This page contains a large amount of data used to calculate everything related to Lupa’s team.
Before reading any of the sections below, please note the following key assumptions and methodologies applied throughout this analysis:
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All the numbers you see on this page are based on the Wuthering Waves damage calculation formula. They will not match the exact numbers you see in the game, as actual values vary depending on your weapon, Echoes’ main stats, Echoes’ sub-stats, talents, buffs, debuffs, character level, enemy level, enemy resistances, and other factors. The values presented here are calculated based on the stats shown below for each character, targeting a level 90 enemy with 10% resistance.
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All calculations are based on the character being at maximum level (90) with optimal Echo sub-stats. If any section below does not specify the weapon used, it should be assumed to be the character’s signature weapon.
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Changli and Brant's damage calculations, based on their Sequences, best Echo sets, optimal Cost-3 Echoes, and weapons, are not available yet but will be added in the future.
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Team rotations are optimized for direct execution, with no dodges or extra hits beyond what is required to complete the rotation. Once Concerto Energy is full, the character will use their Outro. All rotations will be mentioned below.
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The Cost-4 Echo will have Crit Rate as its main stat if the weapon provides Crit DMG or if the weapon provides neither Crit Rate nor Crit DMG. If the weapon provides Crit Rate, then the calculations will be based on Crit DMG as the main stat for the Cost-4 Echo.
Methodology Note
Every number shown on this page is based on simulations of 10,000 rotations. For example, if a character has a 75% Crit Rate and 280% Crit DMG, a non-critical hit would deal 4,555 damage, while a critical hit would deal 12,777. Running a simulation of 10,000 rotations provides an average damage value for that hit, which is 10,750. This average value is what we use in all calculations. Most of the time, we will display both the non-critical and critical hit values, but when calculating the total damage for a character's rotation or the team's full rotation, the average value will be used.