team is Jiyan with Iuno and Ciaccona. Iuno is his best sub-DPS: her Outro grants 50% Heavy Attack DMG Amplification, the exact buff his 81% Heavy profile wants, and she contributes roughly a third of the team's damage herself. One honest limit, consistent with her review: Jiyan cannot shield himself, so inside her Full Moon Domain he gets the healing and stamina, not the Blessing of the Wan Light amplification. Her rotation in his team is the standard one — with the noted 140% Energy Regen breakpoint if she cancels her Skill in the second rotation. Ciaccona applies Aero Erosion, which unlocks Windward Pilgrimage for him, and adds real off-field damage of her own; her team note carries the usual warning that her fast jump-cancel rotation needs around 160% Energy Regen to sustain, so the tested teams run her normal-speed from the second rotation on.

Mortefi with Shorekeeper is the classic budget structure and still fully tested: Mortefi's Outro grants 38% Heavy Attack DMG Deepen, a perfect match for Jiyan's profile, at 4-star cost — and his two tested builds (Moonlit Clouds vs Empyrean Anthem) perform essentially the same, so use whichever is built. Shorekeeper's team notes flag one quirk across these teams: at the faster rotation speeds, her Liberation is not ready when the loop comes back to her, costing time in the third rotation. Verina is the listed alternative sustain, and the page's synergy list also includes Rebecca — her Outro's 15% All DMG Amplification plus up to 35% Heavy Attack DMG Amplification fits his profile on paper, but she has no tested Jiyan team in the current projection, so treat that as mechanics, not data.

His honest limits: he is a pure carry with no team utility — his Outro is a small coordinated hit, not a buff — his partner slot is locked to Heavy Attack buffers, his personal ceiling asks for the Double Dragon technique, and even his best tested structure sits in the bottom half of the validated projection.

Sequence Value

Jiyan is complete at S0 — the Resolve loop, Qingloong Mode, and his Outro all function without sequences. The page's sequence damage chart is S0 100% → S1 100% → S2 109% → S3 131% → S4 138% → S5 162% → S6 213%.

  • S1 — Benevolence (3/5): Windqueller gains an extra charge and its Resolve cost drops by 15. Pure comfort — the chart does not move at all (100% → 100%).
  • S2 — Versatility (3/5): His Intro grants 30 Resolve and 28% ATK for 15s. It smooths every rotation's opening and is the first chart movement (109%).
  • S3 — Spectation (5/5): Casting his Skill, Liberation, or Intro grants 16% Crit Rate and 32% Crit DMG for 8s — a large, near-permanent buff in his rotation (131%). His best early node.
  • S4 — Prudence (4/5): His Liberation grants the whole team 25% Heavy Attack DMG Bonus for 30s — his only team buff, and it helps Mortefi-free structures most.
  • S5 — Resolution (4/5): His Outro gains 120% multiplier, and his attacks stack up to 45% ATK, instantly maxed after his Intro (162%).
  • S6 — Fortitude (5/5): Momentum stacks (up to 2) from his Heavy, Intro, and Skill casts, each adding 120% multiplier to Emerald Storm: Finale — the 213% ceiling, for dedicated Jiyan mains.

Realistic stopping points: S0 covers everything he does. Owners who play him regularly can consider S3; there is no broader case for his sequences.

Pull Value

Pull Jiyan if:

  • You love the character himself — the general, the dragon, the Lance spam — and you are pulling for that reason alone.
  • You are collecting, and completion matters more to you than power.

That is the whole list — there is no power-based reason to pull him right now.

Skip or delay Jiyan if:

  • You want damage — newer limited carries deliver more at S0 without execution techniques.
  • You are an F2P or low spender counting every pull — even though his best budget partner is a 4-star, his ceiling structure wants Iuno, Ciaccona, and his signature.
  • You already own Iuno and think Jiyan is her missing carry — it works the other way: she is the upgrade to his team, and she serves newer Heavy Attack carries better.
  • You are returning to the game and remember him as a top DPS — he was, back in Version 1.0. The game has moved on; check the live Team DPS section before spending anything on him.

Materials

Exact totals come from the canonical material data.

Character materials

170,000Shell Credit
LF Howler Core
12×MF Howler Core
12×HF Howler Core
FF Howler Core
46×Roaring Rock Fist
60×Pecok Flower

Important skills

1,400,000Shell Credit
25×LF Howler Core
25×MF Howler Core
25×HF Howler Core
45×FF Howler Core
20×Monument Bell
25×Waveworn Residue 210
25×Waveworn Residue 226
40×Waveworn Residue 235
55×Waveworn Residue 239

Max character and skills

2,235,100Shell Credit
29×LF Howler Core
67×MF Howler Core
52×HF Howler Core
61×FF Howler Core
46×Roaring Rock Fist
26×Monument Bell
60×Pecok Flower
25×Waveworn Residue 210
46×Waveworn Residue 226
55×Waveworn Residue 235
67×Waveworn Residue 239

Videos

Related videos

Videos load only when this section is reached.