Character guide · Aero Broadblade DPS
Jiyan
Aero Broadblade DPS - Exact talents, sequences, build, teams, and damage notes.
Jiyan is a 5-star Aero Broadblade DPS in Wuthering Waves. This guide preserves his verified stats, complete talents and multipliers, sequence comparison, build targets, weapons, Echo setups, live teams, synergies, damage breakdown, materials, and videos.
Overview
Base stats
Talents
Talent descriptions & multipliers
Talent priority
Normal Attack
Recommended levelLv. 6
Resonance Skill
Recommended levelLv. 8
Forte Circuit
Recommended levelLv. 10
Resonance Liberation
Recommended levelLv. 10
Intro Skill
Recommended levelLv. 6

Normal Attack
Lone Lance
Basic Attack
Perform up to 5 consecutive attacks, dealing .
Heavy Attack
Consume Stamina to perform a thrust attack, dealing .
Heavy Attack: Windborne Strike
Hold the during to cast after the ends, dealing .
Heavy Attack: Abyssal Slash
Release the during the to cast after the ends, dealing .
Mid-air Attack
Consume Stamina to perform a Mid-Air Plunging Attack, dealing . After the Plunging Attack, use to perform a following attack, dealing .
Mid-air Attack: Banner of Triumph
After casting the or the Resonance Skill in the air, Jiyan can perform an aerial attack, dealing .
Dodge Counter
Use a after a successful Dodge to attack the target with, dealing .
Multipliers Lv.
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Resonance Skill
Windqueller
Dash forward a certain distance, dealing . Can be cast in the air.
Multipliers Lv.
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Forte Circuit
Qingloong at War
When casting Resonance Skill , if Jiyan has 30 or more "", he consumes 30 "" to increase the damage of this Resonance Skill by 20%. When Jiyan is in , DMG of Resonance Skill is increased by 20% and no longer consumes "".
Resonance Liberation: Emerald Storm: Finale
When casting Resonance Liberation , if Jiyan has 30 "" or more, he will consume 30 "" to cast , dealing , considered as damage. can be cast in mid-air at low altitude.
Resolve
Jiyan can hold up to 60 . Jiyan gains "" when his Normal Attack Lone Lance hits the target. Jiyan gains "" when the hits the target. If Jiyan does not hit a target within 15 seconds, his "" will gradually decrease.
Multipliers Lv.
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Resonance Liberation
Emerald Storm - Prelude
After releasing , Jiyan enters .
Qingloong Mode
Jiyan has increased Anti-interruption; , and Dodge Counter are replaced with .
Heavy Attack: Lance of Qingloong
Perform up to 3 continuous attacks, dealing , considered as damage.
Multipliers Lv.
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Intro Skill
Tactical Strike
Jiyan stabs the target from the air, dealing .
Multipliers Lv.
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Outro Skill
Discipline
When the next Character's (or other Characters on a nearby team that activates an ) hits the target, Jiyan will summon Qingloong to launch a , dealing equal to 313.40% of Jiyan's ATK. This attack lasts for 8s, and can be triggered once every 1s, up to 2 times.
Multipliers Lv.
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Tune Break
Tune Break: Broadblade
When the target's is full, the Resonators may cast Tune Break on the target.

Inherent Skill I
Heavenly Balance
After casting the , Jiyan's ATK is increased by 10% for 15s.

Inherent Skill II
Tempest Taming
When attacks hit a target, Jiyan's is increased by 12% for 8s.
Sequences
Sequence value

S1
Benevolence
Resonance Skill can be used 1 more time.
When casting Resonance Skill , the cost is decreased by 15.
Why it matters
Not Available

S2
Versatility
After casting , Jiyan gains 30 and his ATK is increased by 28% for 15s. This can be triggered once every 15s.
Why it matters
Not Available

S3
Spectation
When casting Resonance Skill , Resonance Liberation , Resonance Skill or , Jiyan's Crit. Rate is increased by 16% and is increased by 32% for 8s.
Why it matters
Not Available

S4
Prudence
When casting Resonance Liberation or Resonance Liberation , the DMG Bonus of all team members is increased by 25% for 30s.
Why it matters
Not Available

S5
Resolution
gains an additional DMG Multiplier of 120%.
When Jiyan's attacks hit a target, his ATK is increased by 3% for 8s, stacking up to 15 times; this effect is immediately maxed after he casts .
Why it matters
Not Available

S6
Fortitude
Every time , or Resonance Skill is used, Jiyan gains 1 stack(s) of "", stacking up to 2 times.
Resonance Liberation will consume all "", and each stack consumed increases the DMG multiplier of Resonance Liberation by 120%.
Why it matters
Not Available
Sequence damage comparison
Build
Build targets
Sub-stat priority
- 1
Crit Rate - 2
Crit DMG - 3
ATK% - 4
Heavy Attack DMG Bonus - 5
Energy Regen
Build targets
Weapon comparison
Relative damage
Cost 4 Crit Rate is used when the weapon provides Crit DMG, Cost 4 Crit DMG is used when the weapon provides Crit Rate, and Cost 4 Crit Rate is used when the weapon provides neither.

Verdant Summit R5
ATK 587Crit DMG 48.6%
Weapon effect

Verdant Summit R1
ATK 587Crit DMG 48.6%
Jiyan's best weapon. It provides Heavy Attack DMG Bonus, which benefits roughly 80% of his damage output, together with Crit DMG, high base ATK, and Attribute DMG Bonus.
Weapon effect

Thunderflare Dominion R1
ATK 675Crit Rate 12.1%
A strong option for its Heavy Attack DMG and extremely high base ATK. Jiyan cannot activate the second passive because it requires repeatedly gaining a Shield, so he only benefits from the first passive. Cost 4 Crit Rate is used to compensate for the weapon's low Crit Rate.
Weapon effect

Ages of Harvest R1
ATK 587Crit Rate 24.3%
A strong option because it provides Crit Rate and high base ATK.
Weapon effect

Autumntrace R5
ATK 412Crit Rate 20.2%
Usable in some parts of the game, but it does not perform well in difficult endgame content.
Weapon effect

Aureate Zenith R5
ATK 412Crit DMG 40.5%
Not recommended for difficult endgame content.
Weapon effect

Lustrous Razor R1
ATK 587ATK 36.4%
Weapon effect
Echoes
Main stats
Echoes 1
Sierra Gale & Windward Pilgrimage Sets





Sonata effect
2 SetAero DMG +10%.
5 SetUpon using Intro Skill, Aero DMG increases by 30% for 15s.
2 SetAero DMG +10%.
5 SetHitting a target with Aero Erosion increases Crit. Rate by 10% and grants 30% Aero DMG Bonus, lasting for 10s.
Main Echo
Transform into Feilian Beringal to perform a powerful kick. If the kick lands on an enemy, immediately perform a follow-up strike. The kick deals 231.84% Aero DMG, and the follow-up strike deals 283.36% Aero DMG. After the follow-up strike hits, the current character's Aero DMG increases by 12.00%, and the Heavy Attack DMG increases by 12.00% for 15s.
Summon a Nightmare: Feilian Beringal to attack enemies, dealing 164.16% Aero DMG. The remaining Whirlwind Beam will continuously attack surrounding enemies up to 5 times, each dealing 21.89% Aero DMG. The Resonator with this Echo equipped in their main slot gains 12.00% Aero DMG Bonus and 12.00% Heavy Attack DMG Bonus.
Transform into Nightmare: Kelpie to attack nearby targets, dealing 405% Glacio DMG. The Resonator with this Echo equipped in the main slot gains 12.00% Glacio DMG Bonus and 12.00% Aero DMG Bonus. Switching out the Resonator with Outro Skill summons Nightmares: Kelpie to deal 405.00% Aero DMG.
Echo stat comparisons
Teams
Current Team DPS teams
Teams are loaded from the current validated Team DPS projection. The DPS shown is the average across three rotations, and future validated Team DPS updates appear here automatically.
Current teams load only when this section is reached.
Calculations
Damage breakdown
Review
Jiyan review
Review updated:
Jiyan is a 5-Star Aero Broadblade main DPS who has been with the game since Version 1.0 — the game's first limited damage dealer. He is a Heavy Attack hypercarry: his kit funnels everything into Qingloong Mode, where his Lance of Qingloong chains deal Heavy Attack damage — 80.96% of his tested solo damage is Heavy Attack, with Resonance Skill at 9.01% and the rest split between Echo, Outro, and Intro. In his tested teams he is the carry, dealing anywhere from about 86% of the team's damage in his classic Mortefi structure down to roughly half when Iuno and Ciaccona share the stage.
The live Team DPS section is the authority for Jiyan's current tested compositions, ordering, DPS values, and rotations. It updates from the validated Team DPS projection instead of freezing those values in this review.
Quick Verdict
Jiyan is a complete, functional main DPS: at S0 his whole Qingloong Mode loop works, his best partner is a 4-star most accounts own, and his rotation is one of the game's classics. The pulling advice, however, is simple: he is not worth pulling right now. He is the oldest limited carry in the game, and his tested teams sit in the bottom half of the validated projection — the same investment goes further on a newer damage dealer. The rest of this review is for owners and returning players who want to build and play him correctly.
How Jiyan Works
Jiyan's game plan is one of the simplest among main DPS characters: build Resolve, cast his Liberation, and spend Qingloong Mode swinging the Lance.
Resolve is his Forte gauge (60 points maximum), gained when his Normal Attack or his Intro Skill hits — and it decays if he goes 15 seconds without hitting anything. With 30 or more Resolve, his next Resonance Skill deals 20% more damage, and his Liberation upgrades from Emerald Storm: Prelude into Emerald Storm: Finale, a stronger opening hit counted as Heavy Attack damage.
Qingloong Mode is where he lives. Casting the Liberation puts him in the state with increased interruption resistance, and his Basic Attack, Heavy Attack, and Dodge Counter are all replaced with Heavy Attack: Lance of Qingloong — a 3-stage chain, all counted as Heavy Attack damage. That is why his entire build and team are Heavy-typed: 8 out of every 10 points of his damage comes from these swings.
His Outro, Discipline, is a small off-field trick rather than a buff: when the next character's Heavy Attack hits, Jiyan summons Qingloong for a Coordinated Attack (up to 2 triggers). It adds a little off-field damage for a Heavy Attack teammate, but it gives no buff — Jiyan is a pure carry. His Inherent Skills are likewise selfish: +10% ATK for 15s after his Intro, and +12% Crit DMG for 8s whenever his attacks hit.
Standard tested rotation — about 12.31 seconds of field time, difficulty 0:
Intro > Echo > Liberation > Basic 1 > Skill > Basic 1, 2, 3 > Basic 1, 2, 3 > Skill > Outro
"Double Dragon" — the ceiling technique, same 12.31 seconds on paper, difficulty 3–4:
Intro > Nightmare Echo > Liberation > Basic 1 > Skill > Basic 1, then cancel with Dodge (7 times) > Skill > Outro
The Double Dragon replaces the full Lance chains with repeated Lance Stage 1 hits canceled by dodges, packing far more Stage 1 swings into the same Qingloong Mode window. In the tested data it lifts the same Mortefi structure by a solid single-digit team margin over the normal usage — real, but it triples the execution demand, and the tested normal rotation remains the difficulty-0 baseline. Learn the standard loop first; add the dodge cancels once the Lance rhythm is muscle memory.
Build Priorities
His tested solo damage profile is Heavy Attack 80.96%, Resonance Skill 9.01%, Echo 5.03%, Outro 3.06%, and Intro 1.94%. Every build decision follows from that Heavy Attack wall.
Sub-stat priority: Crit Rate > Crit DMG > ATK% > Heavy Attack DMG Bonus > Energy Regen.
Talent priority: Forte Circuit and Resonance Liberation to Lv. 10, Resonance Skill to Lv. 8, Normal Attack and Intro Skill to Lv. 6.
His best weapon is Verdant Summit, his signature Broadblade — Crit DMG, Attribute DMG Bonus, and up to 48% Heavy Attack DMG Bonus across its Intro and Liberation triggers, aimed exactly at his 81% Heavy profile. The page puts it at 100%, and as a main DPS his signature is the standing recommendation for anyone who plays him. Behind it: Thunderflare Dominion R1 at 91.37% (only its first passive works for him — the DEF-ignore half needs repeated shielding, which Jiyan never does), Ages of Harvest R1 at 90.28%, then the 4-star Autumntrace R5 at 85.03%.
His Echo set is 5-piece Sierra Gale with Feilian Beringal (or its Nightmare version) as the main Echo — 12% Aero DMG and 12% Heavy Attack DMG in the main slot. The page's comparison is calculated with specific teammates, and the context matters: the Sierra Gale rows (with Mortefi and Shorekeeper in the team) top out at 100% for double Aero Cost 3, with Aero/ATK at 99.14% and ATK/ATK at 96.46%, while the Windward Pilgrimage rows (calculated with Ciaccona and Shorekeeper) sit around 82–83%. Read that correctly: it is not "Windward is a bad set" — its 5-piece only works when the target suffers Aero Erosion, which Jiyan never applies himself, and the Mortefi structure simply buffs his personal damage harder than the Ciaccona one. The practical rule: Sierra Gale by default, Windward Pilgrimage only in a Ciaccona team — her Erosion switches its 5-piece on, and his single best tested team does exactly that.
Team Fit & Account Value
His number 1 tested team is Jiyan with Iuno and Ciaccona. Iuno is his best sub-DPS: her Outro grants 50% Heavy Attack DMG Amplification, the exact buff his 81% Heavy profile wants, and she contributes roughly a third of the team's damage herself. One honest limit, consistent with her review: Jiyan cannot shield himself, so inside her Full Moon Domain he gets the healing and stamina, not the Blessing of the Wan Light amplification. Her rotation in his team is the standard one — with the noted 140% Energy Regen breakpoint if she cancels her Skill in the second rotation. Ciaccona applies Aero Erosion, which unlocks Windward Pilgrimage for him, and adds real off-field damage of her own; her team note carries the usual warning that her fast jump-cancel rotation needs around 160% Energy Regen to sustain, so the tested teams run her normal-speed from the second rotation on.
Mortefi with Shorekeeper is the classic budget structure and still fully tested: Mortefi's Outro grants 38% Heavy Attack DMG Deepen, a perfect match for Jiyan's profile, at 4-star cost — and his two tested builds (Moonlit Clouds vs Empyrean Anthem) perform essentially the same, so use whichever is built. Shorekeeper's team notes flag one quirk across these teams: at the faster rotation speeds, her Liberation is not ready when the loop comes back to her, costing time in the third rotation. Verina is the listed alternative sustain, and the page's synergy list also includes Rebecca — her Outro's 15% All DMG Amplification plus up to 35% Heavy Attack DMG Amplification fits his profile on paper, but she has no tested Jiyan team in the current projection, so treat that as mechanics, not data.
His honest limits: he is a pure carry with no team utility — his Outro is a small coordinated hit, not a buff — his partner slot is locked to Heavy Attack buffers, his personal ceiling asks for the Double Dragon technique, and even his best tested structure sits in the bottom half of the validated projection.
Sequence Value
Jiyan is complete at S0 — the Resolve loop, Qingloong Mode, and his Outro all function without sequences. The page's sequence damage chart is S0 100% → S1 100% → S2 109% → S3 131% → S4 138% → S5 162% → S6 213%.
- S1 — Benevolence (3/5): Windqueller gains an extra charge and its Resolve cost drops by 15. Pure comfort — the chart does not move at all (100% → 100%).
- S2 — Versatility (3/5): His Intro grants 30 Resolve and 28% ATK for 15s. It smooths every rotation's opening and is the first chart movement (109%).
- S3 — Spectation (5/5): Casting his Skill, Liberation, or Intro grants 16% Crit Rate and 32% Crit DMG for 8s — a large, near-permanent buff in his rotation (131%). His best early node.
- S4 — Prudence (4/5): His Liberation grants the whole team 25% Heavy Attack DMG Bonus for 30s — his only team buff, and it helps Mortefi-free structures most.
- S5 — Resolution (4/5): His Outro gains 120% multiplier, and his attacks stack up to 45% ATK, instantly maxed after his Intro (162%).
- S6 — Fortitude (5/5): Momentum stacks (up to 2) from his Heavy, Intro, and Skill casts, each adding 120% multiplier to Emerald Storm: Finale — the 213% ceiling, for dedicated Jiyan mains.
Realistic stopping points: S0 covers everything he does. Owners who play him regularly can consider S3; there is no broader case for his sequences.
Pull Value
Pull Jiyan if:
- You love the character himself — the general, the dragon, the Lance spam — and you are pulling for that reason alone.
- You are collecting, and completion matters more to you than power.
That is the whole list — there is no power-based reason to pull him right now.
Skip or delay Jiyan if:
- You want damage — newer limited carries deliver more at S0 without execution techniques.
- You are an F2P or low spender counting every pull — even though his best budget partner is a 4-star, his ceiling structure wants Iuno, Ciaccona, and his signature.
- You already own Iuno and think Jiyan is her missing carry — it works the other way: she is the upgrade to his team, and she serves newer Heavy Attack carries better.
- You are returning to the game and remember him as a top DPS — he was, back in Version 1.0. The game has moved on; check the live Team DPS section before spending anything on him.
Materials
Exact totals come from the canonical material data.
Character materials
Important skills
Max character and skills
Videos
Related videos
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