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Character guide · Havoc Sword DPS

Camellya

Havoc Sword guide - Best weapons, Echoes, stats, teams, and damage notes.

Camellya is a 5-star Havoc Sword character in Wuthering Waves. This guide collects the page's weapons, Echo sets, stats, talents, sequence notes, rotations, and damage sections in one place.

Element: Havoc Weapon: Sword Rarity: 5★ Version: 1.4
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Camellya character artwork

Overview

Base stats

HP 10325
ATK 450
DEF 1161
Max Energy 125
Crit Rate 5%
Crit DMG 150%
Healing Bonus 0%
Havoc DMG Bonus 0%
Tune Break Boost 0
Off-Tune Buildup Rate 100%

Talents

Talent descriptions & multipliers

Talent priority

Normal Attack Recommended levelLv. 10
Resonance Skill Recommended levelLv. 10
Forte Circuit Recommended levelLv. 10
Resonance Liberation Recommended levelLv. 10
Intro Skill Recommended levelLv. 6

Normal Attack

Burgeoning

Basic Attack

Perform up to 5 consecutive attacks, dealing Havoc DMG.

After performing Basic Attack Stage 3 or , hold Normal Attack Button to continuously strike the target, dealing Havoc DMG.

Basic Attack Stage 4 is automatically followed by Basic Attack Stage 5.

Heavy Attack

Consume STA to attack the target, dealing Havoc DMG.

Plunging Attack

Consume STA to perform Plunging Attack, dealing Havoc DMG.

Dodge Counter

Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG.

Multipliers Lv. 10

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Resonance Skill

Valse of Bloom and Blight

Crimson Blossom

Attack the target, dealing Havoc DMG (considered Basic Attack DMG), then enter .

This attack can be performed in mid-air.

Blossom Mode

Unable to move in ;

Basic Attack and are replaced by Basic Attack : chain together 4 consecutive attacks, dealing Havoc DMG, considered Basic Attack DMG.

When performing Stage 3, hold Normal Attack Button to cast that deals Havoc DMG before automatically performing Stage 4.

Dodge Counter is replaced by Dodge Counter . Normal Attack Button right after a successful Dodge to attack the target, dealing Havoc DMG, considered Basic Attack DMG.

Resonance Skill is replaced by Resonance Skill . Casting deals Havoc DMG, considered Basic Attack DMG.

Resonance Skill can be cast in mid-air.

ends after casting Resonance Skill .

ends after using the Levitator.

Jump is replaced with Basic Attack . Jump to attack the target at the cost of STA, dealing Havoc DMG (considered Basic Attack DMG). This ends the .

Using Basic Attack and Basic Attack in mid-air consumes STA.

Casting Resonance Skill doesn't restore STA.

Consume STA continuously to stay suspended on the vines.

Multipliers Lv. 10

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Forte Circuit

Vegetative Universe

Hitting a target with Normal Attack, Basic Attack , Basic Attack , Basic Attack , Dodge Counter , Resonance Skill , and Resonance Skill consumes . The Energy Regen Multiplier of this attack is increased by 150%.

Consuming 10 recovers 4 Concerto Energy and obtains 1 Crimson Bud(s). Each bud lasts for 15s, stacking up to 10 times.

Forte Circuit: Ephemeral

When Concerto Energy is fully recovered, and is not on Cooldown, Resonance Skill is replaced with .

Casting consumes 70 Concerto Energy and deals Havoc DMG to the targets. This damage is considered Basic Attack DMG.

Camellya enters after casting .

This can be cast in mid-air.

Budding Mode

: Increase the DMG Multiplier of Normal Attack, Basic Attack , Basic Attack , Basic Attack , Dodge Counter , Resonance Skill , and Resonance Skill by 50%.

Casting consumes all . Each Crimson Bud consumed additionally increases the DMG Multiplier of by 5%, up to 50%.

When in , Camellya cannot gain .

When in , the Energy Regen Multiplier of Normal Attack, Basic Attack , Basic Attack , Basic Attack , Dodge Counter , Resonance Skill , and Resonance Skill is reduced to 0%.

ends when Camellya is switched off the field.

ends when all are consumed.

Crimson Pistil

Camellya can hold up to 100 .

Casting Intro Skill recovers 100 .

Activating Forte Circuit's recovers 100 .

Multipliers Lv. 10

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Resonance Liberation

Fervor Efflorescent

Attack the target, dealing Havoc DMG.

This attack can be performed in mid-air.

Multipliers Lv. 10

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Intro Skill

Everblooming

Attack the target, dealing Havoc DMG.

Multipliers Lv. 10

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Outro Skill

Twining

Attack the target, dealing Havoc DMG equal to 329.24% of Camellya's ATK.

After activating Forte Circuit's , the next Outro Skill deals additional Havoc DMG equal to 459.02% of Camellya's ATK.

Multipliers Lv. 10

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Tune Break

Tune Break: Sword

When the target's is full, the Resonators may cast Tune Break on the target.

Inherent Skill I

Seedbed

Gain 15% Havoc DMG Bonus. DMG dealt by is now considered Basic Attack DMG.

Inherent Skill II

Epiphyte

Gain 15% Basic DMG Bonus. Gain increased resistance to interruption when casting Basic Attack, Basic Attack , and Basic Attack .

Sequences

Sequence value

S1

Somewhere No One Travelled

Casting Intro Skill increases Camellya's Crit. DMG by 28% for 18s. This effect can be triggered once every 25s.
Immune to interruptions while casting .

Why it matters

Not Available

S2

Calling Upon the Silent Rose

The DMG Multiplier of Resonance Skill is increased by 120%.

Why it matters

Not Available

S3

A Bud Adorned by Thorns

The DMG Multiplier of Resonance Liberation is increased by 50%. When in , Camellya's ATK is increased by 58%.

Why it matters

Not Available

S4

Roots Set Deep In Eternity

Casting gives all team members 25% Basic Attack DMG Bonus for 30s.

Why it matters

Not Available

S5

Infinity Held in Your Palm

The DMG Multipliers of Intro Skill is increased by 303% and Outro Skill is increased by 68%.

Why it matters

Not Available

S6

Bloom For You Thousand Times Over

The DMG Multiplier of Forte Circuit's is additionally increased by 150%.
Forte Circuit Perennial: Within 15s after casting , if Concerto Energy is full and Perennial is not on cooldown, Resonance Skill is replaced with Perennial.
Casting Perennial consumes 50 Concerto Energy and recovers 50 , dealing Havoc DMG equal to 100% of DMG, considered Basic Attack DMG. This skill can be cast once every 25s.
Camellya enters after casting Perennial and removes all . The bonus DMG Multiplier granted by Forte Circuit's is increased to 250%.
Immune to interruptions when casting Perennial.

Why it matters

Not Available

Multipliers Lv. 10

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Sequence damage comparison

S0
100%
S1
108%
S2
132%
S3
170%
S4
181%
S5
195%
S6
394%

Build

Build targets

Sub-stat priority

  1. 1Crit Rate
  2. 2Crit DMG
  3. 3ATK%
  4. 4Basic Attack DMG Bonus
  5. 5Energy Regen

Build targets

ATK2550
Crit Rate75%
Crit DMG292%
Energy125%
Basic Attack DMG43%

Weapon comparison

Relative damage

All the calculations below are based on using Cost 4 Crit Rate if the weapon provides Crit DMG, Cost 4 Crit DMG if the weapon provides Crit Rate, and Cost 4 Crit Rate if the weapon provides neither.

1

Red Spring R5

ATK 587Crit Rate 24.3%

119.14%Cost 4 Crit DMG
Weapon effect
Increase ATK by 24%. When dealing Basic Attack DMG, gain 20% Basic Attack DMG Bonus for 14s (up to 3 stacks, 1/s). When Concerto Energy is consumed, gain 80% Basic Attack DMG Bonus for 10s (1/s). Ends when switched off-field.
2

Red Spring R1

ATK 587Crit Rate 24.3%

100%Cost 4 Crit DMG
Weapon effect
Increase ATK by 12%. When dealing Basic Attack DMG, gain 10% Basic Attack DMG Bonus for 14s (up to 3 stacks, 1/s). When Concerto Energy is consumed, gain 40% Basic Attack DMG Bonus for 10s (1/s). Ends when switched off-field.
3

Emerald of Genesis R5

ATK 587Crit Rate 24.3%

90.10%Cost 4 Crit DMG
Weapon effect
Increases Energy Regen by 25.6%. When Resonance Skill is released, increases ATK by 12%, stacking up to 2 times for 10s.
4

Emerald of Genesis R1

ATK 587Crit Rate 24.3%

86.87%Cost 4 Crit DMG
Weapon effect
Increases Energy Regen by 12.8%. When Resonance Skill is released, increases ATK by 6%, stacking up to 2 times for 10s.

Echoes

Main stats

Echoes 1

Havoc Eclipse Set

Havoc Eclipse
Sonata effect
Havoc Eclipse · 5 pieces

2 SetHavoc DMG +10%.

5 SetUpon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.

Main Echo
Nightmare: Crownless

Transform into Nightmare: Crownless and attack enemies in front, dealing 264.6% Havoc DMG. The Resonator with this Echo equipped in their main slot gains 12.00% Havoc DMG Bonus and 12.00% Basic Attack DMG Bonus. This skill has 3 initial charges, replenished once every 12s, max 3 charges. When Nightmare: Crownless hits a target, DMG dealt by this skill is increased by 20.00% for 2s (does not stack).

Cost 4Crit DMG / Crit Rate
Cost 3Havoc / ATK
Cost 3Havoc / ATK
Cost 1ATK
Cost 1ATK
Echo stat comparisons
1× Cost 4 Crit DMG · 1× Cost 3 Havoc · 1× Cost 3 ATK · 2× Cost 1 ATK100%
1× Cost 4 Crit DMG · 2× Cost 3 ATK · 2× Cost 1 ATK99.32%
1× Cost 4 Crit DMG · 2× Cost 3 Havoc · 2× Cost 1 ATK97.95%
1× Cost 4 Crit DMG · 1× Cost 3 Havoc · 1× Cost 3 ATK · 2× Cost 1 ATK86.87%

Teams

Current Team DPS teams

Teams

Teams are loaded from the current validated Team DPS projection. The DPS shown is the average across three rotations, and future Team DPS updates appear here automatically.

Current teams load only when this section is reached.

Calculations

Damage breakdown

Basic Attack80.00%
Liberation10.32%
Outro7.98%
Intro1.71%

This breakdown is based on Camellya's damage distribution when she is played solo without buffs from other characters.

Character synergies

Review

Camellya review

Review updated:

Camellya is a 5-Star Havoc Sword main DPS who has been with the game since Version 1.4. She is a Basic Attack hypercarry: her kit funnels everything into Blossom Mode on the vines and the Budding Mode burst window that follows her Forte hit Ephemeral80.00% of her tested solo damage is Basic Attack, with Resonance Liberation at 10.32% and an Outro that deals damage but offers no buff. In her tested teams she is the carry, dealing anywhere from about 80% of the team's damage up to just over 90%.

The live Team DPS section is the authority for Camellya's current tested compositions, ordering, DPS values, and rotations. It updates from the validated Team DPS projection instead of freezing those values in this review.

Quick Verdict

Camellya is a complete, functional main DPS: at S0 her whole Blossom and Budding Mode loop works, her best partner options include a 4-star most accounts own, and her rotation is one of the game's classics. The pulling advice, however, is simple: she is not worth pulling right now. She is one of the oldest limited carries in the game, and her tested teams sit at the bottom of the validated projection — the same investment goes further on a newer damage dealer. The rest of this review is for owners and returning players who want to build and play her correctly.

Best teams2/10 — her tested structures sit at the bottom of the validated projection
General teams2/10 — a pure carry with no off-field or support value; her partner slot is fixed to Basic Attack buffers
F2P valueComplete at S0 with a strong 4-star partner, but skip — the cost is better spent on a newer carry
Whale valueLow — her personal chart tops out at 394% at S6, one of the largest spikes on any page, but it multiplies teams that stay at the bottom of the projection

How Camellya Works

Camellya's game plan is simple to state: enter Blossom Mode, fill her gauges, and cash them into Ephemeral and the Budding Mode window.

Blossom Mode. Her Skill, Crimson Blossom, puts her on the vines: her Basic Attacks become Vining Waltz (with the Blazing Waltz hold extension out of Stage 3), her Skill becomes Floral Ravage, and everything in the mode is counted as Basic Attack DMG. Two conditions define the mode: she is suspended in place — she cannot move while on the vines, and staying there drains STA — and the mode ends on Floral Ravage or on her Jump variant. In practice, playing her well means picking safe windows against aggressive bosses before committing to the vines.

The gauges. Her attacks consume Crimson Pistils (100 maximum, refilled by her Intro and by Ephemeral) with a 150% Energy Regen multiplier; every 10 Pistils convert into Concerto Energy and a Crimson Bud (up to 10 at a time, each lasting 15s).

Ephemeral and Budding Mode. At full Concerto, her Forte Skill Ephemeral consumes 70 Concerto for a Basic-Attack-typed hit and opens Budding Mode: her attacks gain +50% DMG Multiplier (Sweet Dream), plus +5% more per Crimson Bud consumed, up to another +50%. This is her burst window, and it sits at the end of her rotation. Its hard rule: it ends the moment she swaps off the field, and she cannot build new Buds during it — once the window opens, it is played out on-field.

Her Outro, Twining, is a pure damage Outro — a solid hit, about 2.4 times stronger when cast after Ephemeral — that gives the next character no buff. Camellya is a pure carry, and her value lives entirely in her own damage.

Tested rotation — identical in all four tested teams, about 17 seconds of field time:

Intro > Skill (cancel with Liberation) > Liberation > Basic 1, 2, 3 > Hold Basic > Basic 4 > Basic 1, 2 > Forte Skill > Basic 1, 2, 3 > Hold Basic > Basic 4 > Basic 1, 2 > Skill (cancel with Outro) > Outro

It is a long rotation by current standards — one of the two longest in the tested data — and part of playing her is making those seconds count.

Build Priorities

Her tested solo damage profile: Basic Attack 80.00%, Resonance Liberation 10.32%, Outro 7.98%, Intro 1.71%. Every build decision follows from that Basic Attack wall.

Sub-stat priority: Crit Rate > Crit DMG > ATK% > Basic Attack DMG Bonus > Energy Regen.

Build targets: ATK around 2,550, Crit Rate 75%, Crit DMG 292%, Energy Regen 125%, Basic Attack DMG 43%.

Talent priority: Normal Attack, Resonance Skill, Forte Circuit, and Resonance Liberation to Lv. 10; Intro Skill to Lv. 6.

Her best weapon is Red Spring, her signature Sword, and the page puts it at 100%: Basic Attack DMG Bonus on dealing Basic Attack damage, and a larger Basic Attack bonus when Concerto Energy is consumed — which is exactly her Ephemeral cast. As a main DPS, her signature is the standing recommendation for anyone who plays her. Behind it sits the standard-banner Emerald of Genesis R1 at 86.87% (R5 at 90.10%) as the practical option.

Her Echo set is 5-piece Havoc Eclipse with Nightmare: Crownless as the main Echo — 12% Havoc DMG and 12% Basic Attack DMG in the main slot, and the set's stacking Havoc DMG on Basic Attacks matches her long Basic strings. The page's Cost 3 comparison is nearly flat: Havoc/ATK at 100%, ATK/ATK at 99.32%, and Havoc/Havoc at 97.95% — all within noise, so sub-stat quality decides.

Team Fit & Account Value

Her partners are chosen by one rule: who buffs Basic Attack damage, and how little field time they ask for.

  • Roccia is her premium sub-DPS: her Outro grants 20% Havoc DMG Amplification and 25% Basic Attack DMG Amplification — both halves land on Camellya's profile — on a short rotation, and her Midnight Veil set adds more Havoc DMG for the incoming carry.
  • Sanhua is the budget answer and fully tested: her Outro grants 38% Basic Attack DMG Deepen, a perfect match for that same 80% Basic Attack profile, at 4-star cost and with even less field time. The tested spread between the Roccia and Sanhua versions is small, which makes the free option the practical choice for most accounts.
  • Shorekeeper holds the third slot in every tested version. Verina is the listed alternative sustain, and the page's synergy list also includes Cantarella and Danjin — Danjin's Outro grants 23% Havoc DMG Deepen, another on-profile budget option.

Use the live Team DPS section for the current compositions, ordering, DPS values, equipment, and rotations — it is the only source for those mutable results.

Her honest limits: her rotation is one of the two longest in the tested data, so she fits fewer full rotations inside endgame timers than modern carries; Blossom Mode holds her in place; Budding Mode ends on swap; her Outro gives teammates nothing; and she feeds no Negative Status or Tune mechanic, so the newer support cores have nothing to build on — which is why no tested team with them exists.

Sequence Value

Camellya is complete at S0 — Blossom Mode, Ephemeral, and the Budding Mode window all function without sequences. The page's sequence damage chart: S0 100% → S1 108% → S2 132% → S3 170% → S4 181% → S5 195% → S6 394%.

  • S1 — Somewhere No One Travelled (3/5): Her Intro grants +28% Crit DMG for 18s, and Ephemeral becomes interruption-immune. Comfort plus a small bump (108%).
  • S2 — Calling Upon the Silent Rose (5/5): Ephemeral's multiplier +120% — a solid jump on the hit that opens her burst window (132%).
  • S3 — A Bud Adorned by Thorns (5/5): Liberation's multiplier +50%, and +58% ATK during Budding Mode. Her best early node (170%).
  • S4 — Roots Set Deep In Eternity (2/5): Her Intro grants the team +25% Basic Attack DMG Bonus for 30s — her only team buff, and it only helps Basic Attack teammates (181%).
  • S5 — Infinity Held in Your Palm (2/5): Intro multiplier +303% and Outro multiplier +68% (195%). Real numbers on her smaller shares.
  • S6 — Bloom For You Thousand Times Over (5/5): Sweet Dream's multiplier gains another +150%, and Perennial unlocks a second Ephemeral-strength hit that re-opens Budding Mode with the bonus raised to 250% — the 394% ceiling, for dedicated Camellya mains.

Realistic stopping points: S0 covers everything she does. Owners who play her regularly can consider S2–S3; there is no broader case for her sequences.

Pull Value

Pull Camellya if:

  • You love the character herself — the design, the vines, the all-in playstyle — and you are pulling for that reason alone.
  • You are collecting, and completion matters more to you than power.

That is the whole list — there is no power-based reason to pull her right now.

Skip or delay Camellya if:

  • You want damage — newer limited carries deliver more at S0 with shorter rotations.
  • You are an F2P or low spender counting every pull — even though her best budget partner is a 4-star, her tested teams sit at the bottom of the projection.
  • You already own Roccia and think Camellya is her missing carry — it works the other way: Sanhua already fills that slot for free.
  • You are returning to the game and remember her as a top DPS — she was, back in Version 1.4. The game has moved on; check the live Team DPS section before spending anything on her.

Materials

Exact totals come from the canonical material data.

Character materials

170,000Shell Credit
LF Whisperin Core
12×MF Whisperin Core
12×HF Whisperin Core
FF Whisperin Core
46×Topological Confinement
60×Nova

Important skills

1,400,000Shell Credit
25×LF Whisperin Core
25×MF Whisperin Core
25×HF Whisperin Core
45×FF Whisperin Core
20×Dreamless Feather
25×Inert Metallic Drip
25×Reactive Metallic Drip
40×Polarized Metallic Drip
55×Heterized Metallic Drip

Max character and skills

2,235,100Shell Credit
29×LF Whisperin Core
67×MF Whisperin Core
52×HF Whisperin Core
61×FF Whisperin Core
26×Dreamless Feather
46×Topological Confinement
60×Nova
25×Inert Metallic Drip
46×Reactive Metallic Drip
55×Polarized Metallic Drip
67×Heterized Metallic Drip

Videos

Related videos

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