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Character guide · Aero Echo DMG DPS

Sigrika

Aero Gauntlets guide - Best weapons, Echoes, stats, teams, and damage notes.

Sigrika is a 5-star Aero Gauntlets character in Wuthering Waves. This guide collects the page's weapons, Echo sets, stats, talents, sequence notes, rotations, and damage sections in one place.

Element: Aero Weapon: Gauntlets Rarity: 5★ Version: 3.2
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Sigrika character artwork

Overview

Base stats

HP 10775
ATK 438
DEF 1137
Max Energy 100
Crit Rate 5%
Crit DMG 150%
Healing Bonus 0%
Aero DMG Bonus 0%
Tune Break Boost 0
Off-Tune Buildup Rate 100%

Talents

Talent descriptions & multipliers

Talent priority

Normal Attack Recommended levelLv. 10
Resonance Skill Recommended levelLv. 6
Forte Circuit Recommended levelLv. 10
Resonance Liberation Recommended levelLv. 10
Intro Skill Recommended levelLv. 6

Normal Attack

One, Two, Three

Basic Attack

Perform up to 4 consecutive attacks, dealing Aero DMG.

Enter the state for 5s after casting Basic Attack Stage 4. This effect ends early if Sigrika is switched off the field.

When Sigrika has at least 50 points of , her Basic Attack cycle starts from Stage 2.

Basic Attack - Elucidated

While in the state, press Normal Attack on the ground to cast Basic Attack - , dealing Aero DMG (considered Echo Skill DMG).

Leave the state upon casting this skill.

Heavy Attack

Consume STA to attack the target, dealing Aero DMG.

Press Normal Attack shortly after casting Heavy Attack to cast Basic Attack Stage 2.

Mid-air Attack

Consume STA to perform Plunging Attack, dealing Aero DMG.

Press Normal Attack shortly after casting Plunging Attack to cast Basic Attack Stage 2.

Dodge Counter

Press Normal Attack shortly after a successful Dodge on the ground to attack the target, dealing Aero DMG.

Press Normal Attack shortly after casting Dodge Counter to cast Basic Attack Stage 4.

Dodge Counter - Decipher

While in the state, press Normal Attack shortly after a successful Dodge on the ground to cast Dodge Counter - to attack the target, dealing Aero DMG (considered Echo Skill DMG).

Leave the state upon casting this skill.

Mid-air Dodge Counter

Press Normal Attack shortly after a successful Dodge in mid-air to attack the target, dealing Aero DMG.

Press Normal Attack shortly after casting Mid-air Dodge Counter to cast Basic Attack Stage 2.

Multipliers Lv. 10

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Resonance Skill

Royan Close Quarters Combat

BOOMY BOOM!

Attack the target, dealing Aero DMG.

Press Normal Attack shortly after casting BOOMY BOOM! to cast Basic Attack Stage 3.

BIG BOOMY BOOM!

While in the state, press Resonance Skill on the ground to cast , dealing Aero DMG (considered Echo Skill DMG).

Leave the state upon casting this skill.

Soliskin to the Aid

While in the state, with at least 50 points of , press Resonance Skill on the ground to cast , dealing Aero DMG (considered Echo Skill DMG).

Leave the state upon casting this skill.

Multipliers Lv. 10

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Forte Circuit

Within Infinity's Embrace

dealing Aero DMG. Based on the types of the Runes consumed, Sigrika gains the following effects:

- When consuming and , this skill gains the effect of .

- When consuming two Runes: Trust, this skill gains the effect of .

- When consuming two Runes: Answer, this skill gains the effect of .

When consuming Runes, if Sigrika holds at least 30 points of , consume 30 points to increase the DMG Multipliers of the current , , and by 50%. Obtain a stack of .

When consuming Runes, if is lower than 30 points, consume all . Every 10 points of consumed grants the current , , and 15% DMG Amplification.

Heavy Attack - deals Echo Skill DMG.

Runic Outburst

Deal Aero DMG (considered Echo Skill DMG).

Runic Chain Whip

Stagnate nearby targets and deal Aero DMG (considered Echo Skill DMG).

Runic Soliskin

Pull in nearby targets and deal Aero DMG (considered Echo Skill DMG).

Forte Circuit - Learn My True Name

When reaches 100 points, if Forte Circuit - is not on Cooldown, press Resonance Skill to cast Resonance Skill - BOOMY BOOM! or Resonance Skill - . Hold Resonance Skill to consume all to cast Forte Circuit - , dealing Aero DMG (considered Echo Skill DMG).

Innate Gift?

Sigrika can hold up to 2 stacks of .

Each stack grants , , and Forte Circuit - 30% DMG Amplification.

This effect ends after Sigrika casts Forte Circuit - or is switched off the field.

Rune

Sigrika holds up to 4 Runes. Without , Sigrika can only hold up to 2 Runes. When Sigrika gains a new Rune at max capacity, the existing Runes shift one slot to the left, removing the leftmost Rune. With at least 50 points of , Sigrika can hold 2 additional Runes.

Hitting a target directly with Basic Attack - or Dodge Counter - in the duration of the moves grants one .

Hitting a target directly with Resonance Skill - or Resonance Skill - in the duration of the moves grants one .

Full Stop

After casting Heavy Attack - , gain 50 points of , up to 100 points.

Soliskin Vitality

When any nearby Resonators in the team cast Echo Skill, Sigrika gains 10 points of , up to 60 points. Echoes with the same name can only trigger this effect once. Casting Outro Skill - In This Very Moment resets the record of Echo triggering this effect.

Multipliers Lv. 10

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Resonance Liberation

Where Trust Leads Me!

Deal Aero DMG (considered Echo Skill DMG).

Gain for 20s.

Divergent

The next time Sigrika obtains a Rune, she additionally obtains a Rune of the opposite type and removes .

When Sigrika holds and at the same time, takes priority.

When Sigrika holds 100 points of , doesn't take effect.

Multipliers Lv. 10

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Intro Skill

Solsworn Etymology

Deal Aero DMG.

Press Normal Attack shortly after casting Intro Skill to cast Basic Attack Stage 2.

Multipliers Lv. 10

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Outro Skill

In This Very Moment

Attack the target, deal Aero DMG equal to 795% of Sigrika's ATK. Gain 2 stacks of for 30s.

Encapsulated

When any nearby Resonators in the team cast Echo Skills, Stagnate the target and consume 1 stack of . stacks up to 2 times.

All stacks of are removed when Sigrika is removed from the lineup.

Multipliers Lv. 10

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Tune Break

Tune Break: Gauntlets

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Inherent Skill I

True Names Invoked

Casting Intro Skill - Solsworn Etymology grants for 20s.

Convergent

The next time Sigrika obtains a Rune, she additionally obtains a Rune of the same type and removes .

When Sigrika holds and at the same time, takes priority.

When Sigrika holds 100 points of , doesn't take effect.

Inherent Skill II

True Names Aligned

When any nearby Resonators in the team cast Echo Skill, Sigrika gains a stack of , up to 6 stacks. Echoes with the same name can only trigger this effect once.

This effect resets upon a lineup change.

Blessing of Runes

Each stack of grants the active Resonator in the team 3% Aero DMG Bonus and 3% Echo Skill DMG Bonus.

When reaches 6 stacks, Sigrika additionally gains 30% Aero DMG Bonus and Echo Skill DMG Bonus.

For every 1% of Sigrika's Energy Regen over 125%, Sigrika gains 2% Echo Skill DMG Bonus for up to 50%.

Sequences

Sequence value

S1

The Gleam Meant for Radiance

The DMG Multipliers of Basic Attack - , Dodge Counter - , Resonance Skill - , and Resonance Skill - are increased by 70%.
Sigrika becomes immune to interruptions while casting Basic Attack - , Resonance Skill - , and Resonance Skill - .
now stacks up to 3 times. After casting Outro Skill In This Very Moment, Sigrika obtains 1 additional stack.

Why it matters

Not Available

S2

The Bitterness Steeped in Hope

The DMG Multiplier of Forte Circuit - is increased by 120%.
When not in combat for over 4s, Sigrika gains . This effect is active for up to 1 time every 4s.

Why it matters

Not Available

S3

I Flee, Yet I Seek

now stacks up to 4 times and is no longer removed after Sigrika casts Forte Circuit - or is switched off the field.
When not in combat, all stacks are removed every 30s.

Why it matters

Not Available

S4

I Lose, Yet I Gain

When a Resonator in the team casts Echo Skill, all Resonators in the team gain an 20% ATK increase for 20s.

Why it matters

Not Available

S5

Until Submerged by the Dark

The DMG Multiplier of Resonance Liberation Where Trust Leads Me! is increased by 30%.

Why it matters

Not Available

S6

True Names Resurfaced, Rising in Light

Targets take 30% more DMG from Sigrika.
gains following effects:
- Each stack additionally grants , , , and Forte Circuit - 15% DMG Amplification, up to 60%.
- Each stack causes , , , and Forte Circuit - to ignore 7.5% of the target's DEF when dealing damage, up to 30%.

Why it matters

Not Available

Sequence damage comparison

S0
100%
S1
108%
S2
126%
S3
169%
S4
178%
S5
178%
S6
270%

Build

Build targets

Sub-stat priority

  1. 1Crit Rate
  2. 2Crit DMG
  3. 3ATK%
  4. 4Energy Regen

With Shorekeeper

ATK2,400
Crit Rate53%If using Shorekeeper
Crit DMG320%If using Shorekeeper
Energy137.6%

Without Shorekeeper

ATK2,400
Crit Rate75%No Shorekeeper
Crit DMG280%No Shorekeeper
Energy137.6%

Weapon comparison

Relative damage

All weapon comparisons use Cost 4 Crit DMG regardless of weapon base stats because the calculations assume Shorekeeper.

1

Solsworn Ciphers R5

ATK 587Crit DMG 48.6%

122.46%Cost 4 Crit DMG
Weapon effect
Increases ATK by 24%. Casting Intro Skill or Echo Skill grants 64% Echo Skill DMG Amplification for 15s. When dealing Echo Skill DMG, Aero DMG ignores 20% of the target's DEF for 6s.
2

Solsworn Ciphers R1

ATK 587Crit DMG 48.6%

100%Cost 4 Crit DMG
Weapon effect
Increases ATK by 12%. Casting Intro Skill or Echo Skill grants 32% Echo Skill DMG Amplification for 15s. When dealing Echo Skill DMG, Aero DMG ignores 10% of the target's DEF for 6s.
3

Blazing Justice R1

ATK 587Crit DMG 48.6%

87.03%Cost 4 Crit DMG
Weapon effect
Increases ATK by 12%. Casting Basic Attack grants the following effects: Dealing damage ignores 8% of the target's DEF and amplifies Spectro Frazzle DMG dealt by 50% for 6s. Retriggering the effect resets its duration.
4

Abyss Surges R5

ATK 587ATK 36.4%

84.01%Cost 4 Crit DMG
Weapon effect
Increases Energy Regen by 25.6%. When hitting a target with Resonance Skill, increases Basic Attack DMG Bonus by 20% for 8s. When hitting a target with Basic Attacks, increases Resonance Skill DMG Bonus by 20% for 8s.
5

Abyss Surges R1

ATK 587ATK 36.4%

83.83%Cost 4 Crit DMG
Weapon effect
Increases Energy Regen by 12.8%. When hitting a target with Resonance Skill, increases Basic Attack DMG Bonus by 10% for 8s. When hitting a target with Basic Attacks, increases Resonance Skill DMG Bonus by 10% for 8s.
6

Verity's Handle R1

ATK 587Crit Rate 24.3%

82.25%Cost 4 Crit DMG
Weapon effect
Gain 12% Attribute DMG Bonus. When using Resonance Liberation, the wielder gains 48% Resonance Liberation DMG Bonus for 8s. This effect can be extended by 5s each time Resonance Skills are cast, up to 3 times.
7

Daybreaker's Spine R1

ATK 588Crit Rate 24.3%

82.19%Cost 4 Crit DMG
Weapon effect
Increases ATK by 12%. After dealing Basic Attack DMG, the wielder gains 20% Spectro DMG Bonus for 4s. Each time after the wielder inflicts Tune Strain - Shifting on the target, they gain 20% Basic Attack DMG Amplification and their Basic Attack DMG ignores 10% of the target's DEF for 6s.
8

Tragicomedy R1

ATK 587Crit Rate 24.3%

82.12%Cost 4 Crit DMG
Weapon effect
Increases ATK by 12%. Every time Basic Attack or Intro Skill is cast, Heavy Attack DMG Bonus increases by 48% for 3s.
9

Moongazer’s Sigil R1

ATK 500Crit Rate 36%

76.71%Cost 4 Crit DMG
Weapon effect
Increases ATK by 12%. Casting Intro Skill or Resonance Liberation increases Resonance Liberation DMG by 20% for 15s. Obtaining Shield allows Resonance Liberation DMG to ignore 7.2% of the target’s DEF for 7s, stacking up to 5 times. This effect is triggered once every 0.5s. Upon casting Intro Skill, this effect reaches max stacks immediately, lasting for 3s.

Echoes

Main stats

Echoes 1

Sound of True Name

Sound of True Name
Sonata effect
Sound of True Name · 5 pieces

2 SetAero DMG +10%.

5 SetDealing Echo Skill DMG to enemies increases the Resonator's Echo Skill Crit. Rate by 20%, and grants 15% Aero DMG Bonus for 5s.

Main Echo
Nameless Explorer

Summon Nameless Explorer to attack enemies along its path, dealing 273.60% Aero DMG. The Resonator with this Echo equipped in their main slot gains 12.00% Aero DMG Bonus and 20.00% Echo Skill DMG Bonus.

Cost 4Crit DMG / Crit Rate
Cost 3Aero / ATK
Cost 3Aero / ATK
Cost 1ATK
Cost 1ATK
Echo stat comparisons
1× Cost 4 Crit DMG · 2× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 150100%
1× Cost 4 Crit DMG · 1× Cost 3 ATK · 1× Cost 3 Aero · 2× Cost 1 ATK| Note: With- Energy 15099.27%
1× Cost 4 Crit DMG · 2× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 14095.14%
1× Cost 4 Crit DMG · 1× Cost 3 Aero · 1× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 14094.84%
1× Cost 4 Crit DMG · 2× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 137.693.97%
1× Cost 4 Crit DMG · 2× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 13592.80%
1× Cost 4 Crit DMG · 1× Cost 3 Aero · 1× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 13592.71%
1× Cost 4 Crit DMG · 1× Cost 3 Energy · 1× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 15091.50%
1× Cost 4 Crit DMG · 1× Cost 3 Energy · 1× Cost 3 Aero · 2× Cost 1 ATK| Note: With- Energy 15090.02%
1× Cost 4 Crit DMG · 1× Cost 3 ATK · 1× Cost 3 Aero · 2× Cost 1 ATK| Note: With- Energy 127.689.34%
1× Cost 4 Crit DMG · 2× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 127.689.11%
1× Cost 4 Crit Rate · 1× Cost 3 ATK · 1× Cost 3 Aero · 2× Cost 1 ATK| Note: With- Energy 127.688.87%
1× Cost 4 Crit Rate · 2× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 127.688.60%
1× Cost 4 Crit Rate · 1× Cost 3 Aero · 1× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 137.666.17%
1× Cost 4 Crit DMG · 1× Cost 3 Aero · 1× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 137.663.28%
1× Cost 4 Crit DMG · 2× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 137.657.07%
1× Cost 4 Crit DMG · 2× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 137.650.85%
1× Cost 4 Crit DMG · 2× Cost 3 ATK · 2× Cost 1 ATK| Note: With- Energy 137.649.32%

Teams

Current Team DPS teams

Teams

Teams are loaded from the current validated Team DPS projection. The DPS shown is the average across three rotations, and future Team DPS updates appear here automatically.

Current teams load only when this section is reached.

Calculations

Damage breakdown

Echo86.94%
Basic Attack4.46%
Outro4.23%
Tune Break3.61%
Intro0.77%

This breakdown is based on the damage distribution when Sigrika is played with Qiuyuan and Shorekeeper.

Character synergies

Review

Sigrika review

Review updated:

Sigrika is a 5-Star Aero Gauntlets main DPS built around Echo Skill damage, Runes, and Full Stop. The first point decides her entire build and team: nearly everything she deals is considered Echo Skill damage — in the tested damage profile with Qiuyuan and Shorekeeper, Echo-classed damage is 86.94% of her output — so one damage type covers her whole kit, and teammates who amplify Echo Skill damage buff almost everything she does. The second point is her engine: two of her gauges, Soliskin Vitality and Blessing of Runes, are filled by her teammates' Echo Skill casts, so her partners are part of her damage, not just her support.

The live Team DPS section is the authority for Sigrika's current tested compositions, ordering, DPS values, and rotations. It updates from the validated Team DPS projection instead of freezing those values in this review.

Quick Verdict

Pull Sigrika if you like her and you own, or plan to pull, one of her two amplifiers — Lucilla or Qiuyuan. She is a DPS, so personal preference comes first, but she is also team-dependent: those two feed her gauges through their multiple Echo Skill casts, and her tested teams without them sit a clear step below. Her amplifier teams test almost identically, so this review names no number 1 team — the choice between Lucilla and Qiuyuan is made on utility the projection does not show, explained in Team Fit & Account Value.

At S0, Sigrika is already a complete main DPS: the full Rune engine, both Runic Heavy variants, and her finisher all work without sequences. For low spenders, S0 is enough. If you want vertical investment, S2 is the first realistic stopping point — the page's sequence chart jumps to 126% there — with S3 (169%) as the big mid-investment stop and S6 (270%) as the whale ceiling.

Best teams9/10
General teams4/10
F2P valueGood if you can field one of her amplifiers — without one, her ceiling drops hard
Whale valueHigh — S2 and S3 are real spikes, and S6 reaches 270%

How Sigrika Works

Sigrika plays as an on-field carry with a setup phase and a finisher, about 12.75 seconds of field time in the tested rotations. Her kit has three resources — Runes, Full Stop, and Soliskin Vitality — plus one team-fed buff gauge, Blessing of Runes. Follow them in the order they happen:

Step one — Intro and the first Basic string. Her Intro grants Convergent for 20 seconds (the next Rune she gains comes with a second Rune of the same type). Her Basic Attack Stage 4 puts her in the Decipher state for 5 seconds (it ends early if she swaps out), and inside Decipher her moves upgrade: Normal Attack casts Basic Attack - Elucidated, her Skill casts BIG BOOMY BOOM! — or, once she holds at least 50 Full Stop, Soliskin to the Aid. All of these are Echo Skill damage, and their hits grant Runes: Elucidated-type hits give Rune: Trust, Skill-type hits give Rune: Answer.

Step two — spend the Runes. Her Forte Heavy, Schemata of Runes, consumes her Runes and changes form based on what it eats: one Trust plus one Answer becomes Runic Outburst, two Trust become Runic Chain Whip (which Stagnates nearby targets), and two Answer become Runic Soliskin (which pulls them in). All are Echo Skill damage. This is also where Soliskin Vitality is spent: if she holds at least 30 points when the Runes are consumed, 30 points are consumed to increase that Runic move's multipliers by 50% and grant a stack of Innate Gift? (with less than 30, all of it is consumed and every 10 points gives 15% DMG Amplification instead). Each Innate Gift? stack — up to 2 at S0 — amplifies her Runic moves and her finisher by 30%, and the stacks are spent when she casts the finisher or swaps out.

Step three — Full Stop and the finisher. Every Schemata of Runes cast grants 50 Full Stop (max 100). At 50 or more, her Basic Attack cycle starts from Stage 2 — that is why the tested rotation strings read "Basic 2, 3, 4" — and Soliskin to the Aid becomes available in Decipher. At 100, holding her Skill consumes all Full Stop to cast Forte Circuit - Learn My True Name, her biggest hit, also Echo Skill damage.

Her Liberation deals Echo Skill damage and grants Divergent for 20 seconds (the next Rune gained comes with one of the opposite type — Convergent takes priority when both are held, and neither works at 100 Full Stop).

The team-fed gauges are the reason her partners matter. When any Resonator in the team casts an Echo Skill, Sigrika gains 10 Soliskin Vitality (max 60) and 1 stack of Blessing of Runes (max 6). Blessing of Runes gives the active Resonator 3% Aero DMG and 3% Echo Skill DMG per stack, and at 6 stacks Sigrika gains another 30% of each. Two rules shape the counting: Echoes with the same name only trigger each gauge once, and her own Echo cast counts too. This is where her amplifiers come in — Qiuyuan provides four casts per rotation (his own Echo plus his three Forte Heavies, each considered an Echo Skill cast) and Lucilla provides four as well (her own Echo plus her three Oblivion Forte hits, each considered a different Echo Skill cast, so they avoid the same-name rule). Add Shorekeeper's Echo as the fifth and Sigrika's own Echo as the sixth, and the team exactly caps both gauges — 60 Vitality and 6 Blessing stacks — before she swings. In her Ciaccona teams the count is only three casts (Ciaccona's Echo, the third slot's, and her own), so both gauges sit at half.

Her Outro is a 795% ATK hit that leaves 2 stacks of Encapsulated for 30 seconds: any teammate's Echo Skill cast Stagnates the target and consumes one stack. Small but free utility, and it keeps the Echo-cast theme running after she leaves.

Tested rotation — identical in all six tested teams, about 12.75 seconds:

Intro > Echo > Basic 2, 3, 4 > Heavy > Liberation > Basic 2, 3, 4 > Heavy > Hold Skill > Outro

Build Priorities

Sigrika's tested damage profile with Qiuyuan and Shorekeeper:

  • Echo (Echo Skill damage): 86.94%
  • Basic Attack: 4.46%
  • Outro: 4.23%
  • Tune Break: 3.61%
  • Intro: 0.77%

Build her as the Echo Skill carry she is — anything that buffs Echo Skill damage covers 87% of her output.

  • Sub-stat priority: Crit Rate, Crit DMG, ATK%, Energy Regen.
  • Talent priority: Normal Attack Lv. 10, Forte Circuit Lv. 10, Resonance Liberation Lv. 10, Resonance Skill Lv. 6, Intro Skill Lv. 6.

Build targets:

ATK2,400
Crit Rate with Shorekeeper53%
Crit DMG with Shorekeeper320%
Crit Rate without Shorekeeper75%
Crit DMG without Shorekeeper280%
Energy Regen137.6% tested; 150% maximum target

Her Inherent Skill converts every 1% of Energy Regen over 125% into 2% Echo Skill DMG Bonus, up to 50% — which caps at exactly 150% Energy Regen. The tested 137.6% balances her bonus against the site's standardized sub-stat budget, but 150% is the true maximum — the page's Echo comparison puts the 150% build at 100% and the 137.6% build at about 94%, so reach for 150% through sub-stats if your Echoes allow it.

Her Echo set is Sound of True Name with Nameless Explorer as the main Echo (12% Aero DMG and 20% Echo Skill DMG). The 5-piece gives 20% Echo Skill Crit Rate and 15% Aero DMG for 5 seconds whenever she deals Echo Skill damage — permanent uptime in her kit. Main stats, in the comparison's context with Shorekeeper and Qiuyuan at 150% Energy Regen: 1× Crit DMG Cost 4 + 2× ATK Cost 3 at 100%, with ATK/Aero Cost 3 at 99.27% — within half a percent, so sub-stat quality decides. One clear warning from the same comparison: an Energy Regen Cost 3 sits at 91.50% even in the 150% setup — get your Energy Regen from sub-stats, never from a main stat.

Her best weapon is Solsworn Ciphers, her signature, and as a main DPS she is exactly the character who should have her signature at R1: casting her Intro or Echo Skill grants Echo Skill DMG Amplification, and her Echo Skill hits ignore part of the target's DEF — both effects land on the one damage type that is 87% of her kit. The page comparison, calculated with Shorekeeper: Solsworn Ciphers R1 at 100%, Blazing Justice R1 at 87.03%, Abyss Surges R1 at 83.83%, Verity's Handle R1 at 82.25%, Daybreaker's Spine R1 at 82.19%, Tragicomedy R1 at 82.12%, and Moongazer's Sigil R1 at 76.71%. The alternatives are usable backups, but the signature is the recommendation, not a luxury.

Team Fit & Account Value

Sigrika's team story is one slot: the amplifier slot, and it belongs to Lucilla or Qiuyuan. Her two tested amplifier structures — Sigrika with Lucilla and Shorekeeper, and Sigrika with Qiuyuan and Shorekeeper — test almost identically, so this review names no number 1 team. Lucilla's fast-rotation version edges ahead, her normal-speed version edges behind, and Qiuyuan's team sits in between at the lowest difficulty of the three. Choose on what the projection does not show:

  • Lucilla's edge is never damage — it is one stack of Glacio Chafe. Her Intro, Clip It, applies 1 Glacio Chafe stack with no mode condition, so it lands even in Echo Mode. Glacio Chafe is a Negative Status, and game modes regularly run buffs keyed to Negative Statuses — for example, enemies affected by a Negative Status may have their Attribute RES reduced — so a single stack from her Intro can switch that buff on for the whole team, real damage the tested projection never counts. Qiuyuan applies no Negative Status and cannot trigger it. In Sigrika's teams Lucilla runs Moonlit Clouds for the team buff rather than her personal-damage set, the Heron Echo cast makes her about 0.2 seconds slower than in her own teams, and her fast rotation depends on the Perfect Focus release (difficulty 2 in the tested data).
  • Qiuyuan's edge is comfort and buff concentration. His is the easiest tested version (difficulty 0), his Outro's 50% Echo Skill DMG Amplification and his Bamboo's Shade bonus land entirely on her one damage type, and his four Echo Skill casts per rotation do most of the work of capping her gauges. If you do not want to practice Lucilla's release timing, his team is the same answer with easier execution.

Use the live Team DPS section for the current tested compositions, ordering, DPS values, equipment, and rotations. Those cards update from the validated Team DPS projection and are the only source for mutable team results on this page.

Shorekeeper is the tested sustain in both amplifier structures — her Crit buffs are why the page's build targets drop to 53% Crit Rate and 320% Crit DMG with her in the team (75%/280% without). Verina is the listed budget alternative in that slot. Two other tested routes exist and both sit a clear step below the amplifier teams: the Erosion route with Ciaccona (plus Shorekeeper or Rover Aero — Rover's cap raise and Ciaccona's Erosion amplification keep it functional, but it feeds only three Echo casts, half her gauges) and the Tune Rupture route with Lynae and Mornye.

Her honest limits, stated plainly: without Echo-cast feeders her gauges starve — Soliskin Vitality decides whether her Heavies get their 50% multiplier boost, and Blessing of Runes is free damage for the whole team that she cannot fill alone. Opportunity cost cuts both ways as well: Lucilla is wanted by Hiyuki's teams, and Qiuyuan is wanted by Galbrena's and Phrolova's — the other Echo Skill carries compete for the same two amplifiers she does, so check who is committed where before building her core.

Sequence Value

Sigrika is complete at S0 — the Rune engine, both Runic Heavy variants, and Learn My True Name all function without sequences. The page's sequence damage chart: S0 100% → S1 108% → S2 126% → S3 169% → S4 178% → S5 178% → S6 270%.

  • S1 — The Gleam Meant for Radiance (3/5): +70% multipliers on her four Decipher moves (Elucidated, Dodge Counter - Decipher, BIG BOOMY BOOM!, Soliskin to the Aid), interruption immunity while casting them, and Encapsulated upgraded to 3 stacks. 108% on the chart — useful, not a stopping point.
  • S2 — The Bitterness Steeped in Hope (5/5): The first real stopping point, at 126%. Learn My True Name's multiplier increases by 120% — her single biggest hit — and she gains Divergent automatically after 4 seconds out of combat, smoothing every fight's opening.
  • S3 — I Flee, Yet I Seek (4/5): The big mid-investment stop, at 169%. Innate Gift? stacks up to 4 times and is no longer removed when she casts Learn My True Name or swaps out — her amplifier stacks stop resetting between rotations. The 169% is calculated in the second rotation, where she holds 3–4 Gift stacks; in the first rotation S3 gives nothing extra.
  • S4 — I Lose, Yet I Gain (1/5): A small team node — when any Resonator casts an Echo Skill, the team gains 20% ATK for 20 seconds. 178% on the chart.
  • S5 — Until Submerged by the Dark (1/5): +30% Liberation multiplier. The chart stays at 178% — her Liberation is one cast in a long string of bigger hits.
  • S6 — True Names Resurfaced, Rising in Light (5/5): Her whale ceiling at 270%. Targets take 30% more damage from her, and each Innate Gift? stack additionally grants her Runic moves and finisher 15% DMG Amplification (up to 60%) and 7.5% DEF ignore (up to 30%).

Pull Value

Pull Sigrika if:

  • You like Sigrika and want her as a main DPS — she is a DPS, and enjoyment is the first criterion.
  • You own or plan to pull Lucilla or Qiuyuan — either one completes her; you do not need both.
  • You own Shorekeeper — she is the tested third slot in both amplifier teams and the reason the Crit targets relax.
  • You want the Echo Skill archetype's carry — one damage type, one stable tested rotation, and a clear best structure.
  • You like resource-management kits with a setup phase and a finisher.

Skip or delay Sigrika if:

  • You own neither Lucilla nor Qiuyuan and do not plan to pull one — her tested alternatives (the Ciaccona Erosion route, the Lynae–Mornye Rupture route) sit a clear step below, and her gauges cannot fill themselves.
  • Your Lucilla is committed to Hiyuki, or your Qiuyuan to Galbrena or Phrolova — the Echo Skill carries share amplifiers, and you may need to widen your account first.
  • You dislike gauge-management kits — Runes, Full Stop, and Vitality all have to line up for her finisher to land at full power.

Materials

Exact totals come from the canonical material data.

Character materials

170,000Shell Credit
Fractured Exoswarm Pendant
12×Worn Exoswarm Pendant
12×Chipped Exoswarm Pendant
Intact Exoswarm Pendant
46×Our Choice
60×Arithmetic Shell

Important skills

1,400,000Shell Credit
25×Fractured Exoswarm Pendant
25×Worn Exoswarm Pendant
25×Chipped Exoswarm Pendant
45×Intact Exoswarm Pendant
20×Gold in Memory
25×LF Waveworn Shard
25×MF Waveworn Shard
40×HF Waveworn Shard
55×FF Waveworn Shard

Max character and skills

2,235,100Shell Credit
29×Fractured Exoswarm Pendant
67×Worn Exoswarm Pendant
52×Chipped Exoswarm Pendant
61×Intact Exoswarm Pendant
46×Our Choice
26×Gold in Memory
60×Arithmetic Shell
25×LF Waveworn Shard
46×MF Waveworn Shard
55×HF Waveworn Shard
67×FF Waveworn Shard

Videos

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