5★ Aero Echo DMG DPS

Sigrika Wuthering Waves Build Guide

Aero Gauntlets guide - Best weapons, echoes, stats, teams, and damage notes.

Sigrika is a 5-star Aero Gauntlets character in Wuthering Waves. This guide collects the page's weapons, Echo sets, stats, talents, sequence notes, rotations, and damage sections in one place.

هذي صفحة بيلد سيغريكا في وذرنق ويفز. الشخصية من عنصر ايرو وتستخدم قفازات. هنا بتلقى الأسلحة، الإيكوز، الستات، المواهب، السيكوينس، والروتيشن في مكان واحد.

Aero element AeroElement
Gauntlets weapon GauntletsWeapon
Version 3.2Guide Data
Sigrika Wuthering Waves guide video thumbnail Guide Video
Sigrika Wuthering Waves character guide artwork
Stats
Lv. 90
HP
10775
ATK
438
DEF
1137
⚡︎
Energy
100
Crit Rate
5%
Crit DMG
150%
Healing Bonus
0%
Aero DMG
0%
Tune Break Boost
10
Basic Attack
Lv. 10
Resonance Skill
Lv. 10
Resonance Liberation
Lv. 10
Intro
Lv. 10
Tune Break
Forte Circuit
Lv. 10
Inherent Skill 1
Inherent Skill 2
Outro
Crit Rate
8%
ATK
12%
Talent Priority
10
Normal Attack
6
Resonance Skill
10
Forte Circuit
10
Resonance Liberation
6
Intro Skill
Loading sequences…
Disclaimer

All damage values shown are illustrative and may vary depending on enemy DEF, character level, buffs, crit rolls, and other modifiers.
The values are calculated with the character at level 90, maxed talents, and signature weapon equipped.
The Echoes are 1 Crit DMG Cost-4, 1 Aero DMG Bonus Cost-3, 1 ATK Cost 3, and 2 ATK Cost-1.
Echoes Sub-Stats: Crit Rate 8.1%, Crit DMG 16.2%, ATK% 8.6%, Energy Regen 9.2%.
These calculations are based on this rotation: Intro, Echo, Basic 2, 3, 4, Enhanced Basic, Heavy, Liberation, Basic 2, 3, 4, Heavy, Hold Skill, Outro.
The Sequence 3 is calculated as if she is in the second rotation, in the first rotation the Sequence 3 is not active and will not provide any extra damage.

Sequences DMG Increase

    Baseline (S0) Sequence damage Highest gain
    Sub-Stat Priority
    1. 1Crit Rate
    2. 2Crit DMG
    3. 3ATK%
    4. 4Energy Regen
    Optimal Build Targets

    Optimal Build Targets with the Shorekeeper

    ATK
    2,400
    Crit Rate
    53%
    If using Shorekeeper
    Crit DMG
    320%
    If using Shorekeeper
    Energy
    137.6%

    Optimal Build Targets without the Shorekeeper

    ATK
    2,400
    Crit Rate
    75%
    No Shorekeeper
    Crit DMG
    280%
    No Shorekeeper
    Energy
    137.6%
    Weapons
    All the calculations below are based on using a Cost-4 Crit DMG Echo only, regardless of the weapon's base stats, since all of these calculations are based on having Shorekeeper in the team. كل الحسابات اللي تحت مبنية على استخدام إيكو كوست-٤ كرت دمج فقط، بغض النظر عن الستات الأساسية للسلاح، لأن كل هذه الحسابات مبنية على وجود شوركيبر في التيم.
    Echoes
    Sound of True Name
    Sound of True Name
    Sound of True Name - 2 Set: Aero DMG +10%.
    Sound of True Name - 5 Set: Dealing Echo Skill DMG to enemies increases the Resonator's Echo Skill Crit. Rate by 20%, and grants 15% Aero DMG Bonus for 5s.
    صوت الاسم الحقيقي - 2 قطع: زيادة ضرر الايرو بنسبة 10%.
    صوت الاسم الحقيقي - 5 قطع: إلحاق دمج ايكو يزيد معدل الضربة الحرجة لضربات الايكو بنسبة 20%، ويمنح زيادة ضرر الايرو بنسبة 15% لمدة 5 ثوانٍ.
    Cost 4
    DMG / Rate
    Cost 3
    Aero / ATK
    Cost 3
    Aero / ATK
    Cost 1
    ATK
    Cost 1
    ATK
    Echo Set Details
    Solsworn Ciphers 1 Cost 4 Crit DMG - 2 Cost 3 ATK - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 150100.00%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 1 Cost 3 ATK - 1 Cost 3 Aero - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 15099.27%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 2 Cost 3 ATK - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 14095.14%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 1 Cost 3 Aero - 1 Cost 3 ATK - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 14094.84%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 2 Cost 3 ATK - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 137.693.97%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 2 Cost 3 ATK - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 13592.80%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 1 Cost 3 Aero - 1 Cost 3 ATK - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 13592.71%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 1 Cost 3 Energy - 1 Cost 3 ATK - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 15091.50%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 1 Cost 3 Energy - 1 Cost 3 Aero - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 15090.02%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 1 Cost 3 ATK - 1 Cost 3 Aero - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 127.689.34%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 2 Cost 3 ATK - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 127.689.11%
    Solsworn Ciphers 1 Cost 4 Crit Rate - 1 Cost 3 ATK - 1 Cost 3 Aero - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 127.688.87%
    Solsworn Ciphers 1 Cost 4 Crit Rate - 2 Cost 3 ATK - 2 Cost 1 ATK | Note: With Shorekeeper & Qiuyuan - Energy 127.688.60%
    Solsworn Ciphers 1 Cost 4 Crit Rate - 1 Cost 3 Aero - 1 Cost 3 ATK - 2 Cost 1 ATK | Note: With Lynae & Mornye - Energy 137.666.17%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 1 Cost 3 Aero - 1 Cost 3 ATK - 2 Cost 1 ATK | Note: With Lynae & Mornye - Energy 137.663.28%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 2 Cost 3 ATK - 2 Cost 1 ATK | Note: With Shorekeeper & Ciaccona - Energy 137.657.07%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 2 Cost 3 ATK - 2 Cost 1 ATK | Note: With Rover Aero & Ciaccona - Energy 137.650.85%
    Solsworn Ciphers 1 Cost 4 Crit DMG - 2 Cost 3 ATK - 2 Cost 1 ATK | Note: With Rover Aero & Ciaccona - Energy 137.649.32%
    Synergies
    TEAMS
    The data shown here comes directly from the Team DPS page, so everything in this section is exactly the same as what you see there.
    The DPS shown here is the average DPS calculated from three rotations.
    Any change you make to the teams on the Team DPS page will automatically update and appear on this page as well.
    البيانات المعروضة هنا مأخوذة مباشرة من صفحة دبس التيم، لذلك كل شيء تشوفه في هذا القسم مطابق تمامًا لما هو موجود هناك.
    الدبس المذكور هنا هو متوسط الدبس المحسوب من ثلاث روتيشنات.
    أي تغيير يتطبق على التيمات في صفحة دبس التيم راح ينعكس تلقائيًا ويظهر في هذه الصفحة.
    DMG Source Breakdown
    Echo (86.94%)
    Basic Attack (4.46%)
    Outro (4.23%)
    Tune Break (3.61%)
    Intro (0.77%)
    This breakdown is based on the damage distribution when she is played with Qiuyuan and Shorekeeper.
    هذا التحليل مبني على توزيع الضرر عند استخدامها مع شيوان والشوركيبر.
    Character Review

    Sigrika's Review

    Sigrika is a 5-Star Aero Gauntlets main DPS built around Echo Skill DMG. She is not a normal Aero DPS, and she should not be judged like a Basic Attack, Heavy Attack, or Liberation carry. Her real damage comes from her Rune system, Decipher state, Soliskin Vitality, Full Stop, and Learn My True Name.

    Her account value depends on whether you can support that Echo Skill identity. Right now, Qiuyuan is her safest and strongest known partner because he gives her the Echo-focused support she actually wants. Lucilla may become another important direction later if her final kit gives strong Echo DMG or Echo Skill support, but that should be treated as a future possibility until she is released and tested.

    The simple warning is this: Sigrika is not worth pulling for value if you do not have Qiuyuan or a clear future Echo support plan. She can still function without him, but her teams drop hard and she becomes much harder to recommend.

    Quick Verdict

    Build Sigrika if you already have Qiuyuan, want an Echo Skill DPS, and are comfortable building a team around her instead of treating her as a generic Aero carry. Her best current team is Sigrika / Qiuyuan / Shorekeeper, and the Team DPS data places it at 85,516 DPS across three rotations.

    Without Qiuyuan, her listed fallback teams sit much lower: Sigrika / Lynae / Mornye is at 66,637 DPS, Sigrika / Ciaccona / Shorekeeper is at 66,061 DPS, and Sigrika / Ciaccona / Rover Aero is at 59,134 DPS. These teams are playable, but they show why her value changes so much depending on support.

    Best team valueHigh if Qiuyuan is available
    General team valueLow to medium
    F2P valuePoor unless the account already supports Echo Skill teams
    Low-spender valueS0 is enough; S2 is the first practical stopping point
    Whale valueVery high at S6

    At S0, Sigrika is complete. She does not need sequences to function. The main question is not whether her kit works; it is whether your account has the support pieces to make her worth the pull.

    How Sigrika Works

    Sigrika's kit revolves around Decipher, Runes, Soliskin Vitality, Full Stop, and Learn My True Name.

    After Basic Attack Stage 4, Sigrika enters Decipher state. From there, she can use enhanced actions such as Basic Attack - Elucidated, BIG BOOMY BOOM!, or Soliskin to the Aid. These actions generate her Runes and are important because her meaningful damage is treated as Echo Skill DMG.

    Sigrika has two Rune types:

    • Rune: Trust comes from Basic Attack - Elucidated or Dodge Counter - Decipher.
    • Rune: Answer comes from BIG BOOMY BOOM! or Soliskin to the Aid.

    When she has 2 Runes, she can use Heavy Attack - Schemata of Runes. The Rune pair changes what happens:

    • Trust + Answer gives Runic Outburst, her strongest damage branch.
    • Trust + Trust gives Runic Chain Whip, which can Stagnate nearby enemies.
    • Answer + Answer gives Runic Soliskin, which can pull nearby enemies.

    All of these branches deal Aero DMG considered Echo Skill DMG. After spending Runes, Sigrika builds Full Stop toward Learn My True Name, her main Forte finisher.

    The second important resource is Soliskin Vitality. When nearby teammates cast Echo Skills, Sigrika gains Soliskin Vitality. When she spends Runes with enough Vitality, she consumes it to strengthen the current Runic attack and gain Innate Gift. Innate Gift increases the damage of her Runic attacks and Learn My True Name.

    This is why Echo Skill teammates matter so much. Sigrika does not only want buffs from them; her own Forte system becomes stronger when the team feeds Echo Skill triggers.

    The standard Sigrika rotation used on the site is:

    Intro > Echo > Basic 2, 3, 4 > Heavy > Liberation > Basic 2, 3, 4 > Heavy > Hold Skill > Outro

    The rotation is not extremely hard, but it is structured. If you mash buttons or use Skill too early after Basic 4, you can break the flow before the enhanced action you wanted and she needs to hit the enemy to generate her needed forte.

    Build Priorities

    Sigrika's damage profile is extremely Echo-focused. With Qiuyuan and Shorekeeper, the site breakdown is:

    • Echo: 86.94%
    • Basic Attack: 4.46%
    • Outro: 4.23%
    • Tune Break: 3.61%

    Because of this, do not build or judge her like a Basic Attack or Heavy Attack carry. Even when she uses Basic Attacks and Heavy Attacks in the rotation, the important damage is Echo Skill-classified damage.

    Recommended sub-stat priority:

    Crit Rate > Crit DMG > ATK% > Energy Regen

    Talent priority from the character page is Normal Attack 10, Forte Circuit 10, Resonance Liberation 10, then Resonance Skill 6 and Intro Skill 6. This matches her rotation because her main value comes from the enhanced Basic/Heavy/Forte flow, not from treating Skill or Intro as her main damage source.

    Energy Regen is important because Sigrika converts Energy Regen above 125% into Echo Skill DMG Bonus, at 2% Echo Skill DMG Bonus for every 1% Energy Regen above 125%, up to 50%. This means 150% Energy Regen gives the full passive value.

    That does not mean every build should force 150% at any cost. The current Team DPS calculation uses 137.6% Energy Regen with 2 Cost 3 ATK as a balanced setup. The site notes that reaching 150% with strong Cost 3 options can push the best team closer to 88,000 DPS, but forcing Energy Regen while losing too much Crit or ATK can still be worse in practice.

    Useful build targets from the character page:

    With ShorekeeperATK: 2,400; Crit Rate: 53%; Crit DMG: 320%; Energy: 137.6%
    Without ShorekeeperATK: 2,400; Crit Rate: 75%; Crit DMG: 280%; Energy: 137.6%

    Her best weapon is Solsworn Ciphers. It is not just a stat stick; it supports the exact parts of her kit that matter by giving Crit DMG, ATK, Echo Skill DMG Amplification, and Aero DEF Ignore tied to Echo Skill DMG.

    Good alternatives include Blazing Justice, Abyss Surges, Tragicomedy, and Moongazer's Sigil, but the gap from her signature can be noticeable because many gauntlets do not directly support Echo Skill DMG or Aero DMG.

    Her best Echo set is Sound of True Name with Nameless Explorer as the main Echo. The set gives Aero DMG, Echo Skill Crit Rate, and Aero DMG Bonus after dealing Echo Skill DMG which can be done by just hitting because almost all her hits are considered Echo DMG, while Nameless Explorer adds more Aero and Echo Skill value.

    Do not treat Sierra Gale as her endgame set. It can be a temporary placeholder, but Sound of True Name is the proper Sigrika set. Even if she is with Ciaccona in the team, you don't need to use Windward Pilgrimage, the Sound of True Name is always going to be the number 1 option for her.

    Best Teams & Account Value

    Sigrika's team value is simple: Echo Skill support first, everything else second.

    Sigrika / Qiuyuan / Shorekeeper

    This is her best current team and the setup that makes her look like a serious account investment. Qiuyuan gives the Echo Skill support Sigrika wants, while Shorekeeper gives sustain, Crit support, and general comfort.

    This team is listed at 85,516 DPS across three rotations. In that setup, Sigrika takes most of the damage share, while Qiuyuan provides the support structure that lets her Echo Skill damage actually reach its ceiling.

    One important build note: with Shorekeeper, Sound of True Name, and Sigrika's own Crit Rate bonuses, visible Crit Rate can overcap more easily than expected. This is why Crit DMG Cost 4 becomes realistic in her best team.

    Future Lucilla Direction

    Lucilla may become important for Sigrika if her final kit gives strong Echo DMG buffs, Echo Skill support, or a way to replace Qiuyuan in the Echo support slot.

    This should not be treated as confirmed pull value yet. If you pull Sigrika without Qiuyuan, you are betting on future support. That may work out, but it is not the same as pulling into a proven team.

    Sigrika / Lynae / Mornye

    This is a playable fallback at 66,637 DPS, but it is not her best direction. Lynae and Mornye create a functional structure, yet Sigrika herself is not mainly a Tune Rupture or Tune Strain character. This team works if you already built them and want to play Sigrika, but it does not replace Qiuyuan. Specially that Sigrika does not deal Liberation DMG Bonus which is the buff that Lynae gives from her Outro Skill.

    Sigrika / Ciaccona / Shorekeeper

    This is another listed fallback at 66,061 DPS. Ciaccona gives Aero-related value and meaningful personal damage, and Shorekeeper keeps the team comfortable.

    This is probably the cleaner non-Qiuyuan fallback, but it still does not solve Sigrika's main need: Echo Skill-focused support. It is playable, not premium.

    Sigrika / Ciaccona / Rover Aero

    This is the lower-cost Aero direction at 59,134 DPS. It can be used if you like Sigrika and want to play her without Qiuyuan, but it should not be sold as equal to her premium team.

    Without Qiuyuan Or Future Echo Support

    Sigrika can function without Qiuyuan, but her priority drops hard. She is not a universal Aero DPS. She is an Echo Skill DPS who wants Echo Skill support.

    If the account cannot support that archetype, she loses a large part of her value.

    Sequence Value

    Sigrika is complete at S0. Her base kit already gives Decipher, Rune generation, Soliskin Vitality, Full Stop, Runic attacks, Learn My True Name, Echo Skill scaling, and Outro utility.

    • S1: Comfort and small damage value. It improves enhanced actions and gives interruption immunity, but it is not required.
    • S2: The first practical stopping point. It improves Learn My True Name and makes her opening smoother.
    • S3: Strong for longer fights because it improves Innate Gift stack value and makes her better across multiple rotations.
    • S4: Team utility through ATK support after Echo Skill use. Useful, but not a main stopping point.
    • S5: Liberation damage node. It helps, but it is not central to her Echo Skill identity.
    • S6: Whale ceiling. This is the huge jump, adding very high personal amplification and DEF Ignore value.

    For most players, S0 is enough. If you want vertical investment, S2 is the first realistic stop, while S6 is whale territory.

    Pull Value

    Pull Sigrika if:

    • You like Sigrika and want her as your Aero main DPS.
    • You already have Qiuyuan.
    • You are comfortable with a structured rotation built around Decipher, Runes, and enhanced Heavy Attacks.
    • You are okay waiting for Lucilla only as a future possibility, not as confirmed value.

    Skip or delay Sigrika if:

    • You do not have Qiuyuan and do not have a future Echo support plan.
    • Qiuyuan is already locked to Galbrena, Phrolova, or another Echo Skill team.
    • You need a flexible DPS who works with many supports.
    • You are low on Astrite and would still need Qiuyuan before Sigrika's best team is complete.

    Sigrika is strong, but she is not flexible. Build her only if you are committing to the Echo Skill team around her.